Hatchling Cockatrice Randomizer Posted January 31, 2018 Posted January 31, 2018 Avernum 3: Ruined World Some information may have changed since this was done. Much like The Hitchhiker’s Guide to the Galaxy where this is wrong, it is definitely wrong. Tool Use, Arcane Lore, and Nature Lore are cumulative within the party -- Tinker's Gloves gives +1 Tool Use -- Forager Boots gives +1 Nature Lore -- Utility Ring gives +2 Nature Lore Vahnatai Lore (VL) is a special item for the entire party and counts as one level of Arcane Lore -- except where does not count on some spell books HER - Hostile Effects Resistance res - resistance Find World Map locations - 10 XP Highest needed: Tool Use 18 - need only 10 to finish the game Arcane Lore 28 - need 6 for Fort Emergence spell books and 15 for almost all of them, 17 for spell book without Sage Lore trait, but can use Vahnatai Lore Nature Lore 15 - can get most caches with buying 2 per party member and items Vahnatai Lore 4 -------------------------------------------------------------------------------------------------------- Keep for Quests: Magical Notes Iron Bar (1) if Nephil in party Gold Ring (can be found in quest area) Graymold Salve (can be bought in zone sometimes) Curing Elixir (1) Marble Bust (3) Black Basalt (1) - can turn in more for of the next three items if you haven’t turned in the maximum number Bag of Meal (50) one extra to end quest Fine Clothes (50) one extra to end quest Fine Herbs (100) one extra to end quest Harp for northeast of Gale 10 food units for dragon near Gale Golem mindstone Skribbane (5) Keep for Potions: healing herbs spiritual herbs energetic herbs graymold mandrake root Keep for Crafting: Fine Leather Fine Steel Focusing Crystal Papyrus Stone Pillar Circles: 1st - Curing 2nd - Smite 3rd - +1 Dexterity, Unshackle Mind 4th - Ward of Steel, XP 5th - Return Life Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 DEMO - Upper Avernum only ---------------------------------------------------------------------------------------------------------- Main Quest QUEST - Go See Anaximander QUEST - Go Up To The Surface QUEST - Explore the Surface QUEST - Evidence for Berra - completed after bringing 4 evidences QUEST - New Formello Murders QUEST - Investigate Orb of Thralni QUEST - Deliver Message to Prazac - permission to enter Footracer Province Fort Emergence Anaximander QUEST - Find Erin - XP QUEST - Find Elsner - XP QUEST - Find Gwost - XP QUEST - Find Tucker - XP Thereza - QUEST - Find Lost Papers - +1 reputation, XP Commander Johnson QUEST - The Goblin Chief - iron gauntlets, +1 reputation, XP QUEST - Kill Bandit Leader - 100c, iron bracers, +1 reputation, XP NE Guest Quarters Starting room (north) - cabinet - 6c, healing potion Middle room - cabinet 8c (steal) Middle room - door [5] - cabinet - energy potion (steal) NE Training room - Yanmitho - Basic Training - (slightly expensive) Mage Spells -- Bolt of Fire 80c -- Call Beast 128c -- Cloak of Curses 160c -- Daze 160c -- Haste 240c -- Pool of Fire 272c - Advance Training (need average party level 6) -- Melee Weapons 1280c -- Pole Weapons 1280c -- Bows 960c -- Thrown Missiles 960c N North Courtyard Thereza east of north gate - hidden switch opens north to wood chest - 10c, crude longbow, scroll: group heal west of northgate - hidden switch opens north to magical barrier level 1 - metal chest - 98c, fiery wand Exit to Surface opens after talking to Anaximander CW Auxillary Supply Room - chain mail vest. iron breastplate, crude longbow, crude spear, bronze bracers CW Captain Ko's office - door [9] - Fine Steel Waveblade NW north of Main Storeroom - healing potion NW rooms - Covert Services -- NW room - Anaximander -- W room - desk - healing potion -- E room - Flanagan -- NE room - Bandit Map NW Office for Exceptional Supplies - Levy (merchant) -- daily allowance 25c -- rewards for plague quests ---- Slime Palgue - Shield Ring ---- Roach Plague - Iron Breastplate ---- Troglo/Giant - Crystal Symbol (2% armor, +2 Magical Efficiency) ---- Golem - Icedrake Greaves (7% armor, 1% evade, -5% to hit, +20% cold res) W Dining Hall -- Commander Johnson -- Elisa - gives bread once a day -- Kitchen storage - oven - crude broadsword, crude spear (this might be an indication about the food) SW west barracks - hidden switch (west wall) - opens south wall to supply cache chest - fiery wand, 27c SE Laboratories -- speed potion, healing herbs, energetic herbs (steal all), vase - healing herbs - Mazumdar opens to spell books after completing plague quest - level 3 spell books — sage lore trait and Vahnatai Lore don't count to arcane lore needed -- west spell book [6] - Move Mountains -- east spell book [6] - Spray Acid - Eva - training (slightly expensive) Priest Rituals -- Minor Heal 80c -- Curing 112c -- Smite 144c -- Protection 160c -- War Blessing 192c -- Call the Storm 240c S Exit to Upper Avernum opens after taking to Anaximander ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- Upper Avernum ---------------------------------------------------------------------------------------------------------- Near Fort Emergence SE Fort Emergence C concealed passage to body - Lost Papers (quest location) NE Goblin Lair N pool - XP N wandering bandits on road - 80c SW south concealed passage - goblin body - iron short sword Goblin Lair SE entrance S chest - iron dagger S 5c C healing herbs N Gravedigger Thuk - crude broadsword NE Chieftan Chamber -- Chief Cruncha (quest location) - gold ring, Goblin Cleaver (+1 Lethal Blow) -- 5c E chest - healing potion, 9c -- hidden switch on west wall to boat -- by boat vase - energetic herb. spiritual herb C by boat trapdoor to level 2, pool - scroll: lightning Level 2 -- E ladder up to C -- W ladder up to NW side of level 1 NW hidden switch - spider area -- chest 81c, healing potion -- hidden switch on west wall - opens south to cave crawler room NW cave crawler room - door [7] -- shielding potion -- hidden switch on west wall - opens to south CN Cells right cell - door [3] - dead Avernite soldier left cell - door [2] CW garbage area - hidden switch open east - emerald, scroll: Radiate Ice SW Shaman Grelth - scroll: group heal, shield ring -- chest - 38c, chest - 39c, curing potion W ramp down to Wolf Pit Wolf Pit NE stone ring nest - Blessed Belt (6% armor) -- hidden switch on north corridor opens east to stairs to Bandit Lair hidden room ---- metal chest - 49c, scroll: spine shield, chainmail vest, carved crystal box with statue (quest location) ---- hidden switch to center training area N spiritual herbs, hidden switch [4] opens east - move mountains level 2 - body - battle crystal, fine leather NW Deadeye Dyva - Ash Longbow W wolf nest - 10c SW 10c SW move mountains level 2 - body - 97c ---------------------------------------------------------------------------------------------------------- Eastern Upper Avernum SE Bandit Hideout S Vahnatai hunting party in depression W Silverlocke's Hut - need to have done 3 plagues - elixirs (exorbitant) E concealed passage - Vahnatai body - razor disks C Ghikra Bandit Hideout NE Sage Zandre - Woven Silver Chain (+2% HER) north door [3] - chest - fine cloak, 29c, hidden switch opens north - trap [5] - wooden box - 183c, energetic herbs south door [4] - wood chest - fiery wand N The Grinder (quest location) - Drake Hide Gloves (+3% magic attacks) spiritual herb -- bedroom - metal chest - healing potion, cabinet - 94c NW door [2] - basin - enduring shield, wood crate - healing herbs, curing potion -- hidden switch opens west - sacks - spiritual herbs, 10c NW wheel to open portcullis to leave C guard rooms outside - wood chest - healing potion center room - wood chest - 8c west room - chest - 30c, wood box - 6c east room - 64c S hidden switch in west of center passage on west wall opens route inside hidden switch on east of center passage on east side opens route inside Ghikra Koriba - QUEST - Return Koriba's Statue - Spirit Prism, +1 reputation Rentar-Ihnro- (after exploring surface) QUEST - Slimes and Rentar-Ihnro - Woven Silver Band (+1 Quick Action) C Tekora-Tel (trains when you have Spirit Prism) -- Capture Soul 560c -- Simulacrum 700c NW Rentar-Ihrno - permission to see Crystal Souls energetic herb -- box - energy elixir -- hidden switch [5] on north wall opens to west to crystal box with gems -- door [12] ---- crystal box - emerald (steal), wave blade (steal) ---- crystal box - energy potion (steal), crystal: Vahantai Lore (steal) -- beast storage - healing herb NE guest area - chest - energetic herb NE Koriba SW Hall of Crystal Souls -- Glantris-Bok (merchant) by boat W learning crystals need Vahnatai lore -- north crystal - Capture Soul [VL 1, AL 12]. south crystal - Simulacrum [VL 3. AL 12] NW box - ruby, battle crystal ---------------------------------------------------------------------------------------------------------- Southwest Caves SE concealed passage to rat area SW Portal Fortress SW giant lizards - 80c, healing potion, scroll: Radiate Ice, crude longbow NW Mushroom Patch - healing herb (2) W wrecked boat - bronze shield NW frozen worm (quest location) - emerald, lovely crystal Portal Fortress Walner - QUEST - Get Research Books - 40c and XP per book Denise - QUEST - Find Denise's Amulet - scroll: Return Life, XP SE outside iron shield NW hidden switch [6] - wood box - wisdom crystal, teleporter notes (2) NE Administration and Unspecified Services - Library scroll - Mage: Call Beast [5] - Kelner - energizing platform instructions - Walner - alchemist - craft potions, helps read library scroll -- healing potion - 2 healing herbs -- curing potion - 1 healing herb -- speed potion - 1 each healing, spiritual, and energetic herbs -- energy potion - 1 each healing, spiritual, and energetic herbs NE Energizing Chamber (one time only) -- weapon - blessed +5 damage levels/armor - blessed increases armor roughly one and a half percentage SE Crystal Workshop -- inside door [6] - metal box - beautiful crystal (4) (steal) -- hidden switch [8] - piercing crystal, purging crystal SW door [10] S supplies doors [5] SW Portal -- sacks - bag of meal (2) -- teleporter notes (3) -- crate - healing potion (2) W kitchen - bag of meal W Quarters -- south east room - Rest - chest - 5c -- north east room - cabinet - 21c -- northwest room - Denise -- southwest room - Carol - trains First Aid 800c ---------------------------------------------------------------------------------------------------------- Western Upper Avernum S cache - 125c, iron javelin W body - Greater shade - iron shortsword C New Cotra C Arvid the Merchant NW concealed passage - Nephil village - 250c, Stability Bauble (+20% resist curse) SW missing cows (quest location) New Cotra Hmurrr - QUEST - Find Hmurrr's Cows - graymold, dried meat, mushrooms, XP Crisper - QUEST - Kill Ice Worm - 300c, reputation +1, XP - QUEST - The Bunker? (if you ask about strange building) Ostoth - QUEST - The Bunker - pick an enemy SE Hmurrr - sells Foodstuff E Phoenix Inn -- Gointz - sell boat for 500c -- Crisper - Nance - after visiting surface tells location of Spell shard - Pool of Fire -- door [5] Miles - alchemist - potion merchant (slightly expensive) Elspeth's Ironworks - door [10] SW buildings -- NW door [8] - 9c, scroll: stoneshatter -- NE door [6] - desk - scroll: spine shield, healing herb, spiritual herb (steal all) -- SE door [4] - chest - 67c -- SW door [2] ---------------------------------------------------------------------------------------------------------- Northwest Upper Avernum W Chitrach Tunnel (quest location) - 220c, Stout Hardwood Shield (+2 Hardiness) NW New Formello C concealed passage - pool - Blessing of Magic (+5% damage for 150 turns?) by boat NW ring - Fine Slith Spear by Orb go west from New Formello - concealed passage - cache [6 or less] fiery wand New Formello Ahsoth - QUEST - Help Out Sliths - reputation +2 Inn - bag of meal (2) Dominique (quest location) NE door [7] - supplies SW door [5] - metal box - 53c NW door [6] SW body - chain mail vest, 38c W hidden switch on north wall opens north - mandrake root NW Mall of New Formello - NE room door [5] - SW room - hidden switch [4] on west wall opens west - metal box - 112c (steal), healing potion (steal) - NW room - Smithy - Dossor - merchant, hidden switch on west wall opens south to statue ---------------------------------------------------------------------------------------------------------- Northeast Upper Avernum SE lazy cave beasts - basilisk - 300c, Terror Wand NE Erika's Tower NW Slith temple - Vampiric Knife, 1000c, XP N using Orb - patch [6] - spiritual herb (2) Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 after going to the surface - guards in Upper Avernum near Fort Emegence ask about surface - tell +1 reputation Erika's Tower (after defeating a plague) Erika - trains Mage spells (exorbitant) Bolt of Fire to Lightning Spray after ending two plagues (utterly ridiculous) -- Spellcraft - 2500c -- Arcane Lore - 1250c -- Magical Efficiency - 1500c west side magical barrier - gold bar, fine steel second door - kitchen - energy potion (steal), energetic herb, healing herb, spiritual herb (2), wood chest - gray mold third door - crystal box fourth door - chest - Erika's Amulet (special item) fifth door - pillar - small knife - Gleaming Dagger (weakness curse) sixth door [10] - cells - north lever opens - body -93c seventh door - north door [12] - [key] east side magical barrier level 2 - hidden switch [3 or more] second door [10] - flawless crystal (3) third door - Magical Notes (2) fourth door - animals fifth door - gold necklace