Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Share Posted May 12, 2007 If anyone has any little marganys of advice for the King of Noobs in A1 i would please like to hear it thank you. [if you are considering insulting me for some crazed reason try to refrain and act like a civilized person instead of a imature jerk (i have had plents of bad experiances) thank you so much] Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 12, 2007 Share Posted May 12, 2007 Play it, figure out what works for you, and ask any specific questions you might have. —Alorael, who has absolutely no idea what marganys means. It looks like a misspelled word, but he can't come close to determining what it's supposed to be. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 12, 2007 Share Posted May 12, 2007 Except for advice on specific parts of the game like locating items, there is no right answer for creating a party and playing. Do try to use proper spelling since you will get picked on about it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted May 12, 2007 Share Posted May 12, 2007 The game includes quite a tips in the 'instant help'. Read them the first time, then switch off the instant help forever. This should cover the basics like equipping weapons and armor and how to fight. In Avernum learning to fight is the most important thing to understand. The only danger you are in is getting killed by a lot of wandering monsters, there is little else you can do wrong, at least not early on. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 margany is not english and it menas microscopic Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 I'm in Fort Avernum and do not plan to go to Fort Duvno until after Silvar so therefore I don't have lockpicks. Why I mention this is because I need to find a way to switch characters around for bashing doors. Why I ask is i'm tired of loaading every time my first character dies. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 Does Your personal opinions, such as the Chasm Prison, really affect what people think ofyou like in the Geneforges. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 12, 2007 Share Posted May 12, 2007 No. There is a Reputation stat, but more is better (as opposed to having to choose between pleasing different factions). You get more reputation mainly from completing quests and helping people. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 12, 2007 Share Posted May 12, 2007 Originally by Faldnag: Quote: Why I mention this is because I need to find a way to switch characters around for bashing doors. I think that the strongest character always attempts to bash down the doors and so will always take damage. I've never found bashing to be effective, personally. A lot of the storerooms in Fort Avernum probably can't be opened for a while, anyway. Make a note of the doors you can't open so you can come back later when you're more experienced and move on. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 12, 2007 Share Posted May 12, 2007 Bashing is pretty worthless. Youl'l need lockpicks or a mage who can cast Unlock. The latter will be useful countless times. —Alorael, who could find only one plausible "margany" on Google, and it's apparently a dying indigenous Australian language. Um? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 I'll give you a hint it's middle-eastern Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 12, 2007 Share Posted May 12, 2007 Arabic? Oh, Faldnag, its against the code of conduct to double post, let alone triple post. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk John S Posted May 12, 2007 Share Posted May 12, 2007 Marghani gives 2300 Google results, of which I'd say 3/4 are related to the Middle East. However, it seems to be only used as a name for people or places, and doesn't have a Wikipedia page. I'd say it's a name of an old historical figure. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 no not Arabic and it means microscopic Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 12, 2007 Share Posted May 12, 2007 It shouldn't be an adjective, because you can't do that in English. You can't "have a microscopic of advice" in English. Turkish? Persian? Kurdish? I am out of my element here, other than naming all the Middle Eastern languages I can think of. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 12, 2007 Author Share Posted May 12, 2007 it's kinda rough translation but another hint it's very old Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 12, 2007 Share Posted May 12, 2007 Hebrew? It's definitely not microscopic in Hebrew, though. Actually, I'd be unsurprised if most Middle Eastern languages used loanwords from Latin roots for microscopic. —Alorael, who gives up. Nobody can figure out even what language the word is from and it's obviously either exceptionally uncommon or not the standard Romanization. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 12, 2007 Share Posted May 12, 2007 First, I don't give a (censored) about word origins. Second, let's get back on topic. That said, Quote: Originally written by Faldnag: Why I mention this is because I need to find a way to switch characters around for bashing doors. Why I ask is i'm tired of loaading every time my first character dies. Forget bashing doors altogether, it's normally not worth the time or effort. I've long since learned from the Exile trilogy not to bother with it. Since it seems like you've barely started, your PCs aren't nearly strong enough to do much of it anyway. Here's what you should do instead: 1) Leave Fort Avernum. 2) Kill wandering monsters, and take their stuff (and gain some XP too! ). 3) Sell the stuff you picked up from the dead monsters. 4) Repeat 2 & 3 until you have about 500-1000 gold. 5) Go north to Formello and buy Unlock Doors at level 2 from a mage in the library. Now you can open most locked doors. Also, Dikiyoba - You're right, the strongest character always attempts to bash the door down. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 13, 2007 Author Share Posted May 13, 2007 I don't know why i haven't said yjis earlier but a dragged my ass to Duvno and got some lock picks they'll probably work well enough 'till i get to Formello Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 13, 2007 Share Posted May 13, 2007 Going north to Formello runs the risk of being chased by large bandit groups before you are ready. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 13, 2007 Author Share Posted May 13, 2007 It's not the Bandits it's hust I have OCD so I have to do everything in a apecific pattern. In other news since i have superior battle strategies i explored ALL of the Bat Cave (immediatly) but i can't figuire out how to read the Divine Fire lv 3 Possibilities Need higher then 30 runereading(i already had it from the lv 3 Smite) Need lv 1 Divine Fire Any other thoeries or proven answers please respond Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 13, 2007 Share Posted May 13, 2007 You need to have a spell at level 1 or 2 before you can boost it to 3. —Alorael, who thinks you've probably got plenty of Rune Reading for now. In fact, for most of the game you won't need much. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 13, 2007 Author Share Posted May 13, 2007 What is the fastest way to kill time so I can get into the Ancient Crypt. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 13, 2007 Share Posted May 13, 2007 Rest? