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Has anyone ever tried...


Pink Fyora
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Has anyone ever tried creating an AU-Avernum senerio where some of the Drakons and their creations from the Geneforge games started appearing and, after mistaking the mages and priests for Shapers, started trying to take over the place? Obviously, the PCs won't be able to shape anything themselves, but they could have other tricks up their sleeves due to the reality warp.

 

I've been trying to create one like that for a while now, but...my graphing skills reek severely...

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Actually, the vanatai are supposivly the shapers.

The Avernum games are farther in time then the Geneforge games.

Also, probably the reason why the Empire kills magical creatures is because they in the past attacked the creations that evolved to the creatures of the Avernum time.(gazers/eyebeasts being the only exception)

I have other guesses.

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I proposed a new form of Vahnatai Creationism a while back, except that everything in Ermarian was descended from the shapers, and that the Vahnatai was all that was left of the long forgotten Shaper empire. I also noted out several similarities between creatures in Avernum, and creatures in Geneforge. It went over like a lead balloon, but I still believe it to be a possibility.

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How do Vahnatai have anything to do with shapers? Shapers actually make creatures, unlike vahnatai that store a monster's soul and make a copy of it. Also their magics are different; shapers use essence to create creatures that remain with the creator until death, on the other hand, vahnatai use crystals and their simulacrums only exsist in combat.

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Well, both are strange and otherworldly, and certain magic-using vahnatai have been called "shapers" since before there was such a thing as Geneforge.

 

On the other hand, Jeff has stated pretty emphatically that the two worlds are different, unless I am grievously mistaken.

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Quote:
Originally written by Pink Fyora:
...according to cannon.
When one has a cannon, one can create whatever canon one deems fit. laugh

Shaper is a really good word, though. It beats everyone just being a run-of-the-mill mage or wizard. If the vahnatai had just been wizards and soldiers instead of Shapers, Keepers, and Blades, then I'm not sure I would've liked them as much.
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I think that is possible to shape in BoA,there is a way for the PC and other for the NPC.

For the PC create a special ability that let the party to create a new member than you can dismiss or abandon in certain point.Sounds easy but it must be VERY HARD TO DO and is only a raw idea.

For the NPC only you have to create a script like ``spawner´´,but you have to make that it summons only one per turn.

That is my theory;I'm a novice programmer and I have a regular english because i'm latin so try it and let me know if work.

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Well,my bugs are just writing problems,so they are easily fixed the real trouble is how I can find them.The BoA only say:Missing semicolon in line 216.I EVER have to go 1,2,3,4... and when I reach to the problem sometimes is not there.That makes VERY HARD to fix them all

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Originally by Blake81

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The BoA only say:Missing semicolon in line 216.I EVER have to go 1,2,3,4... and when I reach to the problem sometimes is not there.
If you're using BBEdit, there is a nifty "Go to line" feature in the search menu, or just press command and J. I suggest you create the scenario on a Macintosh if you aren't already. Macs are easier to use and have better word processors. Even Spiderweb Software does the Mac versions first.
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Im still working it out,but is my first scenario so,I don't do to much dificult stuff and when a script don't work I try to remember an original scenario than have this function,I go to the script and I copy the section of it what I want to the mine.Easily done.The 95% of my scripts were created in that way,because that you would probably find unused strings of other scenarios in my scripts

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