sixth door - cells - lever opens south portcullis - lever opens other portcullis - purging crystal, emerald seventh door - door [7] - magical barrier - chest - 119c (steal), chest - scroll: acid shower (steal), chest - scroll: speed burst scroll, gold nugget, uranium bar, hidden switch - opens to back enter from north - Trash Pit - hidden switch on west - hidden switch opens to south — emerald (2), ruby, chest - Vahnatai Lore level (quest location), stand - Ward of Thoughts [20] -- south door [10] - rune - poison damage - door [key] -- east -crystal box - Crystalline Wand - cone of cold ---------------------------------------------------------------------------------------------------------- Murder Cave near New Formello SW body - 6c hidden switch opens to north NE Blast Chamber - Twisted Steel Key (special item), wisdom crystal ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- Tower of Magi Mahdavi - QUEST - Read Vahnatai Notes - Vahnatai Lore level Carrie - QUEST - Recover Lab Notes - XP, flour sacks in second tier store room -- Shining Silk Robe (12% armor, 10% energy res, 10%, fire res, +2% evade) C Portal CE energetic herb CE Mahdavi CE door to bugs [6] NE Alchemy n' Stuff -- Brigid - trains (pretty average) Arcane Lore 700c, Cave Lore 700c -- Vincent (merchant) (expensive) NE Menlo sage -- friendly warning - 25c -- Erika - 100c -- dragons - 200c NE Temple of Seeking Soul - Mother Clarisse trains (pretty average) Rituals - Minor Heal to Heal -- hidden switch in outside corridor to west opens room - healing elixir NE hidden switch - gardening supplies NE outside corridor - trash burner - fine leather NW Apprentice Quarters - healing potion (steal), behind Spell book - scroll: spine shield W Library - desk - spiritual herb (steal) -- Magical Notes (steal), desk - scroll: stoneshatter (steal) SW door [5] - door [9] - blesses (two times) - weapon +5 damage levels, armor roughly one and a half times old value SE store room - hidden switch - magical barrier (level 2?) SW Denise Quarters (quest location) door [5 or less] - cabinet - Silver rune Amulet (special item) -- desk - focusing crystal (steal), scroll: acid shower (steal) SW Solberg - Spell rewards -- Slime - Icy Rain -- Roach - Lightning Spray SW desk - gray mold, metal box - speed potion (steal) CSE store room - hidden switch - magical barrier level 2 - hidden switch - Infinite Sight - Deadeye Chainmail (20% armor, +3% evade, -5% to hit, +5% missile damage, +5% faster fatigue recovery) - hidden switch [7 to 9] - magical barrier level 1 to north SE Brantford (merchant) -- hidden switch on north wall opens to north [7] - Unidentified Tome Holding chamber —- Arcane Summon [12 or less], Dark Thoughts SE hidden switch - Triad Area - magical barrier (level 2?) SE hidden switch - X, Xian Oil Lamp (restores spell energy) - Spell Rewards -- Troglo/Giant - Fireblast -- Golem - Arcane Blow E Secondary Lab (quest location magical barriers) -- south - dispel barrier level 1 - Carrie's Notes, fine steel -- west - dispel barrier level 2 - Magical Notes. scroll: return life ----------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------- Orb of Thralni quest - one time only access to this area and can't leave until final battle Somewhere in Avernum Arrival Platform E Cultist Broom - energy potion E wooden box - shielding potion, scroll: acid shower, spiritual herb Subterranean Dock Cultist Harp - scroll: group heal Cultist Wrench - Mica Band metal box - 10c, hidden switch - wooden box - 21c, energy potion get boat Cult of the Sacred Item west doors [Stone key] CSE kitchen - bag of meal (3) south guard post - metal box - curing potion SE door [10] - wood box - 29c, healing potion, wooden box - 7c SE stand - Stone key E cabinet - 10c, cabinet - 6c E boat - go out - cache [5] - mandrake root north guard post - metal box - piercing crystal NE Mundane Item Storage - door [7] - crate - focusing crystal, wood box- 36c NE Purification Chamber - basin - +40 spell energy NE altar room - metal box - scroll: return life, wood box - Marble key N crate - Magical Notes SW Purification Walk - spiritual herbs -- Chamber of Sacred Items -- spell shard: lightning, Orb of Thralni - XP, uranium bar, Xian Pants (3% armor, +2 Sniper, +2 First Aid, -2 Strength) NW Magical Notes (2), 6c -- hidden switch - basin - hasted (3 turns), trap [6] - skribbane, scroll: domination NW Teleporter - Cult Transporter book (5) Zalactar - invulnerability potion, Magestone Band (1% armor, +5% magical damage) -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- Crystal Tunnel (after finishing Evidence for Berra quest) tunnel has messages hidden switch [7 to 9] on west wall near entrance open east - magical barrier level 1 - box - wisdom crystal, crystal: Vahnatai Lore exits to Eastern Upper Avernum -------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------- After Day 160 Tower of Magi Disaster W Start - Rest chamber - metal box - healing herb, healing potion SW Library - Solberg - information - desk - scroll: stoneshatter, healing elixir SW metal box - fine steel SE Brantford’s shop - scroll: group heal - hidden switch to west - Ghost of Conruc - information about back entrance SE X’s Library - Linda - information about closing portal - desk - scroll: recovery, healing elixir E Laboratory - Ghost of Bernard - NE hidden switch - ghost - teaches spell - Divine Host level 1 NE Temple - altar - Blessed Athame (quest item), hidden switch in east passage opens area - energy potion E skulls south of temple- ruby NE Shop body - 67c, wood box - spiritual herb (2), healing potion, armor elixir NE south of shops - 56c, energy elixir NW book stands - move mountains level 1 - desk - healing potion, fine leather NW wood box - 82c, energy potion CSE Storeroom - crate - healing herb, spiritual herb CW Linda’s Laboratory - spell book - describes back door, wood box - healing potion, energy potion - rune circle opens to portal to take to Main Portal CNW dining room - focusing crystal, mandrake root, body - piercing crystal CNE refugee waiting area - cabinet - 74c CE Haakai Avatrus - basilisk fang wand, invulnerability elixir CS Mahdavi body - Symbiotic Cloak (5% armor, -1 STR, -1 DEX, +2 INT) C Main Portal - metal box - Marksman Vest (16% armor, +3% evade, -5% to hit, +10% missile damage) Levy - reward - Assassin’s Shield (21% armor, -15% to hit, +12% parry, +3% melee damage, +2 Lethal Blow) Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Krizsan Province ---------------------------------------------------------------------------------------------------------- Near Fort Emergence C Fort Emergence NE Unicorn Cave/Grotto W cache [2] - healing elixir W patch - healing herbs (3) N Dryad Glade - QUEST - Beauty of the Dryad - XP, location of reward near Calloc - invulnerability potion, Tarnished Chain (3% armor, +3 Resistance) NW ogre body - bronze broadsword N Distant Hut - Ernest (quest location) Unicorn Grotto SW nest - 24c W healing herb W nest - scroll: radiate ice, gold ring C Benthron the Vile - Twisted Unicorn Horn (special item) (quest item) C Gong - Borul the Imp - platinum ring, Electrum Bauble (+2% armor) CS nest - N body - crude halberd, iron breastplate, 23c NE nest - lovely crystal NE move mountains level 2 - spiritual and energetic herbs Distant Hut outside NW - magical barrier level 1 - focusing crystal, door [8] outside NE - healing herb S Ernest - sells teleporter tickets for 50c to five major cities C stand in east - Piercing the Lost Portals (quest item) ---------------------------------------------------------------------------------------------------------- North of Krizsan NW cache [2] - scroll: lightning C Inn of Blades N stone spires - quest location E cache [2 or less] - gold bar E patch - energy potion Inn of Blades Arion - QUEST - Get Metal Lumps - unlocks room to spell book - Slow, XP N outside walls - healing herb Claw Hardblade Arion trains Mage spells - Bolt of Fire to Pool of Fire (expensive) west room door [9] - cabinet - healing potion (steal), spiritual herb (steal) north room door [key] - cabinet - emerald north room - cabinet - 10c SW storage - sacks - bag of meal (2) SE storage - Chef (slightly expensive) SW crate - fine wine ---------------------------------------------------------------------------------------------------------- Southwestern Valorim (north section) SW concealed passage - south to stone pillar circle SW battle with ogres - healing potion dropped, reward - energy elixir NE Farport N using Orb - cache [4 or less] - Yew Bow N using Orb - undead - Duelist's Rapier (+8% critical ht chance, +5% parry) NE by Orb - northeast corner of island - iron bars, fine steel (2) Farport Nell (if not Amana member) - QUEST - Kill Roaches for Nell - crystal: resistance, crystal: efficiency, +1 reputation, XP SW east door [5 or less] SW west door - sacks - bag of meal (9) W Nell sells scrolls (expensive) -- metal chest -spiritual herb, 20c (steal) NW door [15] - room to rest by paying Orseena NW Orseena's Bed and Breakfast E Chef NE Mrrhrr - weapons (expensive) -- Steel breastplate - 2 fine steel, focusing crystal N Vok sells boat tickets - Port Townsend or Sharimak - 10c ---------------------------------------------------------------------------------------------------------- Southwestern Valorim (south section) NE bridge E Abandoned house - 200c CE cache [2] - scroll: Group Heal C Guhkbar's Pit S Delan S snake encounters - can get fine leather Guhkbar's Pit QUEST - Free Illyree - XP, if Guhkbar killed then 200c CSW healing herb C Guhkbar (quest location)- Helm of Khar (7% armor, +12% Mind Effects res, +1 Sharpshooter, +1 Sniper), emerald E chest - 37c, potion of speed E Swamp Shoes (4% armor, +10% poison res, +10% acid res), metal chest - Giant's key (special item) NE wolf nest - fine leather, hidden switch to east - battle crystal N door [Giant's key] - Illyree (quest location), wooden box - Dryad's Hair (quest item) -- hidden switch on north wall opens to body - invulnerability potion, 67c NW graymold Delan outside west wall - slimes drop - ruby, iron breastplate NW Sweet and Savory - chef (food merchant) (slightly expensive) S sacks - bag of meal (2) SW Inn - Churdan, Strange Wizard in NW room when not in Krizsan NE Tailor (very reasonable) NE Fletcher SE north door [5 or less] - wood box - 47c (steal) SE south room [7] - wood box - 10c (steal) ---------------------------------------------------------------------------------------------------------- Area Around Krizsan NW bridge SW Krizsan NE wolf pack - 120c E Friendly Farmhouse - very reasonable E Silvar Krizsan Job Board QUEST - Message - Ernest - 250c, XP QUEST - Unicorn Spiral - see Sara in Shaydar - Crystal-Woven Chitin (12% armor, +4% evade, +1Resistance) QUEST - Wolfrider Bounty - see Mayor Arbuckle - 300c, invulnerability potion, +1 reputation, XP QUEST - Dryad's Hair - see Dawn - Oozing Wand, XP QUEST - Slay Guhkbar (after Dryad’s Hair) - see Captain Maxine - 400c, scroll: Return Life, +1 reputation, XP QUEST - Message Shayder (after Message - Ernest) - 500c, XP Mayor Arbuckle - Destroy the Sllmes - 1500c, Lava-Fired Spear (+5% fire res, +5% critical hit, +5% magical damage), +3 reputation, XP -- QUEST - Search Agate Tower (for information on slimes) -- get QUEST - Investigate Shayder Fellows - QUEST - recover gold ring - Lucky Charm (+1 Luck), XP Benedict - QUEST - Find Dominique - healing potion, curing potion, speed potion, reputation +1, XP Captain Agrod - QUEST - unicorn horns - 10c per horn and 20 XP SW Warehouse District -- SW room - door [3] - food -- NW room [8] - vase - graymold, crate - ruby. trap [10 magical damage] - metal chest - focusing crystal -- NE room south door [6] - metal chest - gold bar (2) -- SE room east door [4] - healing potion, curing potion, crate - healing herb, spiritual herb (steal all) S Fellows - sells Lucky Charm (+1 Luck) (exorbitant) - 660c - metal chest - 133c (steal) W door north of gate room [5] - metal box - 9c W door south of watch tower [7] - wood box - 83c W outside wall - hidden switch [3] - gold ring (quest location) CW Weapon Shop - Jinx (merchant) CW Armor Shop - Benedict (merchant) CNW Provisions - Herron (merchant) NW Shrine of Revealing Light - Terry NW Rowdy Oar (Inn) - McElroy SE middle room - metal box - 36c SE Crusty Sailor (Inn) - Kessle, Dawn C Job Board NE City Hall Mayor Arbuckle Cindy Empire Liaison - Captain Agrod - buys Unicorn Horns Job Dispatcher - Valoda, Delivery Job Board Cindy's lab - west door [10], east door [12] E east of City Hall - door - Strange Wizard - location of Wand of Endless Magery (2500c) N Barracks - cabinet - shielding potion SE outside wall - Smuggler tunnel - hidden switch to open passage [5] - hidden switch into town, hidden switch opens south - crate - 109c, energy potion Silvar SE Temple of Divine Lucre - Kilborn - trains priest rituals Minor Heal to Summon Shade (exorbitant) - Ritual of Add Value (50c, focusing crystal) — iron broadsword - Fine Steel — steel spear - Fine Steel — iron greaves - Fine Steel — Blessed Boots - Fine leather (8% armor, -5% to hit) — Grounded Cloak - 2 Fine Leather (4% armor, 10% energy res) S Weaponsmith (pretty average) S Chef (pretty average) C Tinker (expensive) - mundane items C Gardner - merchant SW door [3 or less] - desk - scroll: group heal, cabinet - 20c NW door [8] - metal chest - 34c (steal) NE Inn - Kelda -- SW door [12] - cabinet -- Vorgar ---------------------------------------------------------------------------------------------------------- Southwest Valorim E cache [2] - Fiery wand C Pergies C Remote Iron