Garrulous Glaahk Timber-Wolf Posted March 24, 2004 Share Posted March 24, 2004 If anyone wants the sound effects of the xian skull and the GIFTS (the "hey!" and "hello" from Avernum 3) Strangely I got them from Avernum 3, which means Jeff kept the sounds from Avernum 2 in Avernum 3 just didnt use them, Geneforge is also filled with sounds of the Avernum games as well (most of them in fact) For the sounds click here Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 24, 2004 Share Posted March 24, 2004 The 'hey' and 'hello' are definitely still in BoA, and unfortunately we can't use custom sounds. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Frobozz Posted March 24, 2004 Share Posted March 24, 2004 These might be the other sounds: 113 – talking skull 1 114 – talking skull 2 115 – talking skull 3 Maybe Jeff will either add more sound effects later or allow for custom ones to be used. Link to comment Share on other sites More sharing options...
Kyshakk Koan The Paladin Izzannor Posted March 25, 2004 Share Posted March 25, 2004 Maybe, but don't count on it. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Frobozz Posted March 26, 2004 Share Posted March 26, 2004 I have a hunch the number of the sound effect is the number of it's position in the resource file. Other people might be able to add sounds to it and use a number to access that sound without having to modify the code. Now all we need is for somebody to test it. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted March 26, 2004 Share Posted March 26, 2004 That probably would work, but it would mean changing the core game files, if not the application itself. Don't do that, please. It's very annoying. Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted March 26, 2004 Share Posted March 26, 2004 Especially if we forget to take out your modified sound file when we play a new scenario. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Frobozz Posted March 26, 2004 Share Posted March 26, 2004 Even if I intended to add anything to the game files, they wouldn't have to be removed later since their presence would not affect other scenarios. I was mainly stating that if Jeff wanted to add sounds later on (say from future games he makes) that it would be extremely easy and therefore more likely of it happening. As it is I haven't the software to enable me to add anything even if I wanted to. Link to comment Share on other sites More sharing options...
Garrulous Glaahk the Great Potato Posted March 26, 2004 Share Posted March 26, 2004 You do have ResEdit, don't you? Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Silent Motion Posted March 26, 2004 Share Posted March 26, 2004 Don't forget - the way sounds are stored on a PC are different, so hacking the Mac sound files this way is a Mac-only solution. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Timber-Wolf Posted March 26, 2004 Author Share Posted March 26, 2004 Quote: Originally written by Frobozz:As it is I haven't the software to enable me to add anything even if I wanted to. I do, its called resource hacker and with it you can view stuff in .exe files and extract/change them, just search for reshack in google but its only for windows though Link to comment Share on other sites More sharing options...
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