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Item problems


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Yeah sure, I was fooling around when I found this problem.

 

beginscendatascript;

begindefineitem 448;

it_variety = 17;

it_protection = 1;

it_bonus = 8;

it_encumbrance = 0;

it_floor_which_sheet = 1002;

it_floor_which_icon = 7;

it_inventory_icon = 8;

it_icon_adjust = 11;

it_value = 2000;

it_weight = 10;

it_ability_1 = 3;

it_ability_str_1 = 1;

it_ability_2 = 56;

it_ability_str_2 = 3;

it_name = "Cloak";

it_full_name = "Robe of the Rain";

begindefineitem 449;

it_variety = 2;

it_damage_per_level = 3;

it_bonus = 5;

it_weapon_skill_used = 25;

it_protection = 4;

it_floor_which_sheet = 1036;

it_floor_which_icon = 0;

it_inventory_icon = 1;

it_icon_adjust = 75;

it_ability_1 = 3;

it_ability_str_1 = 3;

it_ability_2 = 12;

it_ability_str_2 = 1;

it_ability_3 = 57;

it_ability_str_3 = 3;

it_value = 6000;

it_weight = 50;

it_magic = 1;

it_name = "Staff";

it_full_name = "Rod of Magery";

begindefineitem 450;

it_variety = 13;

it_protection = 24;

it_bonus = 18;

it_encumbrance = 2;

it_floor_which_sheet = 1037;

it_floor_which_icon = 8;

it_inventory_icon = 9;

it_icon_adjust = 72;

it_value = 7000;

it_weight = 150;

it_ability_1 = 65;

it_ability_str_1 = 5;

it_ability_2 = 54;

it_ability_str_2 = 4;

it_ability_3 = 82;

it_ability_str_3 = 1;

it_ability_4 = 13;

it_ability_str_4 = 2;

it_name = "Ring Mail";

it_full_name = "Archangel's Mantel";

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I think you have to do a clear command so that item propeties are not passed on.

 

beginscendatascript;

begindefineitem 448;

it_variety = 17;

it_protection = 1;

it_bonus = 8;

it_encumbrance = 0;

it_floor_which_sheet = 1002;

it_floor_which_icon = 7;

it_inventory_icon = 8;

it_icon_adjust = 11;

it_value = 2000;

it_weight = 10;

it_ability_1 = 3;

it_ability_str_1 = 1;

it_ability_2 = 56;

it_ability_str_2 = 3;

it_name = "Cloak";

it_full_name = "Robe of the Rain";

begindefineitem 449;

CLEAR;

it_variety = 2;

it_damage_per_level = 3;

....

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