Garrulous Glaahk Chopkinsca Posted September 30, 2018 Share Posted September 30, 2018 Just a quick question here. Are there any safe spots where I can drop off extra items? I'm not sure if areas change depending on choices. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Vinlie Posted September 30, 2018 Share Posted September 30, 2018 I just pick whatever Servile settlement I happened to be allied to. My items never disappeared if I just left them on the ground near the entrances. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted September 30, 2018 Author Share Posted September 30, 2018 Ah, cool. Thanks Vinlie 1 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted September 30, 2018 Share Posted September 30, 2018 Keep in mind that there can only be a maximum of ~210 different items in an area (including existing items in the area and items in containers). As I have not filled up an area by normal means, I am not sure whether the game will crash or the items will just disappear, but in either case it's something to keep in mind if you're storing large amounts of items, especially in areas that already have a bunch of items in them. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ess-Eschas Posted September 30, 2018 Share Posted September 30, 2018 (edited) 1 hour ago, TheKian said: I am not sure whether the game will crash or the items will just disappear. If my memory serves, items start disappearing when you go over the item limit for an area. It's hard to do, but not impossible; some towns already have quite a few items as it is. Generally, Jeff's coding is really very solid. In my experience, it's pretty rare to find something that actually crashes his games. I wouldn't worry too much about it, Chopkinsca. Just leave items where you feel most convenient. If you start piling up lots and lots of items, just make a second pile somewhere else! No zones in Geneforge 1 are ever overwritten completely, so if you leave items somewhere, they will stay there forever. Edited September 30, 2018 by Ess-Eschas Adjusting some dubious grammar Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted September 30, 2018 Author Share Posted September 30, 2018 Good to know. In the Avernum games that I have played, I'd keep separate loot piles because I heard of the item limit. Better to be safe. Oh, Geneforge is fun so far, a bit different from the Avernum I'm used to. Looking forward to see where the story goes. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted September 30, 2018 Share Posted September 30, 2018 2 hours ago, Ess-Eschas said: Generally, Jeff's coding is really very solid. In my experience, it's pretty rare to find something that actually crashes his games. Something that obliterates the contents of all unopened containers, on the other hand... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted October 1, 2018 Share Posted October 1, 2018 5 hours ago, Ess-Eschas said: If my memory serves, items start disappearing when you go over the item limit for an area. It's hard to do, but not impossible; some towns already have quite a few items as it is. Generally, Jeff's coding is really very solid. In my experience, it's pretty rare to find something that actually crashes his games. I wouldn't worry too much about it, Chopkinsca. Just leave items where you feel most convenient. If you start piling up lots and lots of items, just make a second pile somewhere else! No zones in Geneforge 1 are ever overwritten completely, so if you leave items somewhere, they will stay there forever. If I am not remembering incorrectly, when I was spawning in large amounts of items using a cheatsy script (in Geneforge 4), I ended up going over the area item limit and crashing the game. I assume it's because the items are being created by scripts instead of being dropped by the player. Still, it could theoretically happen if you fill up an area and get a quest item reward. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ess-Eschas Posted October 1, 2018 Share Posted October 1, 2018 19 hours ago, TheKian said: If I am not remembering incorrectly, when I was spawning in large amounts of items using a cheatsy script (in Geneforge 4), I ended up going over the area item limit and crashing the game. I assume it's because the items are being created by scripts instead of being dropped by the player. Hmm, that's interesting! I think it makes sense that spawned and dropped items have different 'behaviours' for a situation like this. Items that the player drops already exist somewhere in the game's memory and are just being shunted about, but spawned items have to actively take up a new address. Perhaps dropped items don't mind overwriting old items, but spawned items do? Either way, I shall have to be more careful with item piles in future, just to be on the safe side! On 9/30/2018 at 9:09 PM, Chopkinsca said: Oh, Geneforge is fun so far, a bit different from the Avernum I'm used to. Looking forward to see where the story goes. Have fun! I have a soft spot for the first Geneforge, and I'm sure you'll have a great time. Try to solve the mystery of the ancient pylons later on in the game if you can – you learn something quite interesting about the island for doing so! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted October 6, 2018 Author Share Posted October 6, 2018 (edited) I may as well post a quick question here. Do any stats pass on to creations? Stats like resistance or armour from items. Edited October 6, 2018 by Chopkinsca Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Vinlie Posted October 6, 2018 Share Posted October 6, 2018 Not unless the item specifically says it gives a stat boost. Example: +3 Strength of Creations (Crystalline Shroud, G3) Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted October 6, 2018 Author Share Posted October 6, 2018 Ah okay, thanks. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted October 10, 2018 Author Share Posted October 10, 2018 I don't think I should start a new topic for this question? Still in Geneforge 1 (I'm addicted to canisters). Will I ever feel a need to join a faction? I'm probably more than halfway through the game at this point. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted October 10, 2018 Share Posted October 10, 2018 (edited) Joining a faction is fairly helpful. If you want to join up with the Sholai, go with the Takers. Meanwhile, the Obeyers and Awakened each can give you ability bonuses. Joining the Obeyers will get you a bonus to fire Shaping, while joining the Awakened will get you some like, totally sick, dude combat skill bonuses. Mind, joining a faction is not necessary, and killing literally everything* on the island is also an option. *that can be actually attacked Edited October 10, 2018 by TheKian Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 10, 2018 Share Posted October 10, 2018 Plus just because you join a faction doesn't mean you can't leave and join another. However unless you have enough leadership you may not like what you have to do and it may make a faction go hostile. There are also merchant discounts for joining the faction. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted October 10, 2018 Share Posted October 10, 2018 1 hour ago, Randomizer said: Plus just because you join a faction doesn't mean you can't leave and join another. However unless you have enough leadership you may not like what you have to do and it may make a faction go hostile. There are also merchant discounts for joining the faction. If you have (I think) 12 leadership, you can join the Obeyers, use that one servile to reset your reputation to pro-servile, join the Takers (using leadership to avoid killing Ellhrah) and then leave them and join the Awakened. If, you know, you want to powergame everything. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chopkinsca Posted October 10, 2018 Author Share Posted October 10, 2018 I'm trying to play as blind as possible (But I do falter on some things). In game, I haven't felt compelled to choose a side or anything. Knowing there could be rewards isn't quite enough from a role playing perspective. I also feel like I don't know the 3 groups well enough, though I could choose one if I had to. Quote Link to comment Share on other sites More sharing options...
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