Mine north of Pergies - extremely cheap - fine steel (2) NW cache [2 or less] - steel breastplate N cave entrance from valley - 600c, drake - Serpentskin Helmet (7% armor, +12% poison res, +12% acid res) N wandering refugees - +1 reputation when you tell them Slime plague ended S slime fight SW Delis S Agate Tower Pergies Paulo - QUEST - Recover Paulo's Package - Aranea Silk Vest (6% armor, +5% chance to parry, +1% to evade), XP SE crates - fine steel (steal) gold bar (steal), iron bars (24) (steal) SW barracks - metal box - 37c (steal) SW Tinker - Merry (exorbitant) - mundane items NW Inn - Ilsa -- Paulo - Priest Rituals - Minor Heal to Summon Shade (slightly expensive) N Chef NE north door [9] - magical barrier level 1 - cabinet - fine steel, armor elixir NE south door [7] - cabinet - speed potion (steal) Delis NE north door [5 or less] NE south door [6] SE rooms north room - metal box - 29c (steal) middle room door [5 or less] - cabinet - scroll: domination south room - door [5 or less] - wood box -38c SW Chef (expensive) NW Inn Glydden - helped patrol - reputation +1, XP outside on north wall hidden switch to room with Paulo's Package in wood box (quest location) - Stolen Package Agate Tower outside in west trees - hanging sack - 100c outside SE vase - 38c CNW trapdoor - SW Gootender Vimwa - shielding potion -- wooden box - 26c -- west door - metal chest - 51c, Magical Notes, healing herb, scroll: radiate ice ---- hidden switch - hidden switch - outside -- east door [4 or less] NE trap to chute pit on lower level S south stairs, lever to block traps E Gootender Blasto - Slime-Stained Tunic (6% armor, +10% to blessings/curse you cause) -- 10c Below Agate Tower CNW pit C stairs up to lever fro portcullis and trap back down NW lever to open portcullis to ladder up -- goblin shaman - healing potion -- south - hidden switch - black basalt (quest item) -- wood box - 6c, hidden switch - body - scroll: stoneshatter CW Dark Altar - scroll: speed burst - destroy with sanctification ritual for XP W MegaSpineflinger - Bladeshield Chain (1% armor, +3% to riposte) -- hidden switch - metal chest - 50c, energy potion, scroll: group heal -- door [5] - Magical Notes, basin - ? --- hidden switch near entrance to area - rune - hidden switch [6] - wood box - 93c, shielding potion —- move mountains level 2 - spell book - Pool of Ice [9] -- hidden switch near basin - opens passage to east ---- door [5] - slime spawner, S stairs up ---- SW slimes open way to Bojar - Reflective Pants (2% armor, +10% curse res) ---- door [5 or less] - spell book - Map to Slime Pit (XP), Magical Notes, metal box - oozing wand, desk - ruby, fine leather NE Barracks -- 22c, cabinet - 19c, sacks - healing herbs -- Brigand Khorale - Lizardskin Helmet (5% armor) -- NE room door [4 or less] - desk - speed potion, 26c, wood box - 7c, Magic Notes, basin - Enduring Shield ---- hidden switch - Slime Pit map, metal chest - 32c, healing potion -- Armory door [4 or less] - cabinet - iron breastplate, iron helmet -- door to boat [5] SW ladder up SW boat to crate - gold nugget (2), spiritual herbs, Magical Notes ---------------------------------------------------------------------------------------------------------- Southern Valorim SE Colchis S cache [3] - scroll: sanctification C Wolfrider Warrens - entrance east (quest location) CS fire pit - goblin 50c or fight SW Slime Pit (need to get directions from map in Agate Tower) CSE Nephilim Hut - need Nephilim in party - QUEST - Poor Nephilim - iron bar - Yew Bow, XP C unicorns at patch - spiritual herb (2) SW concealed passage - Hill Dwellers sell after ending slime plague wine, curing potion, curing elixir (expensive) SE Bolton SE ogres (quest location) SE Sludge River Ferry - 10c CE concealed passage - Dragon Stergnos - reward for helping Dragon - Fibrous Breastplate (20% armor, +5% evade, -15% to hit, +12% energy res, +6% HER) E across bridge - Mold Patch [7] - graymold (2) E cache [3] - oozing wand NE house - Bolun - discount to slightly expensive for ending goblins CN cache [5-] scroll: stoneshatter N Troglo ambush N cache [3] - Shielding Knife (6% armor, +5% to parry) E Nephil Clan - Nephilim Outpost - shaman sell rare herb (exorbitant), Nephilim weaponry (slightly expensive) E stone ring - Xian Skull SE north side of river - cache [3 or less] - purging crystal NE hut - QUEST- Deliver Notes to Huts - total 390c, XP NE Trogo toll pass - 30c NE Trogo Camp - 800c, ensnaring wand, Ivory Band (2% armor, +15% MER, +5% missile damage) NE concealed passage on southwest side of pass - steel javelins (12) Colchis SE hidden switch to ghost for location of items at pillar and anvil, bag of meal (4) E barrel - healing herb, pillar - Frostcaller Band (2% armor, 15% fire res, 2% magic res), metal chest - 98c E door [5 or less] NE door [5 or less] - cabinet - 9c NE door [5 or less] C anvil [party STR 10] - iron helmet N cabinet - 32c Wolfrider Warrens NW nest - 67c C Chief Driznik - Tribal Symbol (2% armor, +1 Spellcraft, +1 Hardiness) N Shaman Frygha - scroll: group heal -- door [5 or less] - lever to west portcullis CNE - wood box - 38c C - magic barrier - metal box - spiritual herbs, healing potion, crystal: Luck (gain Luck), crate - scroll: stoneshatter E wood box - shielding potion, fine leather, wooden box - 34c -- hidden switch [5] - wood box - 102c, scroll: lightning - passage blocked - move mountains level 2 S lever to worg pen portcullis W door [5 or less] - W portcullis to goblin mine and last stand - 1000c Slime Pit C Control Panel E ramp down E slime zombie - scroll: group heal NE hidden switch - basin to watch Alien Slime CNE hidden switch - body - 25c, body - speed potion NE body - scroll: spellward, body - healing potion NE ramp down N magical barrier - metal box - healing potion energy potion, curing potion CNW move mountains level 2 - flawless crystal, battle crystal NW piercing crystal W slime zombie - Thick Wool Tunic (6% armor, +10% cold res) W move mountains 2 - wood box - fine steel SE wooden box - spiritual herb SW Avernum sun symbol - hidden switch to body (Erin) (quest location) - Ash longbow, heavy boots SW door [5 or less] - desk - scroll: Stoneshatter - door [magical runes] can bypass with move mountains level 1 -- spell book [6] - Daze S ramp down S magical barrier to ramp down CS vase - spiritual herb SW hidden switch - healing herb - hidden switch - pool - healing CSW ramp down CW skeletal hand by crystal - Crystal: Hardiness SW ramp down Slime Pit, Level 2 CNE button E body - Girdle of Strength (2% armor, +1 Strength) SE piercing crystal SE healing herb CE Spawner Chamber NE button NE ramp up, Spawner Chamber, basin - +12 energy S button crypt - Drakeskin Bracers (6% armor, -5% to hit, +2% evade, +8% fire res) N Royal Oozebeast - XP after fight path to north opens to see rune - Evidence: Drawing of Rune W Spawner Chamber - hidden switch - hidden switch - metal box - 44c, energy potion, scroll: stoneshatter S Experimental area -- Nimble Sandals (2% armor, +1 Dexterity), Magical Notes, flawless crystal -- door [5 or less] - energetic herb, scroll: radiate ice Bolton Voster - QUEST - Hunt Ogres Near Bolton - Discipline Blade (+30% faster fatigue recovery, +2 Melee Weapons, +3 Pole Weapons), +1 reputation, XP SW building -- SW door [10] - cabinet - 75c, spiritual herbs -- SE door [5 or less] - wood box - scroll: spine shield SE building - Oppenheimer - NE building - Armorsmith (slightly expensive) N building Voster - weapons (slightly expensive) - Warrior's Kilt (4% armor, +1% to evade, -5% to hit, +10% faster fatigue recovery, +1 Blademaster) C Chef NW Inn -- Meiko ---------------------------------------------------------------------------------------------------------- Southeastern Valorim W Porter’s Retreat W wandering Tinker N Gidrik CS concealed passage - Fiery Pit C Golddale C Golddale Mine CN by orb - Mine - 300c, fine steel (2) -- by Orb passage east to body - Momentum Gauntlets (8% armor, -5% to hit, +1 Quick Action, +1 Lethal Blow) S Libras S Lost Island SE Dryad Grove CSE Flowery Valley - Perfect Flower (quest item) SE Gorst Ferry SE Storm Port SE ferry from Storm Port to Gebra -12c E stone pillar circle - needs Orb E body - bronze ring - Mica Band (2% armor, +15% acid res, +15% poison res, +15% curse res) E Lair of Vahkohs E by Orb - Island - Alchemist Gerompel - sells alchemy equipment (exorbitant) -- by Orb - cache [6] - steel greaves (8% evade, -10% to hit) Porter's Retreat Elise Kendrick sells map for 30c (quest location) SW kitchen - bag of meal NE door [7] - metal box - 5c (steal) SE door [8] - wood box - 29c (steal) Gidrik outside NE trapdoor - troglodytes - crate 30c, armor elixir outside walls NW - 7c SE barracks - desk - 94c (steal) SW door [11] - cabinet - 31c (steal) SW Zamora (alchemist) (merchant) (exorbitant) -- sells map in Aminro for 500c to lumps of metal NE armorsmith (utterly ridiculous) NE weaponsmith (utterly ridiculous) Golddale Delenn -- QUEST - Slay Lizard Chief - 1000c, +1 reputation, XP -- QUEST - Clean Out Ursagi Cave - Singing Rapier (+2 Quick Action, +! Blademaster). +1 reputation, XP Ivanova - QUEST - Steal Book for Ivanova - XP. -1 reputation, +1 Resistance outside SE fine steel SW Burr (crafter) (200c and focusing crystal) -- Deadeye Cloak - 2 fine leather (4% armor. +1 Sharpshooter, +1 Sniper) -- Treated Leather - 3 fine leather (10% armor, +2% evade, +3% HER) -- Girdle of Endurance - 3 fine leather (2% armor, +1 Endurance) -- Warrior's Kilt - 5 fine leather (4% armor, +1% to evade, -5% to hit, +10% faster fatigue recovery, +1 Blademaster) -- Serpentskin Helmet - 5 fine leather (7% armor, +12% poison res, +!2% acid res) SW Ore storage door [5-] - door [12] SE door [8] - metal chest - 22c (steal), scroll: lightning (seal) CSE Delenn CSW Ivanova CNE Londo trains (exorbitant) - Hardiness 1540c, Resistance 1540c N Chef NE Inn -- SW room - wood box - 29c (steal) NE door [9] - magical barrier level 1 - rod of battle by spell book, door - wooden box - 33c, purging crystal (steal all) Golddale Mine first row trap [10] fire damage, second row [12] fire damage, third row [14] fire damage - door [12] W body - scroll: spell ward, iron greaves Store rooms - SW wooden box - curing elixir, sacks - gold nugget - NW door [7] - wood box - energy elixir, wooden box - fine steel N Gorsscha-Thsss (quest location) - Slith Warspear , scroll: speed burst Slith Shaman - battle crystal wood box - healing elixir, 61c east of building - 5c CE crate - piercing crystal Slith shaman - scroll: recovery S hidden switch - focusing crystal SE body (quest location) (Gwost) NE healing herbs Fiery Pit SE ring - 96c, focusing crystal, curing potion, scroll: stoneshatter S move mountain level 2 to terror wand W wisdom crystal N crystal: Hardiness NE on leaving - drake - fine leather Dryad Grove (only one character) QUEST - Remove Ogre From Dryad Grove - XP Gremlins can help get through Grove and finish quest N spiritual herb C energetic herb C healing herb SW Xian Harp (Daze), wood box - Dryad's Hair (special item) (quest item), wood box - 85c speed potion, fine steel, invulnerability potion, crystal: Efficiency, girdle of intelligence (2% armor, +1 Intelligence) Libras Mervin - QUEST - Libras Courier Job - buys herbs at 100c outside SE wall hidden switch - chest - Magical notes SE Merchant's Guild - Mervin SE Tinker (exorbitant) - mundane goods E door [5 or less] - Dot (slightly expensive) - herb merchant E door [5 or less] NE door [8] NW door [8] Fletcher - wood box - 62c (steal) W Inn - Vincent sell Lost Island Ferry tickets - 15c SW Warehouse - trap [7] Storm Port Mayor Runkle - QUEST - Destroy Undead for Storm Port - see Dana - go to home northwest corner north room under bed - Minor Heal outside walls SE hidden switch - hidden bandits - wooden box - 33c, gray mold, scroll: group heal SE Chef SE Armorsmith (uttery ridiculous) S Laika - Storm Port Ferry - 10c SW Mayor Runkle SW Dana sells fine clothes cheaper than Mervin NW buildings SW door [11] - wood box - 68c, armor elixir (steal all) SE door [7] - cabinet - focusing crystal (steal) N door [9] - cabinet - 131c (steal) NW door [5 or less] - cabinet - 57c (steal) NW 3c NE Valentino (merchant) (slightly expensive) -- crate scroll: speed burst, curing potion (steal all) Lair of Vahkohs outside NE gold nugget, curing elixir NE - 68c NW west lever opens portcullis to east east lever opens portcullis to southwest store room - door [10] - sarcophagi - healing potion, gray mold, energy potion SW west lever opens portcullis to east east lever opens portcullis to northwest store room - door [10] - sarcophagi - scroll: sanctification, focusing crystal, healing herb C Vahkohs C south hidden switch [8 or 9] - after defeating Vahkohs magical barrier is gone -- south spell book [10] - Dark Thoughts, north spell book [10] - Protection C north hidden switch - spiritual herb, chests - shielding potion, scroll: stoneshatter, ruby 40c, steel breastplate 65c, energy potion, scroll: group heal, Shadowy Shield (12% armor, -15% to hit, +10% parry, +5% evade) 87c, healing elixir, emerald hidden switch - magical barrier drops after defeating Vahkohs by entrance -- hidden switch [6] opens back past chest - move mountains level 2 - crystal (you figure it out) -- magical barrier level 1 - metal chest - 144c by entrance Vahkohs - Drakeskin Cloak (12% armor) ---------------------------------------------------------------------------------------------------------- Remote Islands Lost Island NW Harmon - potion maker -- healing elixir - healing herb and graymold -- gray mold salve - gray mold and