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Pythras

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To be honest, the best way to learn to make BoA scenarios is the same as the best way to learn a language: immerse yourself in it. Read the scripts and open up the .bas files of scenarios you've played to see how they did things, and keep looking around until it all makes sense.

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I started with it with the idea: "I'm going to do soemthing new!" No idea what to do, no clear picture of a story to make, no nothing. I just started reading a bit of the BoA editor manual and plunged into making my first town. And there I am: 34 towns later (of which about 20 completed, also scripting) and 9 almost completed outdoor sections and I'm still not done. Its really fun and a nice thing to do in your spare time. I really enjoiy evry moment of it, even the scripting! In the beginning even calls like get_flag and set_flag and certainly the "if" calls really look terrible, but you'll get over it. And then POOF! You have a scenario! smile

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Well sure, you can make the terrain and towns first, then scripts, then check everything. Or, you can make a one-town scenario. One quest, one plot. Nothing fancy, not even difficult. Then you can play it through and see where you need to improve. Then you release it for beta and other people tell you were you need to improve. And that's how you become better.

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