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 13, 2007 Share Posted May 13, 2007 Just explore since you want to be powerful when you go in to it. Buy a boat and explore the islands and along the shore. You can get some experience and have a quick retreat when you have trouble. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 14, 2007 Share Posted May 14, 2007 Quote: Originally written by Randomizer:Going north to Formello runs the risk of being chased by large bandit groups before you are ready. On the rare occasion when I do meet up with some bantits, they have trouble with me, not I with them. It's one of the subtle joys of starting off with a decent amount of mage & priest spell skills. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 15, 2007 Author Share Posted May 15, 2007 I felt a need to keep this conversation going, so how how do you steal Motrax's stuff. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 15, 2007 Share Posted May 15, 2007 Stealing it is easy. Just go east and keep going without dying to his assorted traps and guards. If you mean doing it without getting caught, you're out of luck. —Alorael, who still wants to know what margany means and where it comes from. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 16, 2007 Share Posted May 16, 2007 You can't get out without Motrax waiting for you. If you really want the stuff then prepare for a nasty fight. That shade in the southwest lied about there being no alarm. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted May 16, 2007 Share Posted May 16, 2007 Margany is how your toast tastes when you put too much butter substitute on it. -S- Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 16, 2007 Share Posted May 16, 2007 Quote: Originally written by Faldnag:I felt a need to keep this conversation going, so how how do you steal Motrax's stuff. I recommend you kill Pyrog first (spoiler: You have to kill him anyway to beat the game), just to make sure you're strong enough to take on a dragon and live to tell the tale. Then kill Motrax and everyone else in the cave. Once that's done, you can take his stuff. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 16, 2007 Author Share Posted May 16, 2007 But i don't want to kill Motrax is there anyway to get his stuff with his permission. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted May 16, 2007 Share Posted May 16, 2007 There was a bug once that allowed you to skip special areas (like the alarm) by standing next to it, then entering and leaving combat mode. I don't know if it's been fixed by now. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted May 16, 2007 Share Posted May 16, 2007 Edit -Oh. Someone posted first. No, but the space where the alarm would sound can be passed. Line your group next to it (straight). Then enter fight mode, and exit it. Usually you should pass it. Also, in A1, you can keep bashing doors over and over again, and eventually it will open. Though, I have only done this with *requiers skill of 80* doors. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 17, 2007 Share Posted May 17, 2007 There's no way to get Motrax's permission to take his stuff. If you don't want to kill him, you can always rob him and then run away. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 18, 2007 Author Share Posted May 18, 2007 Should I go to the Nephil are Nephilum Fort first? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 19, 2007 Share Posted May 19, 2007 That's not too bad if you do it in sections. The full load of loot will be a good way to determine when to go back to Formello. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 19, 2007 Author Share Posted May 19, 2007 That didn't really answer the question or WTH. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 19, 2007 Share Posted May 19, 2007 Yes, do the nephilim and nepharim fortresses. They're meant to be done fairly early in the game. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted May 19, 2007 Share Posted May 19, 2007 Quote: Dikiyoba: Make a note of the doors you can't open so you can come back later when you're more experienced and move on. Doing this sucks. I recommend cheating. Those Fort Avernum doors are nothing a little maxed out unlock spell can't cure. And those nephilim won't know what hit 'em if you beef yourself up a bit before attacking them. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 19, 2007 Author Share Posted May 19, 2007 But which fort should I do first. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 19, 2007 Share Posted May 19, 2007 Nephilim are slightly easiser than nepaharim. The names are misnomers, though, because the Nephilim Fort has nepharim as well and is undeniably the tougher of the two, as you can probably tell from the first ten steps there. It makes more sense to tackle the Nepharim Fort first, but I don't think it's essential. If you can handle the tougher Nephilim Fort now, go ahead. —Alorael, who recommends the powers of basic observation. A crude fort hacked out of a cave is less impressive looking than a giant castle. The difficulty matches. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 19, 2007 Author Share Posted May 19, 2007 But a castle will be a little bit cockier or thinking about it to hard. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 19, 2007 Share Posted May 19, 2007 I'd say you're thinking too hard, something I'm famous for at home. Anyway, the nephilim castle is the harder of the two to get into (spoiler: unless you go in from the back), so I recommend tackling the fort first (another spoiler: You need a key from the fort anyway, so why not start there?). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted May 19, 2007 Share Posted May 19, 2007 The Bandit Fort near Fort Duvno is presumably meant to be the first major dungeon that you tackle. Motrax's treasure is nothing much anyway, so it is not meant to be stolen. Combat is not difficult if you have the right party make up. My third character started with a level 2 in Mage Spells and a level 6 in Priest Spells, while the fourth character was the other way around. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 19, 2007 Author Share Posted May 19, 2007 Out of curiosty I tried to make a purely custom classed group. Therefore my mage(and preist) are uber powerful and ice lances, unlock, summon shade, and free travel are awesome this early. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 20, 2007 Share Posted May 20, 2007 You didn't have your mage start with lightning spray *shocked*. Still it sounds good. If you have some money head south to the Tower of the Magi to gain higher level spells. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 20, 2007 Author Share Posted May 20, 2007 Well lightning spray is kinda overdoing it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 20, 2007 Share Posted May 20, 2007 Quote: Originally written by Ishad Nha:Motrax's treasure is nothing much anyway, so it is not meant to be stolen. In Exile he had Scrioth, which was pretty cool. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Faldnag and The Agents Posted May 20, 2007 Author Share Posted May 20, 2007 I stole Motrax's okay stuff with out being caught and took aout the fort bringing my rep. to 20. Quote Link to comment Share on other sites More sharing options...
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