Magnificent Ornk Donald Hebb Posted November 28, 2004 Share Posted November 28, 2004 I'm curious how damage for hand-to-hand combat is determined. Like, which stats are used? How is accuracy determined? (And most importantly, how much damage?) Link to comment Share on other sites More sharing options...
Kyshakk Koan Arenax Posted November 28, 2004 Share Posted November 28, 2004 It seems that fist damage is something like 1-3 + 1-3 * level, but I'm not sure (I just tested it and the max a level one with 1 str got was 6). No idea on the rest. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted November 29, 2004 Share Posted November 29, 2004 Wilfred, base “Punches” are determined by your strength, and the armour of the opponent. Standard values such as Pole or Melee do not affect punching. Only a very high level character (or a GOD character) will be able to use punching to good effect. But, for the rest of us, with a standard character, even a Kitchen Knife would be better for punching. - Archmagi Micael Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted November 29, 2004 Share Posted November 29, 2004 Blademaster and anatomy will help greatly your fury-fisted character deal damage. Dexterity improves your chance to hit, as always. I do not think that assassination applies to fists, but if it does, then all the more power to punches. Same goes for lethal blow. I know that the punches had not a damage cap in A1-A3, but that is not a problem in BoA. I have never tried to build a punching character in A1, though I have experienced the possibilities of punching by using the character editor to make a God PC. I believe accuracy starts at 40% and goes up in increments of 5%. Damage from strength progresses slowly, at no where near the rate of melee weapons which have large dice numbers for their bonus. Link to comment Share on other sites More sharing options...
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