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change_outdoor_location


Shanty
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So here's the situation:

There's a town, let's call it "town 0", that I want to be connected to the surface AND the underworld. Just like fort Emergence in A3.

So I plop down a special encounter in town, refer it to state 12 in the town script and in said state I write this:

beginstate 12;

change_outdoor_location(2,0,25,7);

break;

To me this looks like it should put the party in (25,7) in section (2,0). To me this makes sense. But something's obviously going wrong because no matter which what_section_x, what_section_y, loc_in_sector_x, and loc_in_sector_y I give it it always sends the party to (29,31) in whatever (what_section_x,what_section_y) I've supplied.

Have I misunderstood the function of change_outdoor_location or are there more sinister forces at work here?

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Well I *would* use the town details thing but that only allows placement within the outdoors sector you've placed the town in. Or is there some tricky way of putting it in another sector?

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