Easygoing Eyebeast Thralni Posted October 4, 2005 Author Share Posted October 4, 2005 I have problems creating blocks and mirrors which you can push (blocks like in one of the Vahnatai test in Av 2, and mirrors like in ZKR and Bahs). Can somebody explain to me how to make and place these moving objects? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 4, 2005 Share Posted October 4, 2005 What you're looking for are the calls that deal with "objects." The two main ones are is_object_on_space and put_object_on_space. These will allow you to place moving mirrors. However, sadly, the object you mentioned from A2 is no longer an object in BoA; you could script something complicated with it, but that might be more effort than it's worth. You could just as easily use a crate or a barrel. Also, be aware if you're using lasers with your mirrors that the beam code is buggy and you should immediately test everything you make, or you may find some nasty surprises as your scenario suddenly fails to work in alpha testing. This happened in one part of Bahs. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 4, 2005 Author Share Posted October 4, 2005 Isn't that block really not there? I came up with something really nice for that. I think I could use a barrel or crate though... I think I'll try it with a crate. Isn't there actually a way to make this sort of thing by yourself? I suppose not. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 4, 2005 Share Posted October 4, 2005 You can, in theory, make a terrain that you can push around using the BLOCK_MOVE_STATE. It might not even be that hard to do. The graphic is still among BoA's defaults, even though it's not defined to do anything right now. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 4, 2005 Author Share Posted October 4, 2005 Quote: Originally written by Kelandon:You can, in theory, make a terrain that you can push around using the BLOCK_MOVE_STATE. It might not even be that hard to do. The graphic is still among BoA's defaults, even though it's not defined to do anything right now. Thanks! I'll try that, and if it really doesn't work, I'll try the crates. Thanks for the advice. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted October 5, 2005 Share Posted October 5, 2005 I use a crate in the final dungeon in ETS to let the party get past the magical field, But I'm pretty sure that you can make something different. And if you do, I'd love to know how. Thanks! - Archmagus Micael P.S. Here's the code that I use to check for the crate: Code: beginstate 22;run_animation_sound(34);if (get_flag(30,1) == 0) {message_dialog("You step on this mat, and hear a small clicking noise. A crate falls from above, onto the rune in front of you.","");set_flag(30,1,1);}put_object_on_space(17,49,2);end();break;beginstate 25;//Checks if object is on block. If it is, allows you to pass.if (is_object_on_space(23,53,2) == 1) {block_entry(0);} Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 5, 2005 Author Share Posted October 5, 2005 I decided I'd do something different. Maybe I'll use the stone block somewhere else, but I think I'll just leave it out. For the time being I think this is maybe to difficult for my level if designing. I also don't want scripts made by others, because I want it to be my own work. Wait, I'm just getting a good idea for stone blocks... EDIT: I was just thinking: what do you guys think is an inetresting puzzle? I'm constantly trying, but I don't seem to get something acceptable out of it. What do you guys think? And yes, I did look at other scenario's. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 5, 2005 Share Posted October 5, 2005 The best puzzle is one that makes sense in the context of the plot. Why does your plot require a puzzle at that point? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 6, 2005 Author Share Posted October 6, 2005 Quote: Originally written by Thuryl:The best puzzle is one that makes sense in the context of the plot. Why does your plot require a puzzle at that point? Mainly because its VERY unrealistic that a heavily guarded fortres can be entered by a back door. This back door, in my opinion, should also have some form of protection. I'd like to send you full details on this, if you are interested, because I actually don't want to reveal all things just here on the forum. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 6, 2005 Share Posted October 6, 2005 So if a back door is unrealistic, don't have them enter through a back door. Make the party build a tunnel under the fort or something instead. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 6, 2005 Author Share Posted October 6, 2005 Quote: Originally written by Thuryl:So if a back door is unrealistic, don't have them enter through a back door. Make the party build a tunnel under the fort or something instead. The problem is that you probably don't know what I'm talking about. Therefor I think, that if you want to give me good advise, I'll need to send you some more information concerning this specific topic. Otherwise it wouldn't make sense, really. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 6, 2005 Share Posted October 6, 2005 Okay, send me an email and I'll try to get some more detailed suggestions to you by the weekend. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Xoid Posted October 6, 2005 Share Posted October 6, 2005 One could assume from what Thralni was saying, that the puzzle is for the back door. Thralni, if you are going to make a puzzle for the back door, either make it: Extremely easy (If you can't be bothered making an alternate route.) -OR- Average difficulty (Include a walkthrough for it, and be prepared for some moron to stillask for help on how to get through the puzzle.) -OR- Extremely complex (Include a walkthrough for it, include at least one obvious combat-oriented alternate route, and be prepared for some moron to still ask for help on how to get through the puzzle.) Assuming that you are using the 'push some barrel and/or crate' approach, you can try using any combination of: buttons, 'floors as buttons', height differences, hostile combatants, hostile terrain (lava, swamps, etc.), levers, traps, and water. Hopefully these ideas are enough to get the gears turning, hope it helps. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 6, 2005 Author Share Posted October 6, 2005 Quote: Originally written by Thuryl:Okay, send me an email and I'll try to get some more detailed suggestions to you by the weekend. I'll send you an email, Thuryl. Cpeters, the is a huge difficulty here. You absolutely don't know what the hell the story is about, and i what situation the party is. I don't want to offend you and I'm grateful for your help, but it will take more then a simple combat or pushing some barrels. Sorry. EDIT: I forgot to say I wanted to be a puzzle of average difficulty where a player HAS TO THINK, before doing something. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 8, 2005 Author Share Posted October 8, 2005 I sent the eamil Thuryl (well, actually already three days ago). I just wanted to know what a "Rakshasa" is? It looks like a tiger in magi robes. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted October 8, 2005 Share Posted October 8, 2005 A rakshasa is exactly that. In the Avernum Trilogy, they were tiger-men in much the same way that nephils are cat-men. They have extremely strong magical immunity. I don't think we actually learn much about their culture or origins, though. TM has done a bit of creating background for them, from what I understand, in BoE. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 8, 2005 Author Share Posted October 8, 2005 Thanks, kelandon. It looks as though a Rakshasa wouldn't look weird in my scenario then. Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 9, 2005 Share Posted October 9, 2005 Also, it's implied that they eat people. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted October 9, 2005 Share Posted October 9, 2005 And they have pet cats. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted October 9, 2005 Author Share Posted October 9, 2005 Quote: Originally written by Drakefyre:And they have pet cats. Oh no! A scenario full of cats, and no cats! I have to fix that... Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted November 15, 2005 Author Share Posted November 15, 2005 It was quite a while ago that I posted something on this particular topic. Now, I do have another question. Its about graphics I made for my scenario. I already approached a few people about them, but I would like more opinions on them. Just realise, before you look at them, that none of them is finished. Certainly the Senarti 2 graphic has to get an enormous make-over. You can find the graphics here . Just click on the links "First graphics page" and "second graphics" page to view the graphics. Just one thing: I'll make it clear that I'll eventually use this graphics, and no other graphics other then these. So please, don't start recommending other graphics. I also ask you, the ones who do reply, to tell me what should be changed and why. "Just change it" is a reason I wont accept to change something. Link to comment Share on other sites More sharing options...
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