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Finished Avernums


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When has completed 1st 3 Avernums (3 months I spent on those) and all quests done (except those which are eternal like Empire Records, Historical Scrolls, Unicorn Horns etc) is there something to do except wander around and kill monsters if happens to see those?

 

Slightly off-topic: When has killed Rentar-Ihnno in AV3 and ended plague of Alien Beasts (those would be nice add to monster call-spell) does Dragons tell you what they are gonna do to Empire as a revenge? I found my old AV3 save-file (not that old since only thing left to do is kill Rentar) and decided finish AV3 again in that case Dragons tell their plans.

 

Very off-topic: Does normal party has any chance beat those Dark Wyrms which guard jade halberd in AV3? My AV3-party (2 fighters and 2 mage/priests) all had near 350 health (spellcasters are near max level) don't have a chance (cause I have played AV3 through already I used char editor to make my party stronger (1st fighters 30 strength, dex, end, def, ass, hard etc and mages same except 30 int and no 30 dex but got killed so I changed statuses to 50 and survived) and use that party to finish game.

 

I said on other thread that those Drakes and those invinsible monsters were tough but those wyrms are nastiest cause can't even get near to hit against those. If you want good battle just cast cloud of blades to room which has Doomguard(s) and you get room filled with Doomguards.

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Alternatively, one can use a whole lot of level three blessing and hasting, a couple of heroic brews, arcane shield if you can afford the mp, and then use the "wait" trick before rushing in.

 

But, yeah. Slowing is generally your best bet.

 

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The Silent Assassin boasts that he could take on the entire Pit of Wyrm with a shovel and a tackle box.

I'm not sure that he quite gets the whole "dark" part.

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Quote:
Originally written by Lenar, Inc.:
that was odd. I got the FYI flooding message without doing anything, and then, with my only refreshing the page, the UBB posted a copy.
Depending on your browser, refreshing the page that posting a message redirects you to can repost posted data.
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I'm pretty sure you can run around Valorim after killing Rentar, actually. What stops you from killing her after an irritating and long battle, turning around, and walking right back out to Valorim?

 

—Alorael, who likes Thuryl's second to last post. It took him a while to decipher it.

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I beat those Dark Wyrms with my normal party using my own strategy that is:

My nephil archer with divine touched(heroic brew), hasted and blessed.

My slith fighter with invunerability(invunerability elixir) blocking Dark Wyrm's darkness breaths.

My priest and mage casting fire spells, summoning or aiding the 2 first.

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I do recall my first experience beating Rentar-Ihrno.

 

Enter, begin combat. No Erika. Rentar sumons creatures. Melee and firestorm way to podium. Get teleported back. Repeat several times.

Finaly get to podium, discover that I must've missed a mirror downstairs somewhere.

Reload.

Go back, check all mirrors.

Begin combat. Erika appears. Life is good. Erika summons demons. Rentar summons demons. Demons summon more demons. All demons, and Rentar, and Erika summon other creatures.

Move one step toward podium. Wait five minutes as demons summon more creatures and each creature takes a turn. Move another step toward the podium. Wait seven or eight minutes as all creatures take their turn, and more baddies are summoned. Wait because my path is now blocked. Go upstairs, go to the bathroom, get a drink, return to my computer, and still wait a minute as monsters finish their turn.

Get frustrated, turn sounds and effects off, and change speed to highest setting.

Wait. blur. wait. blur. Path is clear, so step. blur. save. wait. blur. one step away from the podium, return settings to normal.

accidentally step the wrong way...

 

--------------------

The Silent Assassin took an old bottle, filled it with gasoline, taped a sock to the opening, set said sock on fire, and tossed it at our neighbor's new Corvette.

He needs to stop listening to The Offspring.

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You know, there's a reason why D&D 3.0 stopped allowing summoned creatures from being able to summon allies...

 

--------------------

IF I EVER BECOME AN EVIL OVERLORD:

If I am using the hero's girlfriend as a hostage and am holding her at the point of imminent death when confronting the hero, I will focus on her and not him. He won't try anything with his true love held hostage. On the other hand, the fact that she has been weak, slow-witted, naive and generally useless up to this point has no bearing on her actions at the moment of dramatic climax.

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The very end is actually easier without Erika. You can probably just endure the damage you'll take while charging to the pedestal, but her additional summons make it that much harder to get a clear path and you actually take more damage while waiting for a route to clear. It's even worse in E3, where all your strongest spells have large areas of effect that will hit someone friendly and turn all the summons against you.

 

—Alorael, who is a very, very very big fan of antimagic fields. All those spells are more trouble than they're worth when all you need to do is advance.

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I didn't have much trouble in Exile 3 getting around the summoned creatures, but then I hugged the walls alot until I needed to get to the controls. Going into the fight with Major Blessing, major hastes and blessings makes the party move fast enough that I could clear the distance in less than 3 turns before ending combat mode.

 

You have to be selective in targeting only summoned creatures that block your path and forget the rest.

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