Tenderfoot Thahd Gameluc Posted March 24, 2021 Share Posted March 24, 2021 Not that I recall that mobs being spawned indefinitely is the norm in other spiderweb games but when I explored diarazad, those sholai patrols seemed to be spawning exactly that way . so after clearing some quest and just prior to ‘handing in’ the quest for fixed exp gain, I thought I’d revisit those sholai patrol to gain a level before completing the said quest😆. But I only managed to find 2 or 3 stealthed sholai the second time round. So, a finite but high number of them that often result in 2 or 3 of them encountered together or some scripted condition that was triggered which reduced their spawning? I didn’t complete any quest in that map or killed any npc for that matter . Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt TriRodent Posted March 24, 2021 Share Posted March 24, 2021 No, there's about 15-20 of them patrolling around though. What are you playing as as that will impact tactics? As an agent I usually stood around where the 4 turrets were near the entrance, fully buffed (recasting when they got down to 1-2 turns left) & waited. The instant one appeared off in the distance I'd go into fight mode which would usually cause them to use their turn running at me. That would most of the time bring them within range/close enough that moving 2-3 spaces towards them if needed would still give me the chance at another turn. Then, if I had it by then, airshock to stun, or if not searer to burn them if/when they ran away. Occasionally another one would come up on the ongoing combat which could get interesting if the other one wasn't dying quickly enough. Clearing the zone requires passing through the locked door ... something that 'really' requires airshock or other serious aoe damage. Not impossible, but not easy until after at least the mid game. Beyond 'that' is where you'll meet the unending spawners... (iirc) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 24, 2021 Share Posted March 24, 2021 I think the number is closer to 8 to 10, but they tend to run off when damaged to heal so they seem like more. You see more of them if you come from the bottom edge or near their camp by the locked door, Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mechalibur Posted March 24, 2021 Share Posted March 24, 2021 6 hours ago, TriRodent said: Clearing the zone requires passing through the locked door ... something that 'really' requires airshock or other serious aoe damage. Not impossible, but not easy until after at least the mid game. Beyond 'that' is where you'll meet the unending spawners... (iirc) I had success doing that at a middle level by siccing as many pyroroamers as I could summon at them 😛 Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted March 27, 2021 Share Posted March 27, 2021 I'm on my 3rd game, pro-Taker & working for Trajkov, w/ his Amulet...why are they hostile? They're not noted as being uber-rebel-Sholai, and even if they were, would they know from afar I was aiding Trajkov? Odd. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 27, 2021 Share Posted March 27, 2021 That's one of those areas that don't care about the Amulet and are there to guard an approach to the Other. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted March 27, 2021 Share Posted March 27, 2021 18 minutes ago, Randomizer said: That's one of those areas that don't care about the Amulet and are there to guard an approach to the Other. (rechecks island map)...oh, I see what you're saying. Thanks. Quote Link to comment Share on other sites More sharing options...
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