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Move_to_new_town


Lazarus.

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Is there any way to use this call outside of a special encounter rectangle? Specifically I was trying to call it from a specobj script (to kick off a cutscene.) If I absolutely have to I can resort to a rectangle, but it would look better.

 

This seems to be a very picky call, I tried to use it from an Init_state and it didn't like that either (This one I know you can't work around).

 

Putting on the finishing touches.......

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