Easygoing Eyebeast Enraged Slith Posted June 23, 2004 Share Posted June 23, 2004 I created a few custom items. They worked fine, except that the third and fourth ability of one item, attached itself to the other items, with less abilities. What could I be doing wrong? Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Namothil Posted June 24, 2004 Share Posted June 24, 2004 Did you remember to put a clear statement at the start of the second item? Link to comment Share on other sites More sharing options...
Garrulous Glaahk Yellow Sub Posted June 24, 2004 Share Posted June 24, 2004 Can we see your script of the items? Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted June 24, 2004 Author Share Posted June 24, 2004 Yeah sure, I was fooling around when I found this problem. beginscendatascript; begindefineitem 448; it_variety = 17; it_protection = 1; it_bonus = 8; it_encumbrance = 0; it_floor_which_sheet = 1002; it_floor_which_icon = 7; it_inventory_icon = 8; it_icon_adjust = 11; it_value = 2000; it_weight = 10; it_ability_1 = 3; it_ability_str_1 = 1; it_ability_2 = 56; it_ability_str_2 = 3; it_name = "Cloak"; it_full_name = "Robe of the Rain"; begindefineitem 449; it_variety = 2; it_damage_per_level = 3; it_bonus = 5; it_weapon_skill_used = 25; it_protection = 4; it_floor_which_sheet = 1036; it_floor_which_icon = 0; it_inventory_icon = 1; it_icon_adjust = 75; it_ability_1 = 3; it_ability_str_1 = 3; it_ability_2 = 12; it_ability_str_2 = 1; it_ability_3 = 57; it_ability_str_3 = 3; it_value = 6000; it_weight = 50; it_magic = 1; it_name = "Staff"; it_full_name = "Rod of Magery"; begindefineitem 450; it_variety = 13; it_protection = 24; it_bonus = 18; it_encumbrance = 2; it_floor_which_sheet = 1037; it_floor_which_icon = 8; it_inventory_icon = 9; it_icon_adjust = 72; it_value = 7000; it_weight = 150; it_ability_1 = 65; it_ability_str_1 = 5; it_ability_2 = 54; it_ability_str_2 = 4; it_ability_3 = 82; it_ability_str_3 = 1; it_ability_4 = 13; it_ability_str_4 = 2; it_name = "Ring Mail"; it_full_name = "Archangel's Mantel"; Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Kiexcolo Posted June 24, 2004 Share Posted June 24, 2004 I think you have to do a clear command so that item propeties are not passed on. beginscendatascript; begindefineitem 448; it_variety = 17; it_protection = 1; it_bonus = 8; it_encumbrance = 0; it_floor_which_sheet = 1002; it_floor_which_icon = 7; it_inventory_icon = 8; it_icon_adjust = 11; it_value = 2000; it_weight = 10; it_ability_1 = 3; it_ability_str_1 = 1; it_ability_2 = 56; it_ability_str_2 = 3; it_name = "Cloak"; it_full_name = "Robe of the Rain"; begindefineitem 449; CLEAR; it_variety = 2; it_damage_per_level = 3; .... Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted June 24, 2004 Share Posted June 24, 2004 Namothil and Kiexcolo are absolutely right. Items that aren't cleared inherit all properties from the previously defined item. Link to comment Share on other sites More sharing options...
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