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Terrain beam hit type


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From the editor docs:

te_beam_hit_type (Defaults to 0) - How the terrain reacts when struck with a beam. If left at 0, ordinary behavior: if the terrain can be seen and walked through, the beam passes through. Otherwise, it is blocked. If set to 1, the beam always passes through. If 3, the terrain can be crumbled by a beam (though it won’t be unless te_crumble_type is set to something other than 0).
This leads me to assume that a value of 2 will cause the beam to always be blocked. Is that correct? I'm too lazy to test it out.
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