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Dialog help needed


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Okay, so I was making a very basic scenario and I wanted to make a very basic dialog conversation. After some trial and error with coding the script, I got the it to work but when I load the town, it gives me this error:

 

Dialog script error: Improper block definer in line 29.

 

Yet the conversation runs normally and everything seems to be working fine...here's my town dialog text:

Code:
begintalkscript;begintalknode 1; state = -1;nextstate = 1; question = "Sunny Jim"; text1 = "You meet Sunny Jim. _What do you want, friend?_";begintalknode 2;state = 1;nextstate = -1;question = "YAY YOU WORK!!";text2 = "I WORK!!!11!";break;
Here's my town script:

Code:
begintownscript;body;beginstate INIT_STATE;break;beginstate EXIT_STATE;break;beginstate START_STATE;break;
The NPC has it's 3rd memory cell set to 1, all other attributes are set to 0 and it's script is pointing to the unchanged basicnpc. How might I go about removing this error?

 

Thanks,

Reality Corp.

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I have no idea what that error is or what it means, but I can think of some things that could be wrong. Try this:

 

Code:
begintalkscript;begintalknode 1; state = -1;nextstate = 1; condition = 1;question = "Sunny Jim"; text1 = "You meet Sunny Jim. _What do you want, friend?_";begintalknode 2;state = 1;nextstate = -1;condition = 1;question = "YAY YOU WORK!!";text1 = "I WORK!!!11!"
Numbering on text starts over at each node, so each one will have a text1. No break call necessary at any point. Not sure that a condition definition is necessary for each of these, but Jeff uses them for every node, so you might as well, too.
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