Rotghroth Rhapsody Owenmoz Posted February 15, 2020 Share Posted February 15, 2020 Hi all, happy new year and i hope we're all good and i didn't miss much. I'm not sure if this in the right board but since it's not yet out im guessing here is fine? So i was having a look at the prototype screen shots of the new geneforge, and while you can't see much from them, the one for the players level up was really interesting if also a bit daunting. Basic findings; Intelligence is split into two new skills: -Essence Mastery -Intellect Class Strength is no longer measured by the relative cheapness of certain areas of the skill distribution. (we see a shaper character, that says "strong" in shaping skills but the skill pint cost of those is actually high while weapon skills are the cheapest and it appears with a "weak" on top) Shaping skills seem to be the most expensive after the basic ones. Combat and Magic skills seem to be similarly priced. General skills are the cheapest. This along with the partition of the intelligence skill, makes me feel like the shaper class will be at a disadvantage? But also that it will be harder to generalise. In previous geneforges, if you were smart you could get a guardian with two solid creations that could cast semi advanced spells. Here i think it might end up being significantly harder to achieve the same. I think most of all due to the prices of the basic skills, and the partition of the intelligence skill. I wonder if the abilities tab will be different from the original one and link you to a skill tree type of thing like the most recent games? Which would further separate the classes and hopefully/possibly better balance. Wrt changes on the creation skill line im not entirely sure i understand it, but it seems they get unlockable abilities? which is honestly a great improvement from the original in my opinion. But i hope it doesn't over-complicate stuff. I wonder if it would reward older creations over new ones and to which extent? iirc G3 had a relative "issue"regarding that in that i.e. if you got a vlish by the second island it would be significantly powerful at around endgame rather than behave in a tiered manner. Anyway. Im really happy to see it get a remake and i really hope it reaches its final stretch goal because i love a remaster with a bit of expansion. But I wish they gave the kickstarter a looser deadline. most of us only get paid once a month. So having a 30 day kickstarter doesnt allow much room for much tbh. Either way. Im psyched. Quote Link to comment Share on other sites More sharing options...
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