Jump to content

Sound


Othello

Recommended Posts

Quote:
Originally written by Kelandon:
It is technically possible, but it is completely unsupported and not recommended unless you really need to and know what you're doing.
Intriguing. Could one possibly alert me as to how one could do this? An email or web-link would be most satisfying.

I don't wanna know to screw up anyone's game, but having the capability might come in handy if I want to build up atmosphere, like in LP.

Thanks.
Link to comment
Share on other sites

The number must be between 20001 and 20174 inclusive, I beleive. You can add one sound (174) without covering up any of the built in sounds; if you add one with one of the other numbers it 'covers up' the built in sound with that number, I think, so that it is used instead, but only in the scenario whose cmg file contains it.

Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...