Magnificent Ornk Drakefyre Posted April 12, 2004 Share Posted April 12, 2004 Custom Creature Template: Code: //Note: all fields are filled in with their default valuesbegindefinecreature (number); clear; cr_name = ""; cr_default_script = "basicnpc"; cr_level = 2; cr_hp_bonus = 0; cr_sp_bonus = 0; cr_special_abil = 0; cr_default_attitude = 2; cr_species = 0; cr_natural_armor = 0; cr_attack_1 = 0; cr_attack_2 = 0; cr_attack_3 = 0; cr_attack_1_type = 0; cr_attack_23_type = 0; cr_ap_bonus = 0; cr_default_strategy = 0; cr_default_aggression = 100; cr_default_courage = 100; cr_which_sheet = 1; cr_icon_adjust = 0; cr_small_or_large_template = 0; cr_which_sheet_upper = -1; cr_summon_class = -1; cr_what_stat_adjust 0 = 0; cr_amount_stat_adjust 0 = 0; cr_what_stat_adjust 1 = 0; cr_amount_stat_adjust 1 = 0; cr_what_stat_adjust 2 = 0; cr_amount_stat_adjust 2 = 0; cr_what_stat_adjust 3 = 0; cr_amount_stat_adjust 3 = 0; cr_what_stat_adjust 4 = 0; cr_amount_stat_adjust 4 = 0; cr_what_stat_adjust 5 = 0; cr_amount_stat_adjust 5 = 0; cr_start_item 0 = 0; cr_start_item_chance 0 = 0; cr_start_item 1 = 0; cr_start_item_chance 1 = 0; cr_start_item 2 = 0; cr_start_item_chance 2 = 0; cr_start_item 3 = 0; cr_start_item_chance 3 = 0; cr_start_item 4 = 0; cr_start_item_chance 4 = 0; cr_start_item 5 = 0; cr_start_item_chance 5 = 0; cr_start_item 6 = 0; cr_start_item_chance 6 = 0; cr_start_item 7 = 0; cr_start_item_chance 7 = 0; cr_immunities 0 = 0; cr_immunities 1 = 0; cr_immunities 2 = 0; cr_immunities 3 = 0; cr_immunities 4 = 0; cr_immunities 5 = 0; Link to comment Share on other sites More sharing options...
Garrulous Glaahk Isaac Posted April 13, 2004 Share Posted April 13, 2004 The ".txt" shouldn't be there. Instead of Code: cr_default_script = "basicnpc.txt"; it should be Code: cr_default_script = "basicnpc"; Link to comment Share on other sites More sharing options...
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