Rotghroth Rhapsody Walter Posted June 25, 2005 Share Posted June 25, 2005 What features first found in spiderweb games in the Geneforge series do you hope are used in Avernum 4? How about hope are not used? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted June 25, 2005 Share Posted June 25, 2005 Huh. There wasn't a single thing on that list that I actively wanted to see in A4, but I had to choose one anyway, so I said non-combat alternatives, because it seems like it has the most promise. The first three and the last one are a few that I hope we DON'T see, though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 25, 2005 Share Posted June 25, 2005 I actually don't mind #3. Anything that makes travelling from place to place take less time and effort is A-OK by me. Which is what makes the realtime walking in Geneforge so puzzling, really. At least in Fallout you could run. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Kingy Posted June 25, 2005 Share Posted June 25, 2005 I'm not a fan of any of the Geneforges so I don't want to see most of that ruining Avernum 4 for me. The only thing from that list that would be a good addition would be item crafting but it's not really that big of a deal anyway. I don't think that things from the Avernum series and the Geneforge series should be mixed at all because theres a lot of people who like one series and not the other. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Verelor Posted June 25, 2005 Share Posted June 25, 2005 Geneforge > Avernum Argument over Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Dallerdin with a custom moniker. Posted June 25, 2005 Share Posted June 25, 2005 You're not going to win any arguments with a statement like that. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 25, 2005 Share Posted June 25, 2005 Especially since you're in the minority here. None of the Geneforge traits bowl me over, but item crafting has some potential. A little bit of it appeared in A3, too, so it's not all that unlikely. Real-time exploration, no outdoors, and character classes are on my death list. —Alorael, who would rather see a Nethergate-style game with two almost entirely different plots based on factions than Geneforge-style cosmetic factions. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Swimmin' Salmon Posted June 25, 2005 Share Posted June 25, 2005 The weight/AP thingy in the poll. I like the idea of being able to carry more junk around. But I should suffer for it by having it all shed from my inventory when I start combat, plus the pain of not being able to act until the 2nd round. Now that would be realistic. *this message is wavering on the screen like a mirage* Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Icshi Posted June 25, 2005 Share Posted June 25, 2005 Although I like many of the Geneforge elements, I'd prefer Avernum 4 to remain as Avernumy as possible. I like both engines for different reasons, and each has its advantages and disadvantages. Oranges and apples. But there are a few things that would cross over well—how weight is handled, item crafting, and character types, for instance. Reputation in the Avernum games works similarly to leadership in Geneforge (even though it's not a trainable skill) inasmuch as you have to have a certain level of it in order for people to react to you differently and let you do things. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted June 25, 2005 Share Posted June 25, 2005 Most of the decent things are already in the Avernum TrSeries.Geneforge series and Avernum series are too difffrent from one anotehr to really work properly. Sorry if my post is a bit weird and garbled, but I can;t actually SEE waht I'm typing (I'm havg computer problems) SO yeah, I went for leadership (which could influence rep maybe somehow, and what i definitely don't want is to take the outdoors away. It;'s an intregal part of Avernum.Exile, and NEEDS to reamin. - Micael Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Verelor Posted June 25, 2005 Share Posted June 25, 2005 I personally would LOVE to see a completely new game series. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Kingy Posted June 26, 2005 Share Posted June 26, 2005 I'd personally like to see more Nethergate(although I haven't had enough money to register the origional). Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan xxo Posted June 26, 2005 Share Posted June 26, 2005 I can't say I really want any Geneforge features in Avernum 4. Since I had to choose, though, I said the ability to complete most quests without combat. The features I would most not like to see are numbers 1, 2, 3, and 5. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Dolphin Posted June 26, 2005 Share Posted June 26, 2005 Quote: Originally written by xxo:I can't say I really want any Geneforge features in Avernum 4. Since I had to choose, though, I said the ability to complete most quests without combat. This pretty much sums it up for me as well. "None of the above" would have been a good option. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt JadeWolf Posted June 28, 2005 Share Posted June 28, 2005 The only things in that list that I would really like to see in A4 is an item crafting system, and maybe real-time exploration. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted June 28, 2005 Share Posted June 28, 2005 Don't want: lack of grid system, which leads to blocked routes for no good reason; the combat action point system, what exactly are you supposed to do when your turn comes round, and you only have 1 or 2 APs, it's insulting. Do want: some of the creatures and spells (e.g. steel skin) could be transferred into Avernum. Plus the special effects for essence orbs and aura of flames are cool. Also, it would be interesting to add a personality penalty to your party for learning L3 spells (similar to the effect for canisters in GF). Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted June 28, 2005 Share Posted June 28, 2005 I want to play on the Empire side in A4. Crush the wormz. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted June 30, 2005 Share Posted June 30, 2005 I believe Geneforge uses a hexagonal grid, underneath the usually rectangular floorplans, and this explains most of the odd features in Geneforge movement. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted June 30, 2005 Share Posted June 30, 2005 Why not just go the whole way and use Penrose tiling? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Hawk King Posted July 1, 2005 Share Posted July 1, 2005 Quote: Originally written by Micawber:Also, it would be interesting to add a personality penalty to your party for learning L3 spells (similar to the effect for canisters in GF). That is the most stupid thing I have ever heard in my entire life!! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 1, 2005 Share Posted July 1, 2005 Ouch However, I don't see why you should continue to get something for nothing. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 1, 2005 Share Posted July 1, 2005 By that reasoning, you should be penalized for every skill you boost, every spell and recipe you learn, and so on. Sometimes fun has to reign over morals. —Alorael, who thinks finding those level 3 spells can be punishment enough. You don't need to be penalized for finding secrets. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 2, 2005 Share Posted July 2, 2005 For normal training you have to expend skill points and/or coins to improve your PCs. Whereas L3 spells are typically found "lying around" in dungeons. It really is very similar to GF2/3. You can obtain up to 2 levels in each spell/ability by paying a trainer. You don't need any more than that, but if you wish you can further boost the skill by seeking out and finding free magic books/canisters. It seems reasonable to suggest that there should be some consequences for making that choice. On occasions A3 has already done something similar - in order to get dispel barrier L3, you must commit a crime. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted July 3, 2005 Author Share Posted July 3, 2005 Actually he says you are free to look through his library, just don't take any of the books out of the library so it wouldn't be a crime if you read the book then leave it there. The crime part is the guy who asks you to steal it for him for a quest with the reward of 2 points of resistance. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 3, 2005 Share Posted July 3, 2005 That's also not the only way to get Dispel Barrier level 3. You can also learn it in the Cavern of Screams, I think. —Alorael, who wholeheartedly supports theft from Ernest. How else will you get two points of resistance? Quote Link to comment Share on other sites More sharing options...
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