Dire Llama Posted March 7 Share Posted March 7 It's a bit pity that it's tied to the difficulty setting. On normal, everything dies so quickly to my creations that there's little call for AOE attacks. On veteran, I can't risk damaging my creations and leaving my fragile shaper unprotected. Either way it feels like AOE is just not worth the hassle. Isaiah 1 Quote Link to comment Share on other sites More sharing options...
TriRodent Posted March 7 Share Posted March 7 It's probably way too late for this game, but it is a good idea (or at least make it optional on the easier difficulty levels if you want a slightly harder challenge - veteran & torment are designed to be hard). You should email Jeff with the idea (support@spiderwebsoftware.com) as I'm sure he has a folder of 'ideas' for future games & the tweaking therein. From a programming perspective it shouldn't be 'that' hard to do as it's already incorporated into the harder difficulties & would just (from the end user perspective anyway...) require another line on the options page. Dire Llama 1 Quote Link to comment Share on other sites More sharing options...
Dire Llama Posted March 7 Author Share Posted March 7 Good idea, I'll just go ahead and do that. Here's hoping for parts 2 to 5... TriRodent 1 Quote Link to comment Share on other sites More sharing options...
Randomizer Posted March 7 Share Posted March 7 It just means you need to better position your party or use roamers with Fiery Wind so you can never hurt your own party on higher difficulties. Quote Link to comment Share on other sites More sharing options...
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