Burgeoning Battle Gamma trinko Posted April 13, 2021 Share Posted April 13, 2021 I'm in the Shapers Crypt and my character with mechanics 11 and the tinker gloves is able to defuse all the yellow mine triggers. Except for those cases where there are two of the triggers 3 spaces apart. I believe it takes 3 action points to defuse the trigger which means that unless I start right next to one of them I can't defuse both before one of them activates. But that's impossible since if I start closer than 4 spaces to either of them they will trigger. I tried using a speed potion, which oddly doesn't give me an extra action points. Any idea on how to deal with this? Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 13, 2021 Share Posted April 13, 2021 You have to do them out of combat mode. Click on one to move towards a trigger, then move the cursor on to the next trigger so when you do the first you will be able to do the next. There should be enough time to get the second before it triggers. Save often because it is hard even with practice. It's easy to click next to instead of on the trigger. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma trinko Posted April 14, 2021 Author Share Posted April 14, 2021 It worked. Never would have thought of that since generally speaking combat mode is always the fastest way to do things in terms of in game time. Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 14, 2021 Share Posted April 14, 2021 The only place that it fails is Holding Two where the turrets trigger combat mode before you can do both. Quote Link to comment Share on other sites More sharing options...
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