mandrake root SW west door [9] SW middle door [6 or less] - wood box - 5c (steal), fine steel (steal) S east door [6 or less] - cabinet - piercing crystal (steal) NE Chef - bag of meal E door [5 or less] - wood box - Magical Notes SE - east door [9] - middle door [5 or less] - cabinet - 5c, fine steel (steal all) - west door [5 or less] Ferry to next island 10c SE animal pen (if you bought secret in Lorelei) - Girdle of Endurance (2% armor, +1 Endurance) cache [6] - fine leather Ferry to next island 10c - nest - 500c, Tinker's Gloves (2% armor , +1 Tool Use), stone ring - [10] - Mandrake root (2) Gorst - 10c ferry basilisks - Warmth ring (2% armor, 15% cold res, +5% melee damage) cache [6] - battle crystal Town of Gorst SE Anzovin - herbs (slightly expensive) NW - cabinet - fine clothes, 9c, desk - healing elixir, metal box - 55c E door [8] - desk - fine herbs, bone caller demon - fine leather, Samaritan Sandals (+2% armor, +10% healing) -- 40c, spiritual herb Gebra (from Storm Port) E building fine herbs NW building area - SW building door [10] - fine clothes, 15c, skribbane (steal all) SE building - basilisk fang wand, skribbane cache [6] - shield ring Next Island Monastery of Madness (need to have bought key from Foxfire and have Orb) SE Hall of Statues - hidden switch [6] open outside to wood box - rod of succor SE pustulant zombie - purging crystal SE cabinet - healing herb, metal box - 7c, scroll: acid shower E Ninja Instructor - speed elixir NE metal box - healing potion, hidden switch on north wall - body - healing elixir NE stairs up N master monk - wand of death, altar - Sanctification - XP -- wand of Carranos CSW door [9] - spell book [11 no sage lore] - Gymnastics +1, desk - scroll: group heal, cabinet - ruby, emerald C Vest of the Ninja (20% armor, +2 Quick Action, +6% healing, +5% magical damage, +`10% to blessings/curses you cause) S west of entrance door [7] SW metal box - 9c, wood chest - 52c, hidden switch [8]- rune disk - opens to rune disk in Anvil Room - opens access to hidden switch in northwest room - opens to rune disk that places platform in center pond -- and move mountains level 2 - body - scroll: return life W Ninja Instructor - graymold salve CW basin - enduring Shield NW wood chest - 5c. metal box - shielding potion N store room - sacks - bag of meal (4), healing herb NW stairs up Monastery of Madness (L2) NE healing herb SE Vernita - healing elixir, spiritual herb SE move mountains level 1 - stand [15] Curse the Land CW move mountains level 3 - basin - Enduring Armor CSW cabinet - healing elixir, hidden switch - magical barrier level 2 - metal chest - Magical Notes, invulnerability elixir SW The Spouse - spiritual herb, scroll: recovery W hidden switch [7 to 9] on north wall - magical barrier 3 - metal chest - scroll: return life C 23c, wheel for faster exit W Sacred Library - wood box - Magical Notes (3), stand - The Sacred Tower (25% armor, -15% to hit, +15% parry, +20% HER, +25% Mind Effects res) NW solo duel - Another Monk - wisdom crystal, Elle - scroll: speed burst, Warrior Monk - hexagonal bar -- metal chest - 153c, ruby, fine leather, metal chest - mandrake root, Lightstep Band (6% armor, +2 Quick Action, +2 Gynastics), metal chest - scroll: sanctification, wand of Carrunos, gold nugget (2) -- move mountains level 1 - disclaimers ---------------------------------------------------------------------------------------------------------- Valley of the Ursagi E Lair of the Ursagi N mine - ursagi - 350c, iron halberd N cache [5] - gold necklace SW mine - 100c Lair of the Ursagi S body - steel breastplate, iron greaves SW Drake Lair - Drake Issicle - fine leather, ring - 41c, healing potion, ruby, Sniper's Vest (4% armor, +1 Dexterity, +3 Sniper), armor elixir NW hidden switch - 5 gold nuggets C gold nugget C Shaman Gvilta - ensnaring wand -- wood box - healing elixir, 34c -- wood box - speed elixir, 6c E energetic herb E body - scroll: domination, body - 8c -- hidden switch opens in northeast by dark altar to trapdoor - magical barrier - spell book - Cloak of Curses [9] NE Hrrackra (quest location) - Girdle of Nimbleness (2% armor, +1 DEX) NW healing herbs -- final fight - scroll: acid shower NW exit ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- Eastern Valorim CS Squiggus SE Gem Tree - emeralds (8) (quest location) SE patch - fine herbs CSW Lennus E cache [5 or more] C Fading Tower W cache [5 or less] energy elixir W north of Troglo Temple - concealed passage - [6] crystal: Sniper NE bandits - 50c or fight, flee if high reputation NE Isolated Inn (quest location) CN village - 250c, scroll: return life CN Herb Patch [5 or less] - graymold, healing herb N cache [6 or 7] rod of succor NE cache [6 or 7] - Armor Elixir NE Lorelei Refugees - XP Squiggus Shirley - Squiggus Courier Job - 50 fine clothes, one extra to remove quest E rooms -- south room - cabinet - 39c, healing potion (steal all) -- dire wolf room - wood box - healing herb (steal) -- door [9] - wood box - 20c, scroll: speed burst (Steal) -- door [5 or less] - Magical Notes (steal) , wood box- 10c (steal) NE Chef (pretty average) NE Barracks - desk -87c (steal) W Voltok's Crystalworks - crystal (exorbitant) -- hidden switch [15] - magical barrier level 1, move mountains level 1 - crate - wisdom crystal, flawless gem (4) NW Squiggus Courier Guild - Shirley - buys fine clothes at 75c N hidden switch [6] to Gremlins - wooden box - Mass Healing [12] Lennus Carmine - QUEST - Metal for Carmine - 1000c and lumps of metal - Radiant Soulblade (8% armor, +2 Dual Wielding, +2 Lethal Blow, +2 Gymnastics) NE building - hidden switch [6] - Carmine -- metal box - 27c NW Laverne - Innkeeper - 5c, cabinet - 72c (steal) Lennus B&B [key] - rest area if pay Laverne door [5 or less] - wood box - 73c (steal) door [5 or less] Isolated Inn NE door [6] E room - 7c CN room - body - scroll: lightning, cabinet - 20c C room - cabinet - 36c, scroll: group heal need to rest in north room Vengeful Innkeeper - Girdle of Life (5% armor, +2 Endurance) by pillar - Incantor's Ring (6% armor, +8% magical damage, +10% to blessings/curses you cause) Fading Tower (vanishes after passing through) N entrance -- west wall - hidden switch - to west -- NW basin - enduring shield, W of door basin - poison, SW basin - +75 spell energy, E of door basin - ruby, NE basin - drains magical energy, SE basin - hasted - 15 turns NW room - fine wine, hidden switch to outside - door [6] - box - crystalline wand, mandrake root -- magical barrier level 1 - efreet - ruby, focusing crystal CN room - healing herb CNE room - gazer - scroll: stoneshatter, energy elixir NE room - magical barrier level 1 - hidden switch to outside - door [8] - box - flawless crystal, crystal: Resistance - body - Cloak of Blessings (6% armor, +20% curse res, +10% to blessings/curses you cause), gray mold CNW room - rakshasa - scroll: speed burst, rakshasa - fine leather W move mountains level 1 to pass south E door to demon room - basin - +75 spell energy, hidden switch - to sign CS spiritual herb SW hidden switch to outside door [11] - basin - +1 Dual Wielding, hidden switch to get back past pillars S lever to exit, outside hidden switch opens in Chaldrath's room SE door [10] - Chaldrath - Talisman of Might (+8% melee damage) -- door [9 or less] - chest - 348c, fine steel, energy potion, gray mold salve (4) Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Isle of Bigail S Port Townsend SW cache [4 or less] scroll: domination SW cache [4 or less] - fine steel gauntlets (8% armor) SW Point Contemplation SW Southpoint Lighthouse W Shaydar S Bavner S Lone Nephil camped - Murrhr - QUEST - Retrieve Charm for Nephil - XP, Lemonwood Longbow SE Friendly, Happy Spiders SE cache [4 or less] - focusing crystal SE body - terror wand E Herb Patch - patch of flowers [6] energetic herbs (2) NE Friendly Roaches N wandering Anama - QUEST - Find Curing Potion - curing elixir - 200c, +1 reputation, XP N Northpoint Lighthouse W body - iron broadsword NW Hectar NW cache [5] - scroll: acid shower NW Gremlin party - speed potion (3) Port Townsend S Martha sells ticket to Farport - 10c SW Storage Depot door [8] SE Port Townsend Weaponss (pretty average) NE Shrine of the Anama - Father Rice NW barracks - desk - 68c (steal) W barracks door [7] W door [7] - guarded stores SW barrel - 8c Southpoint Lighthouse Elspeth - QUEST - Find Elspeth's Crystal - XP, reputation, crystal - Hardiness C Garnak - supplies (expensive) SW Elspeth - crytals (exorbitant) - spellshard: Domination NW door [5 or less] - lighthouse maintenance N door [8] - metaal chest - fine leather (steal), desk - scroll: lightning (steal) SE barrel - bag of meal (steal) S room - hidden switch - metal chest - spiritual herbs Shaydar Mayor Bernathy - QUEST - The Cockroach Infestation - Ten Blessing Band (4% armor, 1% evade, !0% to blessings/curses you cause, 5% healing), 2000c, XP, +4 reputation -- QUEST - Go to Sharimik - XP Irvine - QUEST - Package to Lorelei - in box to southwest - 1000c, XP, can enter Thieves' Guild Jed - QUEST - Graymold Salve for Jed + 2 reputation, XP Wearing Anama Ring - Grunder - QUEST - Find Grunder's Ring - 500c, +1 reputation Job Board QUEST - Sharimik Dispatch - 250c, XP QUEST - Southpoint Lighthouse - 250c, XP QUEST - Point Contemplation - +1 reputation, XP, piercing crystal, wisdom crystal, purging crystal QUEST - Stalker of the Sewers - 200c, +1 reputation, XP, Sield of Succor (12% armor, -10% to hit, +8% parry, +10% healing) QUEST - (after Southpoint Lighthouse) Northpoint Lighthouse - 350c, scroll: sanctification, XP QUEST - (after Stalker of the Sewers) Mysterious Crypt - crystal: Luck, +1 reputation, XP SE Bohman - potions (utterly ridiculous) SE Job Board for deliveries SE Sara - Mage spells (pretty average) bolt of fire to spray acid SE door [12] - desk -54c (steal) SE door [11] -wooden box - 20c (steal) SE Grunders - Job Dispatcher, sell expensive SE door [10] - cabinet - 9c (steal) E City Hall - Mayor Bernathy - XP for having Mayor Arbuckle's quest -- stand - scroll: lightning -- desk - 32c (steal) Shaydar Bazaar CSE Renton's Armor (utterly ridiculous) CSE Begbie's Weaponry (slightly expensive) CSE Rippel's Rations (slightly expensive) E north door [9] - metal box- 7c (steal) SW east door [5 or less] SW middle door [12] - 6c, scroll: sanctification, healing potion, cabinet - fine leather, 35c SW west door - wooden box - Suspicious Package (special item) when quest Sick Boy tells you Judith knows about artifact - 1000c to Judith for Fury Bow location Judith sells potions (exorbitant) also appears in Bavner SW boat to Marish - 10c W west store room door [5 or less] W east store room door [9] - metal box - speed potion, curing potion, focusing crystal CW Inn - Mickie - sells secret after buying drinks and paying 20c -- Irvine will give quest if Mickie tells you to ask -- door [10] -- east room - cabinet - curing potion (steal), cabinet - 48c (steal) CNE Hospital door [9] Jed -- healing potion - 2 healing herbs -- curing potion - 1 healing herb -- protection potion - 1 healing and 1 spiritual herbs -- speed potion - 1 healing, energetic, and spiritual herbs -- energy potion - 1 healing, energetic, and spiritual herbs NE Library - Arkley - map - 20c, suggestions for solving plague NW Temple of the Anama Ahonar - Priest Rituals (pretty average) Minor Heal to Curse the Land -- report about Point Contemplation in dialogue for XP - can cure Dread Curse at loss of about half a level's experience Meena - can appear in Hectar - after doing Jed’s quest can train (extremely cheap) - Cave Lore 500c, Bows 600c door [key] - need Anama rings door [8] - desk - scroll: domination Lockhart Member of the Anama - Can now enter Anama Temple upstairs south door [key] Danza - crystals (extremely cheap) room - wood box - 58c, hidden switch to back of Danza's shop - wood box - 80c -- hidden switch to key room to the south - return life scroll --- hidden switch opens to east to Treasury [10] ---- (steal all) healing potion, curing potion, shielding potion, energy potion, speed potion, invulnerability potion, piercing crystal (2), focusing crystal, purging crystal (2), wood box - 205c ---- door [12] - wisdom crystal, invulnerability elixir, wood cheats - 244c, fine steel (steel all), metal chest - 2000c northeast - Library - Magical Notes, desk - 8c (steal). desk - scroll: group heal (steal) -- stands - southwest - Call the Storm, Summon Shade, Ward of Thoughts, Curse the Land, Move Mountains - northwest - Minor Heal, Curing, Smite, Protection, War Blessing - northeast - Unshackle Mind, Heal, Rain of Curses, Mass Heal, Mass Curing - southeast - Divine Fire level 3 N trapdoor to Sewers Shaydar Sewers NE ladder up NE hidden switch - wooden box 75c, skirribane, fine leather E below grate - oozing wand SE bodies - 40c SW ladder up into old part of Shaydar or move mountains level 1 from outside walls on southwest side - (quest location) - desk - War Blessing [7] CSW Rotting Tome - move mountains level 1 - Magical Notes, stand - Bolt of Fire [7] C healing herb, spiritual herb, flawless crystal (2) W muck piles - aranea - scroll: recovery, grounded shoes (4% armor, +10% energy res) - with Find Grunder's Ring quest - Dirty Anama Ring (special item) CN Sewer Stalker (quest location) - curing elixir Bavner Mother Loomis - QUEST - Visit Point Contemplation - +1 reputation, XP S Voorn - trains (exorbitant, drops to very reasonable when Roach plague done) - First Aid 1100c, Resistance 1540c, Hardiness 1540c SE building - by table [Luck ?] - 150c, Ivory Band NE Shrine - Mother Loomis W Barracks - wooden box - 10c NW wooden box - 45c, Spurn (quest location) - can intimidate with enough reputation [13] Hectar S weaponsmith (exorbitant) S tailor (expensive) SE door [5 or less] - cabinet - 8c N shrine - Oriathon NW Chef (slightly expensive) W Barracks - desk - 5c (steal) Friendly, Happy Spiders Spider - QUEST - Help Some Spiders - location of friendly roaches SE move mountains level 2 - door - fine steel (2), gold bar (6), hidden switch to body, hidden switch to exit -- lever for box - blesses 2 uses - weapons +6 damage levels, armor is one and half percentage value E spiderweb - 8c NE 37c, 34c, roachranea - Nimble Chain (+1 Gymnastics), 9c N 32c N Chief's Chamber - spider web - 32c, Spider, spiderweb - 58c NW door [5 or less] - Dark Shrine - altar - sanctification - fiery demon - scroll: powerlash, energy elixir NW healing herb W spiderweb - 23c W door [10] - hidden switch - wood box - scroll: recovery. curing potion, shielding potion SW spiderweb - emerald Friendly Roaches SW hidden switch on west wall - energetic herb, mandrake root Filth Spreader can give Filth Factory location or map in NW N healing herb, graymold Northpoint Lighthouse CSE door [7] - magical barrier level 1 - stand [13 or less] Call the Storm NE cabinet - healing herb CSW Nekaros (quest location) NW hidden switch - Horrid Specter (quest location) - Blue Crystal Spiral (special item), focusing crystal, flawless crystal -- hidden switch into light house Kuper Mother Melamed - QUEST - Find Mundt - Xian Coin, +1 reputation, XP N Shrine - Mother Melamed, healing herb SE Bagzath - curing elixir SW Zog - iron breastplate, scroll: spineshield S Ogla - ferry to Kneece - 30c Kneece Purgatos - QUEST - A Fiery Device - Egg of the Phoenix (special item) N Magical Notes NW crate - energetic herb W salamander ring - emerald, 77c E lava bat ring - 33c C crate - bag of meal (6) (steal) -- door [5] -- Purgatos - gives when you have Filth Factory location - Egg of the Phoenix (special item) — wand of inferno (steal) — door [key] (can bypass with hidden switch outside the building on south wall [9] ---- spell book [9 or less] - Haste - metal chest - Magical Notes (3) (steal) SW two magical barriers at level 1 or use move mountains at level 1 S door [12] SW door [8] -- Xurphus the Drake - fine leather, invulnerability potion -- 98c, Magical Notes, steel breastplate, energy potion -- ring - 76c, healing potion, Mercuric Leather (10% armor, 2% evade, +1 action points, -1 Strength), scroll: acid shower Lair of Drakos outside wall SW on north wall hidden switch - hidden switch - inside SW rune circle - removes pillar SW hidden switch on west wall opens east to bypass fights - move mountains level 3 CW stone - removes pillar NW hidden switch opens to south - body - wand of the inferno, 58c NW on west wall move mountains level 1 - sarcophagus - crystal: Efficiency E nest - 69c SE magical barriers level 1 - south - healing herb, spiritual herb, energetic herb, spell book - Cloak of the Arcane [15] - lever opens pillars to west S rune disk opens pillar - move mountain level 1 on north wall - move mountain level 2 and 3 - hidden switch on north wall at east end open to center - hidden switch on north wall east end opens to portal and stairs - portal to outside in northeast Inner Lair of Drakos NE stairs up N after efreet - bridge to north after defeating Drakos - move mountains level 3 - metal chest - 497c, mandrake root, fine leather, fine steel, scroll: return life SE graymold (3), mandrake root (3), sarcophagus - wisdom crystal SW vase - 30c NW Lair of Drakos - ruby (7), emerald (12) - Drakos - fine leather, Pachtar's Platemail (34% armor, +6% evade, -20% to hit, +50% faster fatigue recovery, +20% melee damage) - metal chest - 71c, healing potion, rod of alacrity, metal chest - 62c, energy potion --------------------------------------------------------------------------------------------------------- Far Western Valorim SE Point Contemplation NE Filth Factory Point Contemplation NE bag of meal (2) SE barrel - 10c SW basin -- oozing cockroach - Carnelian Breastplate (22% armor, 4% evade, -10% to hit, +12% fire res) W center room - hidden switch on north wall - wooden box - 98c west room - door [5 or less] -cabinet - 5c, curing potion south room - door [6] - crate - scroll: radiate ice NW Keeper's Quarters -- east room - cabinet - 81c -- west room door [5 or less] - wooden box - sheep pen - warmth ring, cabinet - healing potion Filth Factory CW lever opens portcullis to NW and SW NW door [7] - wooden box - healing potion, curing potion SW Emergency Treatment Room - break in case of disease S giant cave slug - Treated Carapace (18% armor, -15% to hit, +10% parry, +20% poison res) SW hidden switch in northeast room on north wall - metal chest - 96c, shielding potion SW move mountains level 2 - wooden box - healing potion, scroll: sanctification, fiery wand SW move mirror to block beam - wood box - razor disks, energy elixir CE door to Power Channel CNE Control Room - portal for only one character - cabinet - Magical Notes (2), controls --- release Swamp Scavangers opens in northwest, near portal, and south --- northwest hidden switch - oozing wand --- by portal hidden switch - wood boxes - scroll: group heal, energy potion, healing potion --- south - stand [9 or less] - Blink -- door - curling potion, fine steel, 18c CSW past Power Channel - Elsner (quest location) - 78c, Polar Fur Cloak (4% armor, +10% cold res) -- trapdoor to Lower Filth Factory Lower Filth Factory E scavenger room - healing herb, ruby E portal to northeast corner NE portal to northwest corner SE portal back to northeast corner SW portal back to southeast corner SW middle wooden box - Woven Golden Chain (1% armor, +3% evade) NW portal back to southwest corner N corridor - hidden switch - northeast door [5 or less] - wood box - mandrake root, basin - +20 energy southeast door [8] - healing elixir, energy potion, scroll: return life, southwest room door - scroll: recovery, curing potion, fine leather NE crack in the wall to main area CNE healing herb (2) -- hidden switch on north wall - wood box - healing potion W stairs up to leave CSW doors [5 or less] - lemonwood longbow CSE guardian cockroach - Spectral Gloves (5% armor, 10% energy res, +2% evade) CSE move mountains level 2 - body - wave blade, energy potion CE by power channel spiritual herb (2) CE energetic herb CS Evidence - Withered Scales (special item) C (quest location) use Phoenix Egg - XP exiting - Guardian cockroach - Swampwalker Leather (17% armor, 2% evade, +10% poison res, +10% acid res) ---------------------------------------------------------------------------------------------------------- Central Valorim NW patch [4 or less] - graymold (2) SW body - blessed boots W Stone Pillar Ring W House - Vanvor - scribe mage - expensive W Spiral Crypt W Fenris Port SW Kuper Spiral Crypt XP when you can escape (quest location) S Ghast with riddle - blocks access to lever opens one near gate -- body - emerald SE 31c, body - 9c, scroll: domination N southwest sarcophagus - spellshard - shade call, body -8c NW skulls - oozing wand W lever in new room opens area in north part of spiral - lever opens exit S east of ghast move mountain level 1 opens to magical barrier level 1 - -- 10c, steel breastplate, hidden switch to center - magical barrier level 2 to center -- Gorvifal - Frozen Blade (+10% cold res, +10% faster fatigue recovery, cold damage, chance of weakness) -- 101c, energetic herb, sarcophagus - 51c, body - armor elixir, battle crystal, wood chest - shielding potion, healing potion -- hidden switch [7 to 9] - spell book - Minor Summon [11 or less] Fenris Port W Shrine - Gavlax W Kurtz - sells (exorbitant) scrolls - need papyrus and herbs: -- lightning - healing, spiritual, energetic -- domination - healing, spiritual, energetic -- healing - healing, spiritual, energetic -- sanctification - gray mold and healing, spiritual, energetic -- spellward - mandrake root and healing, spiritual, energetic NW barracks - desk - 39c (steal), cabinet - 10c (steal) NE crate - skribbane E Volb - ticket - 10c to Softport E warehouse - wooden box - Magical Notes (steal) CNE - wolf pen door [5 or less] SE Inn - Johanna SW weaponsmith (exorbitant) Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Karnold Province Sharamik Area SW Sharamik W Wandering merchant (expensive) NE cache [5 or less] fine steel Sharamik Mayor Knight QUEST - Corie and Levin - XP QUEST - Sharimik Scroll Quest - 500c, +2 reputation, XP, access to spell book QUEST - Go to Lorelei Captain Corie - QUEST - Destroy Altar for Corie - get permission Ginny - QUEST - Get Ring for Ginny - mandrake root, fine wine, XP Starcap - QUEST - Hunt Down Zang - +1 reputation, XP, spell book in library - Cloak of Bolts Sandra - QUEST - Entering the Bunker - talk to Capt. Johnson Job Board QUEST - Black Basalt - healing exilic, energy elixir, XP QUEST - Proper Decorations - 3 marble busts - 400c, XP QUEST - Siha the Sage - +1 reputation XP, Rat Tail Band (+2 armor, +1 Dexterity, +2% parry) QUEST - Message - Lorelei - 250c, XP E Job Board Deliveries SE marble bust (quest item) Mayor's Office - Mayor Knight -- hidden switch [12] - trap [13 to 14] magical damage - wood boxes - 459c, 333c (steal all) Internal Affairs Supervisor - Levin (quest location) - sells map for 50c, -- gives permission for 1000c, fight troglodytes in town, or high enough reputation Library - scroll: group heal (steal) guard's inner east wall hidden switch [13 to 14] or finish Sharamik quest - spell book [?] - Dispel Barrier level 1 guard's inner south wall hidden switch [7-9] - spell book - scroll: powerlash NE Barracks Captain Corie (quest location) NE Sloan in guard tower E Shrine of Happy Thoughts - Ellyn - Priest Rituals (pretty average) Minor Heal to Divine Fire CE Ginny's Rations - food (pretty average) CSE shops Ballard's Adventuring Supplies - tools (slightly expensive) Starcap Training - (exorbitant) - all weapons Fine Missiles - Isaac (pretty average) C Grove - weapons (expensive), augment weapon for 1000c (blesses armor/weapons) NW Store rooms -- Sharamik Key Item - Xian Shrub, Depot [key] - can enter using move mountains level 2 from outside --- metal box - spell shard: blink, scroll: sanctification, fine steel --- magical barrier level 3 - metal box - 236c, invulnerability elixir -- Trogolo ambush - armor elixir W Grassi - alchemist -- healing elixir - healing herb and graymold -- curing elixir - healing herb and graymold -- armor elixir - healing, spiritual, and energetic herbs and gray mold W Kurt - tickets to Farport for 15c SW Inn Quinn - buy bourbon for rumor at 100c Ehrenfeld - armor (slightly expensive) -- door [10] - trap [12] magical damage - metal chest - fine leather, gold bar, 27c, steel breastplate, steel helmet (Steal all) SW Rooms -- door [9] - marble bust (quest item) -- door [7] - metal chest - speed potion (steal) -- door [5 or less] - bag of meal (5) (steal), -- Spragins - Magical Consultation - door [8 or less] ---- (expensive) Mage Spells - Slow to Summon Aid except Capture Soul and Simulacrum ---- after aiding against Troglos can go into west room and try device to bless armor/weapon SW use move mountains level 1 to get to body outside wall (quest location) - Sharamik Ring NE outside walls - healing herb ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ Central Valorim (mainland) W Softport W cache [5 or less] - Flesh-Fused Greaves (4% armor, +1% evade, -5% to hit, +2 Strength) W wrecked merchant train - mandrake root CN Graymold Patch [5 or less] gray mold (2) CW House on the Hill CS Merchant Hideout - QUEST - Bring Fine Meal - 25c and XP per bag -- or attack for 2000c, crystal: Luck, focusing crystal, wisdom crystal, -4 reputation NE cache [5 or less] - ruby NE by Orb - focusing crystal, battle crystal NE Anama Facility - need Anama rings to enter - wands (exorbitant) C concealed passage - Troglo ambush - Castle Troglo C Aminro CE Angel's Rest E Troglo Temple E north of Troglo Temple - concealed passage - [Luck?] crystal: Sniper SE by Orb - concealed passage - wisdom crystal Softport Mayor Scowcroft - QUEST - Find Zik - +2 reputation, 10c, Reward Slip - Silk-Woven Cord (6% armor, +5% melee damage protection, +2 Spellcraft, _1 Magical Efficiency, +1 First Aid) NE outside walls - 10c SW Temple - Nydia W Armorsmith (pretty average) NW City Hall - Mayor Scowcroft, desk - healing potion, scroll: group healing (steal), spell book - scroll: acid shower NE Tailor (slightly expensive) NE Fletcher (expensive) S Terry sells tickets to Fenris Port for 10c SE Inn -- Tucker (quest location) - XP House on the Hill door [5 or less] -- bedroom - Rest - wood box - Magical Notes (2), desk - 29c -- door [10] - spell book - Pool of Fire [9 or less] door to pen [key] Aminro Mayor Najib - QUEST - Kill Kling Vothkaro - Armor ring , +2 reputation, XP E room - cabinet - 52c (steal) CN concealed passage - Metal Note if you bought information in Gidrik NE door [8] - trap [9 or less] - metal box - fine steel, black basalt (steal all) N door - trap [10] - metal box - black basalt (2) NW door [6] - focusing crystal (steal) W Inn - door [key] - room to rest - Mayor Najib Angel's Rest Masok sells map to Black Halberd for 2000c Shahpur - QUEST - Meet Empress Prazac - +2 reputation, XP W door [9] - cabinet - healing herb, 8c (steal all) SW door [12] - desk - 93c (steal) SW Siha (quest location) - door [7] - Magical Notes, energy elixir, cabinet -18c, desk - scroll: group heal (2), -- metal box - healing potion (steal), energetic herbs SE door [5or less] cabinet - 29c (steal) E Tinker (expensive) NE Weaponsmith (slightly expensive) NE Armorsmith (slightly expensive) Troglo Temple SW door [5 or less] - gremlin wine, magical barrier level 1 - door [10] - wand of death, stand [11 or less ] - Pool of Corruption SW wood box - scroll: speed burst, fine leather S metal chest - 27c E Temple Sentinels - emerald (2), battle crystal E Troglodyte Lord - Clover Boots (4% armor, +3 Luck), energy elixir NW hidden switch on west wall [6] opens near entrance - trap [10] summons two drakes - metal chest - healing elixir, armor elixir NW healing herb N metal chest - 26c, metal chest - 25c N kitchen storage - Gremlin wine E Slith statue - Slith Warspear E stairs to Upper Troglo Temple Upper Troglo Temple W stairs down E Altar - kneel - Dread Curse, Sanctification - XP Ghavus - Starlight Greaves (4% armor, 1% evade, -5% to hit, +8% healing) skulls - 100c, 20c NE door [5 or less] - Houndskin cloak (7% armor) S cabinet - 77c, basin - Enduring Shield, metal cheat - scroll: group heal, 64c S door [6] - Chamber of Prayer Tome - book stand - trap, hidden switch on north wall -- Altar of the Khazis - Sanctification - XP -- Drakeskin Shield (15% armor, -10% to hit, 8% parry, +15% fire res) -- magical barrier level 2 - metal chest - 117c, speed potion, healing elixir, fine steel, scroll: return life Castle Troglo King Vothkaro -- QUEST - Slay Elhioc - XP and Troglodyte Message -- QUEST - The Troglo/Giant Barrier - +3 reputation, XP SE Your Cell Other Cell - piercing crystal CSE Throne Room - King Vothkaro (quest location) - Assassin's Falchion (+2 Blademaster, +2 Lethal Blow) hidden switch in cell to lower level, hidden switch to open into cell on return hidden switch in corridor to exit After Barrier Comes Down or finish Slay Elhioc quest E stairs down E Library - metal chest - scroll: recovery, shielding potion E scroll: domination CE energetic herb NE door [key] - use move mountains level 1 in room to south - magical barrier level 3 - metal chests - 85c145c, crystal: Efficiency, invulnerability elixir, focusing crystal, scroll: return life, 250c, mandrake root CNE metal chest - 20c N cabinet - healing potion, healing herb N cabinet - 23c C smithy - gold bar (2) NE outside - spiritual herb NW outside - energetic herb NW flawless crystal, cabinet - 84c, healing potion NW rooms - wood chest - 10c, wood chest - scroll: group heal, purging crystal, cabinet - healing herb -- basin - +50 spell energy CW basin - ???? CNW cabinet - 94c CSW stairway down, altar - Sanctification - XP W Hall of Testing - Wand of Carronus SW armory - energy potion, healing potion S cabinet - 10c outside wall SW - 9c Under Castle Troglo SE ladder up to cell, hidden switch opens south SE sack - healing herb, sack - mandrake root E graymold NE Halls of Concordance -- stairs up -- Sniper's Belt (2% armor, +2 Thrown Missiles) N Massive Barrier N 32c, nest on east - 104c, healing potion, body - 72c, web - Magical Notes, scroll: stoneshatter, body - 5c NW move mountain level 3 - body - crystalline wand NW Control Panel - move mountains level 1 -- stairs down ---- Elhioc - Foil Helm (4% armor, -5% to hit, +20% Mind Effects res, -1 Intelligence, +1 Luck), rod of defense, ---- wisdom crystal, Molten Halberd (8% armor, +2 Lethal Blow, +10% Fire res) -- door [6] - metal chest - skribbane (2), spiritual herb, basin - spell energy +40 -- hidden switch to spell book [12 or less] Heal W stores - crate - gold bar (2) W cabinet - 38c, healing potion, cabinet - 23c SW Altar - Sanctification - XP -- Old Elder Ballah - Forager's Boots (6% armor, +3 First Aid, +1 Nature Lore) -- door [7] - middle spell book - Vahnatai Lore CSW metal chest - 14c, vase - healing herb, spiritual herb -- hidden switch on north wall - vase spiritual herb, metal chest - 143c, healing elixir, energy elixir CSW kitchen - sacks - bag of meal (2) S stairs up CSW Scourge Hynyah - Archer's Band (+5% missile damage), metal chest - skribbane -- metal chest - 10c C fine leather CN metal chest - 29c, speed potion ------------------------------------------------------------------------------------------------------------ Central Valorim (north of Lorelei) E Bengaro CE Malloc C Adobe Hut - Sanctification Ritual location C concealed passage - armor ring CW cache [6 or less] scroll: speed burst CW cache [6] - Steel Halberd NE Stone Pillar Ring northwest of Malloc NE stone pillar - silver necklace NE by Orb - second island - silver ring (quest item) N by Orb - cache [6 to 9] focusing crystal Bengaro N pen doors [5 or less] - east (if bought secret from Thieves' Guild) - scroll: return life NE weapon smith (expensive) E Merry (slightly expensive) SW door [7] - spell book - mung demon - basilisk fang wand, cave demon - piercing crystal -- wood box - 25c (steal) C Kagan information about Smite in Giant's Forge C Foxfire (sometimes) - 500c for Silver key to cult in Remote Islands Malloc Mia - QUEST - Find Son's Silver Ring - +1 reputation, XP NE Library - Magical Notes, Mrrrr - trainer (extremely cheap) - Bows 600c, Thrown Missiles 600c, Sniper 900c SE Tinker (pretty average) NW Inn - Mia Adobe Hut NW spiritual herb C wood chest - black basalt, Xian Rock, metal box - fine clothes, box - fine herbs C Hermit (Ritual of Sanctication) level 1 (quest location) ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------- Valley of the Giants NW house with Troglodytes - 150c, Crystal-Woven Chitin (12% armor, +4 evade, +1 Resistance) N Dellston CN Gate CW Giant's Forge CE Grindstone S passage between northeast of Sharamik and Valley of Giants south end - cache [5 or less] fine leather Dellston SW outside walls - healing herb, vase - healing herb, vase - spiritual herb W Armorsmith (very reasonable) Macitar - Mage Spells (utterly ridiculous) - Slow to Pool of Corruption except Capture Soul and Simulacrum NE barracks - door [10] - desk - 26c, scroll: group heal (steal all) SE Inn - Rita C deserted room - hidden switch on north wall - trap [7 to 9] fire damage - wood box - 58c, energy potion C outside wall in corner - move mountains level 1 - scroll: acid shower Giant's Forge C move mountains level 2 - hidden switch to altar room - crystal: Luck -- hidden switch on north wall - wood box - 116c, scroll: acid shower CS Shaman Wilom - rod of succor S move mountains level 2 - hidden switch to Mauler Infernal S wood box - 95c W crate - fine steel, gold bar W gold bar, metal chest - uranium bar W Main Forge -- Smithmaster Gluth - Smite (5% armor, +10% faster fatigue recovery, +5% critical hit) N hidden switch to enter altar room from north NW Infernal Curselord - fine leather -- 36c black basalt, Spectral Boots (8% armor, -5% to hit, +2% evade, +10% curse res) S mandrake root -- Mauler Infernal - Nullity Shield (18% armor, -15% to hit, +10% parry, +20% curse res, +15% Mind Effect res) SE hidden switch on north wall - wood box - ruby, speed potion E metal chest - 37c, energy potion SE path to Grindstone Caverns Grindstone Caverns SE path to Giant's Forge SE corner path up to Grindstone -- wood chest - 23c S Barrier Sentinel Shaman - Girdle of Genius (5% armor, +2 Intelligence), energetic herb -- magical barrier level 2 - wood chest - healing elixir, energy elixir CSW Giant Stonemaster - purging crystal, battle crystal CW healing herb C Forge - gold bar (2), metal chest - fine steel, metal chest - gold bar N rabid hellhound nest - 42c, body - platinum ring NW altar room - Stoneshaman Frigga - wand of death, vase - 50c, vase - spiritual and entergetic herb -- basin - enduring armor NW ladder up to Grindstone E Chamber of Deep Beast (locked in until find lever) -- scroll: stoneshatter, scroll: group heal, 91c -- level to open gates, metal chest - Large Iron key NE path up to Grindstone NE skulls - emerald E sarcophagi - scroll: domination, focusing crystal E door [Large Iron key] - control panel - need to get all 7 names to open east gate -- Overseer Domaroth - Hellhound Helm (7% armor, +2% evade, +15% cold res) -- metal chests - Xian Pouch, piercing crystal, 94c, stand - map to Barrier control (quest location) -- hidden switch in southeast niche - move mountains level 2 - boat ---- 172c, gold nugget (8), scroll: return life, Gremlin wine, hidden switch in southeast - body - invulnerability elixir ---- magical barrier level 1 - spell book - Rain of Curses Grindstone SW party down to Grindstone Caverns SW door - spell shard: Terror, metal chest - lemonwood longbow scroll: spell ward, nest - 31c -- metal chest - Good Luck Charm (Soldier's Belongs - Quest Item) SW - metal chest - armor elixir W wood box - Locket With Painting (Soldier's Belongs - Quest Item) S hidden switch in north wall - metal chest - 43c, fine steel S hidden switch by cell in north wall - opens to outside cell - door - prisoner (quest location) -- S move mountains level 1 - hidden switch - area behind door [11] - prisoner (quest location) S door [11] CS healing herb SE one way exit for prisoners SE Soul Death Clan - metal box - 32c, hidden switch on north wall - crystal: Efficiency CNW Shrine - 129c, emerald (2), ruby, altar - 500c, Tribal Warblade (+2 Dexterity, +2% evade) -- hidden switch to button NW Deathrock Clan - Overseer Doshda -- west room - prisoner (quest location) -- trapdoor down to Grindstone Caverns -- door [8] - metal chest - energy potion, healing potion, 230c, scroll: acid shower, Radiant Boots (14% armor, -5% to hit) -- room - 10c, speed potion, metal chest - 28c, healing elixir, fine leather N bag of meal, metal chest - Love Letter (Soldier's Belongs - Quest Item) CN cell door [8] - prisoner (quest location) CN vase - spiritual herb NE stairs down to Grindstone Cavern CNE skulls - mandrake root E entrance - hidden switch on north wall - move mountains level 2 - hidden switch - hidden switch - magical barrier level 1 -- hidden switch - stairs down - trap [9 or less] - trap [10] - ruby (2), metal chest - rune Jade Necklace (2% armor, 15% poison and acid res), 140c, metal chest - 78c, ruby, emerald, metal chest - 239c, wisdom crystal, healing elixir CSE magical barrier level 1 - metal chest - Embroidered Favor (Soldier's Belongs - Quest Item) -- metal chest - energy elixir, speed elixir, scroll: recovery, scroll: stoneshatter ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------- Eastern Valorim (Giant side of mountain) SW concealed passage - Stone pillar ring - mutant giants - return after battle - 300c, wand of the Inferno W concealed Tunnel (east side of mountains) W Giant Village - Temperate Necklace (2% armor. +15% fire and cold res) ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------- Eastern Valorim (east side of mountains) Concealed Tunnel (after finding map) C cabinets - purging crystal NW move mountains level 2, move mountains level 3 - mirrors - metal chest - Radiant Belt (8% armor), Coated Cloak (4% armor, +10% Fire res), Grounded Cloak (4% armor, +10% energy res) SW Portal Chamber - need to route power here using mirrors SE gate opens with power - metal chest - emerald, ruby, fine leather, scroll: spine shield NE move mountains level 3 - energetic herb. box to bless armor/weapons NE wood box - fine steel NE move mirror for access to chamber with 4 wood chests - healing elixir, focusing crystal, 238c Through Portal body - Jade-Studded Chain (3% armor, +3 Spellcraft) need north mirror to send power to ball to open gate to lever to open second gate or move mountains level 3 -- Barrier Cavern entrance Barrier Cavern SE wood chest - spell shard: Consecration C smash crystal - Evidence: Crystal Shards Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Midori Province ------------------------------------------------------------------------------------------------------------- Lorelei Dervish Bruskrud QUEST - Soldier's Possesions - 300c and XP for each, Ever-Rotting Bow (+50% bonus damage, acid chance) QUEST - Free Empire Soldiers - 500c, Girdle of Might (5% armor, +2 Strenght), XP QUEST - Tevrono and the Golems (after ending the Troglo/Giant plague) Mayor Bruette - QUEST - Find Way into Blackcrag - +1 reputation, XP, Ruby Necklace (2% armor, +15% fire res, +15% energy res) Job Board QUEST - The Anama Camp -300c, +1 reputation, XP QUEST - Poulsbo Worms - 200c. Skribbane, XP QUEST - Mysterious Inn - 400c, XP QUEST - Urgent Dispatch - 100c, XP QUEST - Appleton's Destruction (after Poulsbo Worms) - +1 reputation, XP, Suede Gloves (3% armor, +10% to blessings/curses you cause, +2 Resistance) QUEST - The Gem Tree (after Mysterious Inn) - rune Helm (10% armor, +2 Spellcraft, +6% Mind Effects res), +1 reputation, XP SW Anama Shrine - Mundt (quest location) - sell herbs (pretty average) to Anama CSW Library - Yessenia (quest location) - sells maps to Karnold and Midori provinces -- after giant plague - spell book - Domination [15 or less] S Job Board S Carrying Cubbyhole Inn - Winterhouse - 50c for rumor -- wood box - 10c (steal) SE rooms -- NW room - door [9 or less] -- NE room - cabinet - healing potion, 19c (steal all) -- SE room - magical barrier level 2 - metal box - 25c (steal), vase - scroll: spine shield SE deserted room with sun symbol - hidden switch - Dwaine E Divine Lucre Blades - Carson (expensive) E Training Hall - Yukikio - trainer (expensive) - Hardiness 1260c, First Aid 900c, Nature Lore 900c, Quick Action 1350c C Ligaya - food (slightly expensive) C Barracks - Dervish Bruskrud -- door [10] - cabinet - steel shield (2), energy elixir (steal all) -- door [14] - rod of alacrity CNW Randall's Item Shoppe (expensive) CSW room - magical barrier level 3 - cabinet - 84c, healing elixir, wood chest - basilisk fang wand, ruby, 54c