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Will there ever be an Avernum 7?


supercow

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I miss the world of Avernum. It's people, places, and atmosphere.

I'd love to see a "Return to Avernum" game, where a small group of adventurers have a good reason to go back into the depths.

 

Based on Jeff's recent AMA, it sounds like the near future is going to be focused on the Queen's WIsh and Geneforge franchises. Long term, I can still have hope for another Avernum though!

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Jeff's talked in the past about wanting, maybe, someday, to do an "Avernum 0," set decades before Avernum 1, when the Kingdom of Avernum was just being set up, and most of the land it came to rule would've been occupied by Slith cultists and demons. I think there's a decent chance that he'll make this game, eventually. I think there's basically zero chance of an Avernum game set after 6, though- 6 is deliberately a very conclusive end to the series, and further entries would be too much treading old ground.

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We've kicked this idea around before (usually during down times waiting on a new game), but sadly I can't think of any term to search for the threads.  My favorite pet theory (fairly well torn apart by the assorted reprobates around here...alas) is that QW is sort of a pre-prequel to Avernum (surface spanning 'empire', a big underworld available, etc. - if any of your siblings ever have a child they name Hawthorne...the fix is in).

 

Jeff has also stated that his future plans are finishing up the QW trilogy & then/also remaking GF2-5 which will take up the better part of a decade I'd imagine ... putting Jeff fairly near retirement age.  Perhaps a First Expedition/A0 magnum opus/coda to say goodbye on...time will tell I suppose.

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We have already discussed this topic in another topic but I think Queen's Wish 2 and Geneforge 2 Remake are in his main focus next. There are probabilties of Avernum 0 but we should remember that not every story finds itself as a game. We have even imagined like... its plot! But in real world scenario I think he's done with Avernum for now.

 

On 3/3/2021 at 7:27 PM, TriRodent said:

Jeff has also stated that his future plans are finishing up the QW trilogy & then/also remaking GF2-5 which will take up the better part of a decade I'd imagine ... putting Jeff fairly near retirement age.  Perhaps a First Expedition/A0 magnum opus/coda to say goodbye on...time will tell I suppose.

That makes sense. I can't see a future for Spiderweb after he retires as he doesn't employ a big group. So maybe A3RW is the last Avernum game or we can see a twist.

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  • 3 years later...
On 3/6/2021 at 9:09 PM, Chopkinsca said:

I recently finished replaying the Avernum series. I have to say, I felt sad at the end of 6, knowing the adventures are now over (not counting BoA). I feel at this point, there isn't much that can be done with the series that hasn't been done before. Still, another entry in the series would be welcome.

 

 

I think it's just opposite.

But it should be made in some clever way.

As avernum 6 ending stated, it was like avernum got wild, unfriendly, and harsh. And there was like mention/hint about "adventurers" "fortune seekers' or sthg like that.

 

Well... 

Sound like good rogue-like idea with some crafting too.

Maybe a MMO ?   (Imagine something like tibia-ots or legend of kesmai-like game, or stgh like that with simple graphics...)

And no player "classes' or bull...t like that. Just few races. Human, nephilim, slith, and maybe few more...

vahnahtie (fragile but skill-oriented with higher potential... just a 'hard' race to master and to play,

nepharim - strong-but-dumber nephilim, more agile-and-strenght oriented),

maybe oghres (strong but uninteligent, carrying a lot, maybe high endurance and some extra toughness, but weak potential in spellcasting and little penalty to agility)

vampires (posing as humans and visible as humans to other players, with potential in magic, raising undead, ect, but with need for blood (handicapping mechanism and making them 'outcasts' due to need to fight/hunt inteligent races and benefiting from it, or getting weakened/sick from lack of blood).

goblin - small, weak, but nimble and good in escaping, hiding, ect in small spaces (too small for bigger races to cross) - could be good thieves/ambushers +ability to tame/use wolves. 

 

 

And those races... goblins/oghres would be unable to interact with avernites, only fight, but would have access to "their" caves with npc's of their kind.

Vahnahtie/vampires/nepharim would be "optional interactions", and they could be as well allies or enemies (player choice).

As for 3 "canon" playable races - also player choice but with some system making towns hostile for "outlaws". Or some trust system. Or stg like that.

 

less shops, more crude crafting, and for inteligent races - possibility to go for surface ("safe zone" with possibilities to trade, exchange goods (good weapons, supplies ect for gems, artifacts, or loot from avernum caverns... or for goods like f.e. lizard meat, lizard bones, anarea glands (used for alchemy on surface or as souvenir for rich people). Ect.

 

And another idea for that MMO/sequel - perma-death (or some rare possibility to get resurrected) and fast character progression in skills ect (not just unlimited... fast at like half of possible levels and then slower, which would make easy to get medium-skilled char but hard to get any tough ultra-uber-master). And gameplay - just fun on exploring wild areas, not "grinding" monsters but rather avoiding them or carefully hunting, just more like it would be in real life (no hunter is slaughtering the whole forest... rather they just shoot few rabbits or one boar/stag or... uh... 'grinding" of thousands of monsters seems unrealistic and stupid for games but ok it's games but... umm...

 

And as for setting? Let's assume that ending with melanchion living, and everything in 'uneasy balance'. Gladwell - banished and ruling in abyss - a home to renegade mages thugs ect (misfits/outlaws), castle and king starrus domain - struggling but proud. Siths - 'si vis pacem para bellum" and hostile to non-slith trespasers. Vahnahtie lands - hostile unless vahnahtie or unless on some quests/ect, just like a "hardcore" place to be but rich. And places like erika tower - abandoned, but with hell-know-what (rats? Lizards? Other wildlife? Or old but working traps?).

 

I would love to play such thing... 

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