Articulate Vlish Couch Posted April 25, 2004 Share Posted April 25, 2004 And another question: How does BoA tell which item graphic is which, since there's 10 different icons on one sheet? Link to comment Share on other sites More sharing options...
Kyshakk Koan Boots Posted April 25, 2004 Share Posted April 25, 2004 x_icon_adjust = color shift (with the prefix x = "fl," "cr," "it," etc.). See pp. 48-49 of the Editor Manual for the available color shift options you can employ. x_which_icon and x_ed_which_icon define an icon's location on the sheet defined by which_sheet or ed_which_sheet. See p. 48 for this as well. Link to comment Share on other sites More sharing options...
Articulate Vlish Couch Posted April 25, 2004 Author Share Posted April 25, 2004 Phew.. thank god.. for a second there I thought it would be relevant. =/ Link to comment Share on other sites More sharing options...
Garrulous Glaahk Daravon Posted April 26, 2004 Share Posted April 26, 2004 .. everything he said was completely relevent.. what are you talking about? Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 27, 2004 Share Posted April 27, 2004 Couch is saying that he thought that icon adjustment would be relevant to scenario design, and that he's relieved that it's not. I disagree with him, because I want to have cool-looking new graphics and don't have the technical skill to make real custom ones. Icon adjustment is therefore fairly important to me. Still, Couch is right in that it is not particularly necessary to making a scenario. Link to comment Share on other sites More sharing options...
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