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Healers?


Namothil
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I can't seem to find a way to start a healer shop. It's probably something perfectly obvious that I'm overlooking, but could someone tell me how to do this? (I have a PC, not a Mac, so I can't look at the included scenarios.)

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Actually you need to code healers in. Look at the sample dialogue scripts provided with the game to give you lots of examples on how to do it. It should be at the end where he has:

 

code =

.

.

.

break;

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That should finally give designers the opportunity to include 'pay per HP' healers... smile Unless the call for restoring HP does not allow for a specific number of HP, which would seem irrational, but not unlikely (can't be bothered to read through the docs again. is it?)

 

In any case, it'll be possible to make destoning, resurrecting or reviving (for stoned, dust, or dead PCs respectively) separate services that vary in price (unless I'm a fool and that was in Avernum 1-3 all along).

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Quote:
Originally written by Arancaytar:
That should finally give designers the opportunity to include 'pay per HP' healers... smile Unless the call for restoring HP does not allow for a specific number of HP, which would seem irrational, but not unlikely (can't be bothered to read through the docs again. is it?)
Yes, you can restore a certain amount of health.
Quote:
Originally written by Arancaytar:
In any case, it'll be possible to make destoning, resurrecting or reviving (for stoned, dust, or dead PCs respectively) separate services that vary in price (unless I'm a fool and that was in Avernum 1-3 all along).
Possible, yes, but not intuitive. You can't make dialogue or dialog boxes display a number as part of a string, which makes it harder.
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