Easygoing Eyebeast Dintiradan Posted August 12, 2007 Share Posted August 12, 2007 When I change cr_default_attitude, new creatures have the new default attitude, but creatures that have already been placed in the Editor has the old default attitude. I can understand why it's like this (the Editor doesn't have a 'default' choice for attitudes), but I'd like to know if there are any other creature definition changes that don't affect old creature instances. I made the bulk of this scenario two years ago with the intention that I'd leave all the definition fine-tuning last. -------------------- No flying machine will ever fly from New York to Paris. - Orville Wright, 1908 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 12, 2007 Share Posted August 12, 2007 I'd assume that default creature scripts behave the same way. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted August 12, 2007 Share Posted August 12, 2007 Everything else should reload just fine. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted August 12, 2007 Share Posted August 12, 2007 Only things that you can set in the editor, so I suppose te_default_script falls into this category as well. Also I'll point out that I've had problems with placing a monster and subsequently altering it's default script, but the script remains as the old default from when I first placed it rather than the new default, even though the creature's script still says 'Default'. I think 'Reload Scenario Script' will fix this? Quote Link to comment Share on other sites More sharing options...
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