Garrulous Glaahk dave s Posted February 8, 2018 Share Posted February 8, 2018 An extra trait every 4 levels seems like it is vastly better than a flat +10% to damage (not even hit chance!) and a single elemental resistance. Even for a character who wanted to use polearms or a bow, isn't the extra traits better? Am I crazy? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 8, 2018 Share Posted February 8, 2018 From Slarty's extensive analysis of game mechanics in Avernum 2: Crystal Souls: Races - Humans do seem like the obvious long-term value. Their bonus traits come at levels 2, 6, 10, and so on. That means if the soft cap is around level 30 again, humans will eventually get 7-8 bonus traits. Obviously, at high level, that's probably better than the Nephil and Slith bonuses, which I'd value as worth about 3 - 3.5 traits... and that means humans catch up by level 10-14; not very long at all. The demihumans can obviously get slightly higher max damage bonuses for their favored weapon types, but that isn't relevant late game either -- as any warrior will have a high damage bonus %, diminishing the impact of that +10%. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk dave s Posted February 8, 2018 Author Share Posted February 8, 2018 That's too bad. No Slith in my party this game! Quote Link to comment Share on other sites More sharing options...
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