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Help for white Crypts


Valeria

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On 9/17/2022 at 4:32 AM, Randomizer said:

The ones that sink into the floor after taking damage can be stunned and slowed and that can sometimes give you the to finish them off.

I did not know it was possible to kill them and have them not return endlessly to beat up on you, so I'll at least try this in my 2nd game, now underway. Thanks for the tip; I found this dungeon one of the most difficult in the game in some ways.

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I just ran into this very problem.  The scripts for the Keeper of the Crypt claim that he summons Soul Jars and uses those to heal.  But there seem to be some bugs in this fight which are making it particularly hard.

 

1. The function set_terrain_string does not appear to work.  At no point is that text ever put in the log.  However, if I add a call to run_text_on_char(ME,...) then I can see what the Keeper is doing.

 

2. The Keeper is apparently summoning soul jars (verified with run_text_on_char), but these jars NEVER appear on screen.  Once two are summoned, it starts to heal.

 

3. The healing part of the script ignores stunning.  So disabling the keeper has no effect.  You must kill the soul jars to stop healing.

 

Put this all together, this means the Keeper has infinite healing after it puts out two invisible Soul Jars (as you cannot kill them).  The only way to win this battle is to act fast and get lucky.

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Minor correction: set_terrain_string does not add to log.  It apparently is supposed to put text in a black box.  This is how it works for the stalkers.  And indeed it works for the stalkers when they appear and disapper.  But it does not work at all for the Keeper for reasons I do not understand.  That text is never displayed.  Whether that is related to the invisible soul jars is unclear.

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