Jump to content

Cutscene clumsiness and other problems


Thralni

Recommended Posts

Remember, you can only call move_to_new_town if the party activates the special encounter by stepping on a blue special rectangle. If you call it from a terrain script, a creature script, the START_STATE, or anything else except a special rectangle, it won't work.

 

By the way, including yourself as a character in your scenario isn't classy.

Link to comment
Share on other sites

*mumbles irritatedly* hmpf. I know what to do about it, but it still is irritating.

 

Actually, i chose the username "Thralni" only after I started with this scenario. its not that I made the scenario and thought "Oh, I need a bad guy! I'll choose me SW boards username as his name!", no, it was like this: "Hmmm... A SW boards username? hmmm... what to take... I got it! I'll use my favorite scenario's badguy name! Thralni!"

 

I only have the feeling now, that I actually told much to much about thwta this scenario is about. *Mublus irritatedly*

Link to comment
Share on other sites

Now that all works, I have a problem with entering a town. When you step on the special rectangle in one town, you should end up in the other town, but it deosn't happen. Well, it happens, but not as it should be. the party doesn't appear on the map, and the playing screen turns black (so not the whole screen, only where you should see the party). why does this happens (And by the way, we are talking about town 30 here, is there a limit to towns? i hope not, as that will mean I have 12 towns to many).

Link to comment
Share on other sites

Odd. Assuming no bugs, the town limit is 200. Might want to check the coding of the move_to_new_town call again just to be sure that's all square. The next thing to do is post a screenshot as the error seems quite odd and I am not sure exactly what is going on.

Link to comment
Share on other sites

Yes, that's what I thought would help, kelandon. The rpoblem then, is that I'll have to go through my whole scenario again, and I just don't feel like it. I guess I'll have to anyway. *i, I'll post a screenshot later.

 

EDIT: Um, how the hell do I make a screenshot on a Mac while playing BoA?

Link to comment
Share on other sites

Are you sure you're sending the party to valid coordinates? It looks like you might be sending them to a location inside the walls or outside the town boundaries or something. And if the coordinates in the script itself are correct, are you sure there are enough non-blocked floor spaces in the part of town where they're being sent to for them to actually be placed there?

Link to comment
Share on other sites

That's what I thought to at first, but I doublechecked everything and it seemed to be fine, Unless the editor's coordinates don't match the coordinates of the game, which seems very strange and highly unlikely. Can be coused by the amount of move_to_new_towns I had in the script? i couldn't find another way to let cutscene stop, without the party ending up again on the place where they started the cutscene by stepping on a special.

 

Kelandon, is this the same problem as you had?

 

EDIT: yes, they also have enough space for as I can tell. There is this corridor, sort of tunnel, in which the party should appear. Also, if the party accidentely gets placed outside of that tunnel, on the wrong side of the walls, then you should still see thr party, right?

Link to comment
Share on other sites

IT WORKS! I don't know what happened, maybe you were right, thuryl. I made a big change in the place the party ends up in. instead of a narrow tunnel leading into the trashpits, I made the same tunnel, but as if a part was blasted away becasue of the chamicals that spill into it from the laboratories you just came out. i also moved some special rectangles and unblocked certain places which were previously blocked. i also changed the location the party appears in. now it works. I thank you all.

 

By the way, the INIT_STATE of both towns are empty. there's only something in the START_STATE's. The town you leave is 48x48, the toen you enter 32x32.

Link to comment
Share on other sites

Now that town works, I have problems getting out of that town. For some reason, the game places you at a totaly differet spot then it should. the code:

 

Code:
 beginstate 10;	move_to_new_town(29,58,40);break;beginstate 11;	move_to_new_town(29,53,40);break; 
For some reason, the game puts you (when stepping on special 10) on spot 7,26.

 

This is the code of town 29, the town you are supposed to go to. the states 10 and 11 of town 29 are also moce_to_new_town calls. the strange thing is, that the game takes the town of the script of town 30, but the coordinates of the townscript of town 30. the code of town 29 is:

 

Code:
 beginstate 10;	move_to_new_town(30,7,26);break;beginstate 11;	move_to_new_town(30,6,20);break; 
So the game takes the townnumber of town 30: so town 29. then it takes the coordinates of town 29: 7,26. This causes tha player to find himself on spot (29,7,26). Why is this happening?
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...