Jump to content

Enemy count and XP data?


kuo

Recommended Posts

Any way to find this within the game's readable source files? Trying to figure out optimal clearing order for the highest endgame level (without abusing infinite spawns). I also vaguely recall that some enemies give a different amount of XP than what is indicated by their level.

Edited by kuo
Link to comment
Share on other sites

from Mechalibur:

 

I actually took notes on how much xp you get from monsters based on the level difference. Didn't think they'd be useful, but glad I did now:

 

0 - 20xp
-1 - 14xp
-2 - 10xp
-3 - 4xp
-4 - 2xp
-5 - 1xp
-6 - 0xp
+1 - 22xp
+2 - 24xp
+3 - 26xp
+4 - 28xp
+5 - 30xp

 

The penalty for being a higher level is much harsher than the bonus for being a lower level, so for pure xp optimization, it's probably best to keep killing these around your level and avoid enemies that are too high of a level.

 

I believe locks and quest rewards use a similar system/scaling.

 

from my playing

Eventually the Inner Crypt is the last place with monster experience. Holding off reading books and using the first creation type canister for the 25 XP each helps too since those are not affected by your level. Basically you can reach level 20

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...