Easygoing Eyebeast Xaiya Posted May 1, 2008 Posted May 1, 2008 I have a question, is it possible to make it so that the party has to meet two flags before a talk node can be available? Quote
Understated Ur-Drakon Nioca Posted May 1, 2008 Posted May 1, 2008 Yes. It looks something like this: Code: condition = (get_flag([flag]) == [value]) && (get_flag([flag]) == [value]); And this could be expanded further too. Quote
Easygoing Eyebeast Xaiya Posted May 23, 2008 Author Posted May 23, 2008 How do you do it with town/outdoor scripts? Quote
Understated Ur-Drakon Nioca Posted May 23, 2008 Posted May 23, 2008 Simply replace "condition =" with "if". Code: if ((get_flag(a, == c) && (get_flag(x,y) == z)) Quote
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