Ineffable Wingbolt Dahak Posted April 9, 2006 Share Posted April 9, 2006 This error occurs for both the original and the 3D editors. Floors 194, 195 acts as if you placed a sign on the floor. The original editor crashes, the 3D editor does not. These signs cannot be read in the game, but they can be edited in the editor. Strange. Does this happen to anyone else? Running: OS 10.4.5 3D Editor v1.0.2b6 Original Editor v1.1 Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 9, 2006 Share Posted April 9, 2006 You mean the terrains, not the floors, I assume. There have been problems reported with reading signs in-game. This is known. As far as why the editor crashes, though, I have no idea. I have placed the signs — probably with an older version of the 2D editor — and had no problem. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted April 9, 2006 Author Share Posted April 9, 2006 No, I mean floors. Seriously. Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 9, 2006 Share Posted April 9, 2006 I would guess that floors types 194 and 195 are custom floors. Perhaps there's something incorrect in the floor's script that is causing the error. Dikiyoba. Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted April 9, 2006 Author Share Posted April 9, 2006 Floors don't have custom scripts, do they? I know that mine do not. They have a name, sheets, and icons. An import of the floor to some other number does not reproduce this effect. I think there is an error in the editors' actual code somewhere. Try this: begindefinefloor 194; import = 0; //Cave floor Do you get the problem I describe? Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted April 9, 2006 Share Posted April 9, 2006 Dikiyoba gets a "What should this sign say?" window but no crash on the old editor for this Code: begindefinefloor 194;import = 0; //Cave floor but nothing unusual for this Code: begindefinefloor 200;import = 0; //Cave floor Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted April 9, 2006 Author Share Posted April 9, 2006 So, there is a problem with the editors. I guess the Mac one just crahses. At least the 3D doesn't. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Xoid Posted April 11, 2006 Share Posted April 11, 2006 I managed to reproduce the bug, so I'm pretty certain that it's the editors themselves. This is probably just another case of: "I'm perpetually lazy, so I'll just slightly modify the code to the previous game/edtior I released and hope for the best.", commonly known as "Jeff's code sucks." Link to comment Share on other sites More sharing options...
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