Burgeoning Battle Gamma GiantFriendlyTalkingSpiderman Posted July 18, 2018 Share Posted July 18, 2018 I thought I read about this some where but couldn't find posts with a definite answer. Just wanted to know if the answer was already out there. I'm putting the finishing touches on my mod and decided that I don't want the 50% bonus on Javelins to stack with critical hits due to other indirect buffs I've given ranged weapons. but I don't want to replace the 50% bonus with 50% crit chance if crit chance has a hard cap at 80% or less. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 18, 2018 Share Posted July 18, 2018 I'm not sure because unless you use the editor it's hard to get that high a critical hit chance. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma GiantFriendlyTalkingSpiderman Posted July 19, 2018 Author Share Posted July 19, 2018 I just remembered reading something about crit-chance on-attack, (like spears have), is calculated separately from standard crit-chance! So I don't really need this question answered... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted July 20, 2018 Share Posted July 20, 2018 That is correct. The javelin ability doesn't actually use critical hit mechanics at all. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma GiantFriendlyTalkingSpiderman Posted July 20, 2018 Author Share Posted July 20, 2018 I know, my issue was that javelins can critical hit can be boosted by 50% giving a total of 225% damage. I'm going to make it work like spears where there are 2 separate crit checks; but there can never be a "double crit". Quote Link to comment Share on other sites More sharing options...
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