Easygoing Eyebeast Xaiya Posted May 1, 2008 Share Posted May 1, 2008 I have a question, is it possible to make it so that the party has to meet two flags before a talk node can be available? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted May 1, 2008 Share Posted May 1, 2008 Yes. It looks something like this: Code: condition = (get_flag([flag]) == [value]) && (get_flag([flag]) == [value]); And this could be expanded further too. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted May 23, 2008 Author Share Posted May 23, 2008 How do you do it with town/outdoor scripts? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted May 23, 2008 Share Posted May 23, 2008 Simply replace "condition =" with "if". Code: if ((get_flag(a, == c) && (get_flag(x,y) == z)) Quote Link to comment Share on other sites More sharing options...
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