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Creature Numbers and Scripts


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I've been working on a custom script to cover all the 'non-vital' NPCs in my scenario (loosely based on TM's 'Commoner'). At first, I had the conversation based on the value of a memory cell, like Commoner. Then I though that a call finding the creature's number (not ID number, but the number that separates a townsman from a soldier, for example) would do as well. A quick once-over of the Call Reference didn't turn up any results. However, I know that this reference misses some calls, such as the creature defining calls.

 

Does a call exist that returns the number of a creature, or am I stuck with the choice of inputing memory cells for each NPC or creating a different version of the script for each creature number?

 

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The BoA Editor forum needs loving too.

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What I was looking for is something that will do the following: if the creature number is 74, 76, or 78, I know it is a 'Townsman'. If it is 75, 77, or 79, I know it is a 'Townswoman' (the number you see in the BoA Scenario Editor; sorry if I was unclear).

 

Does creature_type return this number, or does it return the species of the creature (human, slith, undead, etc.)?

 

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IF I EVER BECOME AN EVIL OVERLORD:

I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.

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... stupid WikiBooks and ambiguious one-line descriptions. Perhaps calling the creature's number its type interferes with my D&D mindset.

 

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IF I EVER BECOME AN EVIL OVERLORD:

Despite the delicious irony, I will not force two heroes to fight each other in the arena.

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