Garrulous Glaahk Xoid Posted October 16, 2005 Share Posted October 16, 2005 Was there a reason that Jeff used the custom graphics method for trees on hills in DwtD? The documentation says something about floors needing to be a certain shape and such, but is this a hard and fast rule, or just generally a good idea? I thought I'd try to do something similar, without requiring custom graphics. Essentially: hills as floors, + trees as terrain with the correct special property enabled. Might not even be necessary to do that. I have not had time to test any of this junk extensively, this is a proof of concept more than anything else. It seems to work in Issac's 3D Editor though. Code: EDIT: the code is irrelevant now. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 16, 2005 Share Posted October 16, 2005 I don't if I can be a real help here, but I( do know, that hills generally are like you would define trees, and not like floors. About the floors, I know, that if you don't put it in in a diamond shape, you get it all weird in the game. So yes, its a hard and fast rule. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Xoid Posted October 16, 2005 Author Share Posted October 16, 2005 I was fairly certain that it would crash the game when actually in BoA proper. It did. However, it is curious how the 3D editor let it work at all though. Unless someone does know the rumoured method of a three icon terrain, having the taller trees on a hill is little more than a pipe dream. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted October 16, 2005 Share Posted October 16, 2005 It doesn't work, because Jeff made the assumption that all floors will be contained by the correct rombus, and so his code may draw the floor tiles in any arbitrary order. With the terrain icons, which are supposed to overlap, he had to make the code be careful about the order of drawing, but with floors he didn't need to. So, if you put in a floor icon that extend outside of its rombus, other tiles may be drawn over the parts that stick out, and this is exactly what happens. Actually, the game just ignores it, htough it looks terrible. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 16, 2005 Share Posted October 16, 2005 Um, couldn't you just make a terrain graphic that was a hill with a tree on it? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 16, 2005 Share Posted October 16, 2005 He already mentioned the possibility of using custom graphics in his first post. He's trying to find a way to get by without them. Link to comment Share on other sites More sharing options...
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