Understated Ur-Drakon Callie Posted March 9, 2008 Share Posted March 9, 2008 I've been testing everything as I place it by actually playing the incomplete scenario. I placed these two items, but their abilities aren't taking effect. Item 457 isn't cursed when I equip it, it doesn't affect my stats either. Same thing with item 458; no increased health points, and no luck penalty. Code: begindefineitem 457; import = 113; //Cursed Boots it_name = "Bloodstained Boots"; it_full_name = "Stifling Boots"; it_bonus = 5; //Absorbs 5 extra hit points of damage it_encumbrance = 1; it_icon_adjust = 145; //Tint red, darken, and swap red and blue it_magic = 0; it_cursed = 1; it_ability_1 = 64; //Affects all statistics it_ability_str_1 = -1; //Decreases every statistic by one it_ability_2 = 10; //Affects defense it_ability_str_2 = -2; //Decreases defense by two it_value = 50; //Don't ask about the name :/begindefineitem 458; import = 31; //Iron Studded Armor it_name = "Red Studded Armor"; it_full_name = "Ephod of Libel"; it_bonus = 7; it_icon_adjust = 144; //Tint red and darken it_ability_1 = 4; //Affects Endurance it_ability_str_1 = 3; //+3 to endurance it_ability_2 = 19; //Affects luck it_ability_str_2 = -2; //Decreased luck by two it_magic = 1; it_value = 850; If it helps any, I'm using Mac OS 9.2.2 and running Blades of Avernum version 1.1 with the standard editor. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.