CSE Lyle - Empire Internal Affairs - Hawke's Manse for 8000c -- tells about Foxfire and artifact E rooms -- SW room door [5 or less] - wood box - 10c (steal) -- SE room door [7] - wood box - 193c, shielding potion (steal all) -- N room - Carlos - potion for 50c and ingredients - healing elixir - healing herb and graymold - curing elixir - healing herb and graymold - armor elixir - healing, spiritual, and energetic herbs and graymold - speed elixir - spiritual and energetic herbs and mandrake root NE Armory - Gertrude (exorbitant) N City Hall - Mayor Bruette NW Hawke's Manse W Kendra's Gloves - Kendra (exorbitant) (quest location) W Geoffrey - Thieves' Guild -- sell Skibbrane (very reasonable) - 30c -- information about Blackcrag Fortress - tunnel - 2000c for permission -- Anama Rings - 2500c -- secrets - 500c Hawke's Manse N kitchen storeroom - hidden switch to open NW storeroom - wisdom crystal W healing herb SW bedroom - W hidden switch to open secret passage - E hidden switch to open to magical barrier level 1 - chest - healing elixir, 91c, Crushing Plate (28% armor, +5% evade, -15% to hit, +5% melee damage, +7% critical hit) W bedroom - box -53c W bedroom storage room - spell book - Cloak of Blades [10] ------------------------------------------------------------------------------------------------------------- Central Valorim SW Herb Farm (exorbitant) S Poulsbo C cache [6] Basilisk Fang wand C Stone Pillar Ring - Dryad - QUEST - Liberate Dryad Grove - invulnerability elixir, XP N Appleton Poulsbo Daltrey - QUEST - Hidden Poulsbo Giants - +1 reputation. XP, Lethal Blow +1 outside walls on east side north of gate - hidden switch (quest location) - worms - metal chest - 51c, scroll: recovery, invulnerability potion outside walls SE corner - 7c outside walls SW corner - vase - energetic herbs outside walls NW corner - trapdoor -- giants (quest location) - giant spymaster - fine steel wave blade, 2 sacks - bag of meal (7). crate - 63c NE Tinker (expensive) N Chef (extremely cheap) NW Inn - Kirchner - healer (exorbitant) SE Barracks - Daltrey S room - cabinet - 30c SW room - wood box - 34c (steal) SW door [5 or less] - wood box - 84c, healing potion (steal all) Appleton C Hill Giant Diviner (quest location) - crystal: Hardiness, rod of defense NE door [9 or less] - cabinet - 21c, message about items -- painting - Spectral Robe (10% armor, 5% energy res 3% evade, 20% Mind Effects res) -- north of town - Steel Shield (21% armor, -15% to hit, +12% parry) SE desk - 7c SW cabinet - 27c W wood box - healing elixir, scroll: group heal ---------------------------------------------------------------------------------------------------------- Northeastern Valorim SW Mernia SW Spineridge W by Orb or concealed passage - mine - gold nugget (5) W concealed passage - Stone Pillar Ring - Spineridge Alzon - QUEST - Map of Valorim - Complete Map - +1 reputation, 400c, XP NE Job Board Deliveries NE Monoroe Province Internal Affairs Office - Alzon (utterly ridiculous) NW Inn - cabinet - bag of meal (steal), wood box - 6c (steal), wood box - 24c (steal) S Tinker (slightly expensive) Mernia SE outside walls - crate - healing herb SW skribbane (2) NE door [13] CN armor smith (extremely cheap) Sydow - Priest Rituals (very reasonable) -- Bless the Land 840c -- Sanctification 960c -- Ward of Elements 960c -- Return Life 1080c -- Divine Restoration 1200c ------------------------------------------------------------------------------------------------------------- Western Valorim N Alakas Colony - herb patch - energetic herb (2) N cache [6 or more] NW Calloc NW northeast of Calloc cache [9 or less] wand of Carronus NW Nephilim camp (quest location) NW ursagi den (quest location) NW island west of Calloc by Orb - cache [9 or less] fine leather C Ogres in Swamp (quest location) or QUEST - Kill Vampire by Sea - +1 Lethal Blow, XP Calloc Rabellino - QUEST - Eliminate Calloc Raiders - (if you stop the raids) 500c, +1 reputation, XP SE north room - trap [7 or more] fire - cabinet - spiritual herb (steal) SE door [8] SW energetic herb S Chef (slightly expensive) S Tinker (pretty average) CE Black - Mage spells (exorbitant) - Dispel Barrier to Fireblast, map (quest location) C barrel -energy potion C Inn - Rabellino - door [key] - room for night NW Empire Deserters - Cultist Turnface - Duelist Gloves (3% armor, +10% faster fatigue recovery, +2 Melee Weapons) - cabinet - 89c, gray mold, fine steel, wand of Carronus NE west door [5 or less] - cabinet - 9c, scroll: lightning NE east door [9] - wood chest - 5c, fine leather ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ Far West Valorim SW Marish SW camp (quest location) S cache [5] speed elixir W Icy Tunnel - Vampire - QUEST - Kill Ogres in Swamp - +1 First Aid, XP W Chasm of Screams (quest location) Marish Yale QUEST - Clear Out Odd Dungeon - Helm of Klin (9% armor, -10% to hit, +12% Mind Effects res, +1 Hardiness, +3% riposte), +1 reputation, XP QUEST - Dispose of Marish Brigands - Corruption baton, -1 reputation, XP SW door [5 or less] - cabinet - 9c, hidden switch - fine steel S Inn - Yale (mayor) SE Udell's Miscellany (exorbitant) NE door [11] Chasm of Screams SE body - speed potion SW body - 5c, web - scroll: powerlash W web - ruby, body - scroll: group heal, mandrake root, body - healing herb, curing potion NW Lich Dafnyr (quest location) - Lost Mage's Robes (9% armor, +1 Mage Spells, +1 Spellcraft, +1 Magical Efficiency) -- invulnerability elixir - focusing crystal, body - scroll: spine shield, metal chest - scroll: group heal, wood box - spiritual herb, speed potion - wood box - scroll: stoneshatter, scroll; domination, scroll: recovery, Magical Notes (2) CN 3 hidden switches open north, south [6], and east [7 or more] -- south move mountains level 2 - spell book [14] - Mass Curing ---- move mountains level 3 - hidden switch - wood box - scroll: return life -- east - wood box - gray mold salve -- north move mountains level 3 N magical barriers - level 1, level 1, level 2 - metal chest - 39c, energy potion, metal chest - 128c, armor elixir, -- metal cheat - 223c, Bow of the Deep Woods (+2 Gymnastics, +5% healing), fine steel, Magical Notes -- hidden switch [6] - basilisk fang wand Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Monoroe Province Northeastern Valorim S Gale SE cache [6 to 10] focusing crystal C Tevrono SE Remote Aerie - by Orb W Greendale SW Drake Aerie CN battlefield - crystals and purging crystal CN East Golem Spire - focusing crystal CW South Golem Spire CW by Orb - Western Golem Spire CW Golem Factory CSW Hidden Empire Camp - QUEST - Message to Baziron - 300c, +1 reputation, XP CN by Orb - lizard guarded body - Lost Mage's Robe N Herb patch [10 or more] NE Lone man by campfire - vest for 2000c - Xian Vest (18% armor, +2 First Aid, +2 Magical Efficiency, +2 Lethal Blow, +2 Sniper) NE by Orb - tunnel - need item for song - harp - Ward of Elements [14] NE cache [10 or more] E gremlin - after destroying the Golem Factory - 3000c for Blessing of Restoration - +10% healing E by Orb - island - cache [9] fine steel, Mushroom Patch - spiritual herb (2) W Greendale W concealed passage - skribbane processing - attack - 750c, skribbane (4) W wandering rogues - skribbane (2) W camp past palisades - Deserter Camp - 300c, Slith Bloodspear (5% armor, 8% critical hit, +4% riposte) W by Orb past snakes - cache [6 to 9] speed elixir W Pit of the Wyrm (after paying Judith for location) W path southwest of Greendale - eye beast - Eyestalk (crafting in Bremeton) -- concealed passage -cache [6 to 10] scroll: return life NW cache [10] rod of battle NW refugees - +1 reputation when telling them that Golem Factory is destroyed NW Temple of Divine Lucre (quest location) - 5000c for Return Life, Divine Retribution, Divine Restoration -- -1 reputation, Blessing of Lucre (+2% damage) — attack - Dread Curse, 7500c, mandrake root, fine leather, focusing crystal, fine steel, scroll: powerless, invulnerability elixir, basilisk fang wand, Mercuric Plate (34% armor, +6% evade, -20% to hit, +1 action points, -1 Strength) NW Church of Divine Lucre patrol - 500c, -1 reputation N Camp of group with eye - patch of fungus [9?] mandrake (2) N cache [10] fine steel Gale Nantier - QUEST - Find Heroic Brew Recipe - healing elixir, curing elixir, speed elixir, energy elixir, armor elixir, invulnerability potion, XP Asp - QUEST - Bring Skribbane Herb - 5 skribbane to see special weapon stock Job Board QUEST - Message: Tevrono -200c, XP QUEST - Dragon Research - healing herb, spiritual herb, energetic herb, grsymold, mandrake root, fine leather, focusing crystal, fine steel, XP QUEST - Maddok Island - 500c, +1 reputation, XP QUEST - Cult Clearance - XP, energy elixir, skribbane (2) QUEST - Message: Terak (after Message: Tevrono) - 200c, XP QUEST - Darkness of Maddok (after Maddok Island) - +1 reputation, XP, Basalt Band (8% armor, -10% to hit, +10% faster fatigue recovery, +5% HER, +1 Hardiness) SE outside walls - healing herb NE outside walls - Pasi - opens trapdoor into Gale NW outside walls - spiritual herb NE Inn - Langley -- Alba - (exorbitant) Skribbane NE Job Board CNE door [15] CE door [12] E room - desk - 33c (steal) SE room - Mario (utterly ridiculous) food NW Temple of the Shining Beacon -- Zachariah - Priest Rituals (pretty average) - Call the Storm to Ward of Elements -- door [10] - metal chest - 27c, scroll: speed burst (steal all) NW hidden switch on west wall - hidden switch - Herb House -- Herb Seller (slightly expensive) Skribbane, sell Library key - 5000c (Electrum key) CNW Nantier - Alchemist -- potions for 50c and ingredients - healing elixir - healing herb and graymold - curing elixir - healing herb and graymold - armor elixir - healing, energetic, spiritual herbs and gray mold - speed elixir - spiritual and energetic herbs and mandrake root - energy elixir - spiritual and healing herbs and gray mold and mandrake root CW Velnas the Mage - Mage Spells (exorbitant) - Slow to Cloak of the Arcane except Soul Capture and Simulacrum CSW Stern - Fletcher (pretty average) C Kalen - trainer CNE weaponsmith - Asp (utterly ridiculous) CE armor smith - Dharas (exorbitant) - door - trap [7 to 9] poison - desk - 92c, energy elixir (steal all) S along wall - hidden switch - opens to back door of Gale Library [Electrum key] -- spell book - Bless the Land [12] -- stand - Bolt of Fire [9 or less] -- stand - Pachtar last location on Isle of Bigail -- stand - Energy Elixir recipe (quest location) SW Jail cell - hidden switch - trapdoor to outside SW wall S Hssrrr S storeroom door [9] S door [11] - skribbane (2), healing elixir (2) (steal all) SE Sailor's Inn - Mrrurr - sells skiff to Maddok Island - 100c CS City Hall - Mayor Rali - hidden switch [11 or less] - trap [13 or more] fire damage - magical barrier level 3 -- metal chest - Blessed Breastplate, skribbane (10), wisdom crystal, fine steel, scroll: return life, rod of battle -- metal box -738c Tevrono General Baziron QUEST - Eliminate the Golems - +4 reputation, 300c, XP, can now get "supplies" (loot) QUEST - Destroy Golem Scouts - +1 reputation, XP, Tenuta can now train -- XP for helping with the bridge ambush QUEST - Into Blackcrag W focusing crystal NE General Baziron (quest location) - ruby, desk - 77c, SE Inn - Ozmo - map for 50c (quest location) -- cabinet - 35c (steal) SW Tenuta - weapons (utterly ridiculous) - fine steel (3) training (utterly ridiculous) -- Hardiness 1750c -- Parry 1875c -- Riposte 3000c -- Gymnastics 1500c Craft (after ?) - 8 fine steel, 3 focusing crystals - Flaming Sword (+10% fire res, +10% faster fatigue recovery, fire damage) - Caller's Bracers (9% armor, -5% to hit, +2 Spellcraft, +5% critical hit) - Seeking Gauntlets (10% armor, 5% critical hit) - with gazer eyestalk - Quickblade Plate (34% armor, +6% evade, -20% to hit, +5% riposte, +8% critical hit) Remote Aerie Zalifar - QUEST - Deal with the Drake - gives information about golem source N spiritual herb (3), mandrake root, healing herb (2) S outside 10c E Wizard Zalifar - Magical Notes (2), healing herb, desk - Magical Notes (2) C magical barrier level 1 - door [9 or less] - bag of meal (steal) - door [10] - skribbane (steal) -- magical rune - Dread Curse - cabinet - 89c (steal), cabinet scroll: spine shield, energy elixir (steal) Drake Aerie Dalakros - QUEST- Destroy Golems for Delakros - trove - 387c, ruby, harp, skribbane - kill - fine leather, Putrified Gauntlets (9% armor, -1 STR, - 1 DEX, +50% acid res, +8% magical damage) Greendale SW McElton - magic items (exorbitant) -- metal box -skribbane S door [9] or move mountains level 1 - Abruzzo tells about statue - 200c, Farsight Band (+8% missile damage) W hidden switch on west wall to vase - healing herb, mandrake root NW crate - skribbane , battle crystal SE lever and box - blesses armor/weapons Pit of the Wyrm SW entrance NW door [12] - wood box - scroll: heal group, 9c, desk - scroll: group heal, cabinet - 9c NW door [6] - cabinet - 38c N wood box - 99c CN hidden switch opens south NE wood box - 88c, ruby E old box - 94c, emerald, platinum ring E gold nugget (3), hidden switch on west wall opens west S hidden switch [7 to 9] on north side of passage opens south to magical barrier level 1 - metal chest - 234c, focusing crystal - magical barrier level 1 - vase - gray mold, mandrake root, spell book - Divine Retribution [15 or less] - portal takes to southwest - skulls - Lodestone Bracers (10% armor, -10% to hit, +2 Dual Wielding, +2% evade, +20% curse res) S path down Lower Pit of the Wyrm SW path up W energy elixir NW magical barrier level 3 - basin - Enduring Armor E mandrake root (2) S Deathstalker - Shadowstep Chitin (21% armor, -15% to hit, +12% parry, +5% evade, +25% Mind Effects res) altar - 58c, emerald, graymold, Sanctification - XP C bodies - fine leather, energy elixir, mandrake C hidden switch - rune platform opens north gates - sarcophagi - 63c, invulnerability elixir, healing elixir -- hidden switch in south crypt opens way to lever to open tomb and shortcut out S Tomb of Sairos - sarcophagus - Fury Bow (+25% critical hit, +25% missile damage, +50% faster fatigue recovery) S mandrake root ---------------------------------------------------------------------------------------------------------- Golem Factory E body - 38c SW vase - spiritual herb SW move mountains level 2 - chest - scroll: speed burst, scroll: powerlash SW stairs up to higher area around walls -- SE basin - Enduring shield -- W body - 61c, wand of death -- W healing potion (3), curing potion (2), speed potion NW Golem Supervisor - Immaculate Shield (25% armor, -15% to hit, +15% parry) CNW Secured Tower [Blue Crystal key] CN vase - healing herb, spirtual herb, vase - graymold CSW - chest - Magical Notes (3), emerald (2) CSE wand of the inferno E move mountains level 2 - chest - energy elixir, healing elixir NE chest - wisdom crystal, Firesight Bow (+2 Quick Action, +3 Bows, +2% HER) E vase - healing herb (3) CNE trapdoor to Under Factory Under Factory SW move mountains level 3 - body SW move mountains level 2 opens to north - fine razor disk (6) - move mountains level 2 SW use NW mirror to block beam - basin - regenerating (30) turns, lever [TU 7 to 9] turns off beams -- move mountains level 2 - body - fine steel wave blade NW vase - healing herb, mandrake root, NW vase - healing herb (2), vase - spiritual herb (3) NW lever [AL 10] turns off beam in southwest NW magical barrier level 2 - box - wisdom crystal (2), Xian Amphora (for 6 turns - shielding chant, spinehield, regenerating) SW healing elixir NE vase - graymold, vase - energetic herb NE magical barrier level 1 - chest - Magical Notes (3), box - Blue Crystal key NE lever [AL 6 to 15] turns off power beams in southeast N beta symbol when open path to North Golem Spire - wisdom crystal N lever to turn off beams on return C crystal summons Demon Golem - Jade Halberd (8% armor, +10% HER, +10% melee damage protection, +15% faster fatigue recovery), lever turns off power beam in southeast behind magical barrier Upper Golem Factory NW stairs down NW magical barrier level 3 - miscellaneous weapons and armor NW hidden switch - vase - mandrake root, lever - ? NW hidden switch to east - chest - healing potion, shielding potion, invulnerability potion W alpha symbol stairs up N box - fine razor disk (6), box - battle crystal N lever changes power beam paths CN move mountains level 3 CNW graymold CN chest - energy elixir, fine steel wave blade, fine razor disk (6) CN hidden switch in inner power conduit to other side of move mountains level 3 - box C chest - fine steel wave blade, steel helmet, invulnerability potion, Acid-Etched Leggings (6% armor, 2% evade, -10% to hit, +15% curse and acid res) C southeast needs move mountains level 3 to clear path CSW from inner conduit - dispel barrier level 3 to bless armor/weapons SW fine steel, gold bar, chest - gold bar, lever - changes power beams from center S chest - scroll: recovery, purging crystal, chest - scroll: spellward CS magical Notes (2) SE basin - insight - XP SE magical barrier level 2 - box - healing elixir, curing elixir, box - mandrake root SE Control Panel - change settings to get past power beams blocking paths to North Golem Spire and alpha -- gold bar, gray mold, spiritual herb, Magical Notes (3) CSE hidden switch opens path to south middle conduit CSE move mountains level 1 opens path to inner conduit - move mountains level 1 opens way to inner SE room CW box - uranium bar NE Magical Notes (2), basin - +25 spell energy N inside middle conduit - magical barrier level 2 - chest - ruby, speed potion, fine leather NE hidden switch opens to south - hidden switch opens to south NE chest - Magical Notes, chest - healing herb, spiritual herb, energetic herb, graymold, mandrake root NE east basin - ?. west basin - poison N lever to redirect beams N move mountains level 1 to west - past multiple beams - move mountains level 1 - box with lever to bless armor/weapons Golem Spire N stairs down - star plaque NE mandrake root NE magical barrier level 1 - chest - gray mold, mandrake root, chest - speed elixir , armor elixir E ruby, chest - ruby (2) , gold bar, vases - spiritual herb, energetic herb E protypes - corruption baton SE Magical Notes, magical barrier level 2 - chest - invulnerability potion, healing elixir, magical barrier level 3 - scroll: recovery (2), scroll: speed burst SW box - healing herb, spiritual herb, energetic herb W fine steel, gold bar (2), emerald (3), chest - emerald (3) NW emerald, magical barrier level 1 - chest - rod of succor, chest - healing elixir, curing elixir C Spire's Heart - need to move mirrors - XP, Evidence - Hot Crystal Shards -- wisdom crystal, Sensor Band (6% armor, +5% missile damage, +8% critical hit) -- Pyrrhic Gauntlets (8% armor, +5% evade, +10% critical hit), box - Magical Notes (3), box = scroll: acid shower (3) leaving Demon Golems - scroll: powerlash, scroll: speed burst ---------------------------------------------------------------------------------------------------------- Northern Valorim SE Wandering Merchants SE Bremerton SE Farmhouses - QUEST - Hunt the Unicorns [NL 8] - kill 6 groups - Stability Bauble (+20% curse res), Charged Bauble (+3 Spellcraft), cake CS cache [6 to 9] fine steel CE cache [9 or less] energy elixir NE Metal Lumps if you used map from Aminro (quest location) NE concealed passage - shade gives information for entering Blackcrag Fortress N ursagi remains - steel spear, 350c CN by Orb - cache [6 to 10] - scroll: powerlash CN by Orb - tunnel - 250c CNW beggar - 5c - +1 reputation or rob and 30c, Ten Blessing Band, -2 reputation CNW Moon N by Orb - Herb Patch [5 or less] - healing herb (2) - by Orb - backdoor to 3rd Army base camp - -2 reputation if attacked N cache [11] wand of death N Guarded Tunnel (quest location) NW cache [12] scroll: return life NW (west of Blackcrag) Herb Patch [10] - healing herb, spiritual herb, energetic herb CN Draigoth W cache [9] scroll: speed burst W cache [10] wisdom crystal W south of river - cache [10] invulnerability potion W east of river near Footracer south gate - cache [10] SW Vlosto the Archer - 5000c for group SW Dorngas SW south of Dongras - cache [6 to 10] Clarity Talisman (4% armor, +4% magical damage, +10% to blessings/curse you cause) SW north of Dongras by Orb south of wall to west cache [6 to 10] wand of the inferno W island northwest of Moon by Orb - body - terror wand Bremerton W Chef (exorbitant) CW Craswell's Fine Leather - craft - 500c, 7 fine leathers, 3 focusing crystals - Warrior's Cloak (5% armor. +1 Melee Weapons, +1 Pole Weapons, +3% melee damage protection, +2% melee damage) - Dervish Boots (8% armor, -5% to hit, +3% melee damage. +5% riposte) - Bandit's Cap (7% armor, -10% to hit, +1 Dual Wielding, +2% evade) - with gazer eye stalk - and 2 more fine leathers - Dragonskin Gloves (8% armor, +2 Strength, +2 Quick Action, +5% melee damage) S door [5 or less] - desk - 51c S door [12] - cabinet - oozing wand SE graymold (2) SW desk - scroll: group heal, 5c (steal all) NE Tinker (expensive) NW Vagro - sell crystals (exorbitant) - Magical Notes (steal), tells to talk to Abruzzo about loot Moon Cerulian - QUEST - Find Grimore of Thren - XP, stones in Library [15 and some Vahnatai Lore] - Divine Restoration [15] -- demand payment to get Ring of Utility (+2 Luck, +2 First Aid, +2 Nature Lore) SE southeast door [5 or less] - cabinet - 30c, 9c (steal) SE northeast door - metal box - 95c (steal), desk - healing herb (steal) SE northwest door - wood box - 9c (steal) SE southwest door - desk - 28c (steal) - Zang (quest location) alternate spot in town XP for 3000c NE Library of Moon - Cerulian - 3000c for access - Magical Notes (4), scroll: speed burst, scroll: return life - stand [4] - level 1 - Call the Storm, Move Mountains, Divine Fire - stand [4] - level 1 - Bolt of Fire, Daze, Haste, Pool of Fire - desk - Magical Notes N chef (exorbitant) NW door [8] - cabinet - 81c, energy elixir (steal all) - Zang (quest location) XP for 3000c SW Moon Suites (Inn) - Lumok -- wood box - 89c (steal) SW stable pen - crystalline wand (if you paid for secret) Draigoth SW gold bar, magical barrier level 2 - wood box gold bar (2), ruby (2) SE metal chest - 23c, hidden switch on north wall opens east - Mercuric Chain (16% armor, +3% evade, -5% to hit, +1 action points, -1 Strength) - wood box - 243cenergy potion, healing elixir, scroll: powerlash. bag of sugar, uranium bar, fine leather NE Inn - door [15] or move mountain level 1 on south wall - wood box - focusing crystal, rod of battle, healing herb, spiritual herb NW cabinet - speed potion, wand of the inferno, Magical Notes C sacks - bag of meal (2) W 9c Guarded Tunnel SE bag of sugar, vase - healing herb, energetic herb SE door [Prazac key] - portal to near Blackcrag fortress stairs C Inn of the Dark Eye Velasquez if paid for in Lorelei - sells (exorbitant) - desk - 71c, speed elixir, Magical Notes, slkribbane, hidden switch in south opens west - lever for bridge access - northeast door - cabinet - 51c - northwest door - cabinet - skribbane E south door [6 or less] - emerald, skribbane, wood chest - E middle door [10] - crate - healing herb, spiritual herb, energetic herb, 83c, skribbane, crate - skribbane (2), scroll: powerlash E north door [12] - magical barrier level 3 - metal chest - Magical Notes, wood chest - scroll: spine shield, piercing crystal, 85c, purging crystal, skribbane (2), rod of alacrity N door [10] - door [10] - vase - emerald (3) SW northeast of bridge - hidden switch opens to south - magical barrier level 2, move mountains level 3, magical barrier level 1? - hidden switch to bypass bridge NW door [Prazac key] - portal to near entrance. portcullis to Blackcrag Fortress Blackcrag Fortress Prazac - QUEST - Prazac's Message Petrie - QUEST - Find Golem Torc - need golem mindstone - Quicksilver Sandals (2% armor, +1 action point, -5% HER) NE stairs down NE metal chest - healing herb, spiritual herb, energetic herb NE magical barrier level 3 - metal box - healing potion, energy potion, speed potion, invulnerability potion, shielding potion NE Howar the Alchemist - potions (utterly ridiculous), Grimore of Thren (special item) (quest item) NE Petrie - Magical Instruction - mage spells (utterly ridiculous) - Summon Aid to Arcane Blow NE storeroom - wood box - gray mold, mandrake room crate - 100c, wood chest - 85c NE Sage Analysis - Shane - wands (utterly ridiculous), Rituals (exorbitant) - divine fire to divine host - wood box - Magical Notes (2) N kitchen storage - sacks - bag of meal (6) E hidden switch on north wall opens south - hidden switch to south on west wall opens west - ambush - Cap of Farsight (5% armor, +3% missile damage, +1 Sniper, +1 Sharpshooter) CS door [18] - Magical Notes, wood box - Magical Notes, scroll: recovery, stand [25 or less] - Divine Host need to have ended 3 plagues to see Prazac CE Prazac - gives Prazac key C door [13] - cabinet - gray mold salve (2) S Weapons Storage - hidden switch on west wall - magical barrier level 2 - wood box - skribbane (2) - hidden switch - Winn - blesses items - 4000c, sells (expensive) Dorngas SW Small Workshop - healing herb (steal) - door [9 or less] - animal pen - speed elixir (if you paid for secret) SW Wray the Sage - - wood chest - 90c SW wood box - scroll: group heal (steal) NW barracks - desk -35c (steal) N fletcher (utterly ridiculous) NE Inn - Radewitz - map to Footracer for 100c (quest location) - door [12] metal chest - gold bar (3) (steal) - Zik (quest location) - invulnerability potion, metal box - 63c (steal) SE door [8] - wood box - 23c, scroll: speed burst CSE door [5 or less] - cabinet - healing potion, 75c (steal all) ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ Island of Maddok Northeastern Valorim N Execa E Vila W cache [6 to 9] mandrake root Execa NE desk - 37c SE door [12] - metal chest 0 40c, gray mold, focusing crystal, hidden switch opens east - body - 94c, Cap of the Selfless (5% armor, +8% healing, +8% to blessings/curses you cause) S door [8] - cabinet - 99c, fine steel NW curing potion SW cabinet - healing potion Vila Lich Trynnson (quest location) - wisdom crystal, rune Kilt (4% armor, +2% evade, +10% energy res) - body - Blessed Breastplate (34% armor, 6% evade, -20% to hit), steel halberd, ruby SE building - magical barrier level 1 - basin - Enduring Armor SW harp, 37c, door [9] or move mountains level 1 - after talking to man in Footracer Province - Dragonskin Cap (9% armor, +1 Resistance, +10% Mind Effect res) SW shrine door [8] - healing herb, spiritual herb, gray mold CSW cabinet - 48c, scroll: speed burst CNW cabinet - fine leather NW wood chest - energy potion 34c NW cabinet - scroll: powerlash, 78c ------------------------------------------------------------------------------------------------------------ Eastern Valorim N spire - ruby skeletons NW Torria CW Cairns - 450c, wand of the inferno - rune disk - [AL 17 but no sage lore trait] Summon Shade Torria NW body - 79c N move mountains level 1 - body - speed elixir SW wood box - energy potion, mandrake root S 10c SE wood box - scroll: spellward E fine steel NE shrine - spiritual herb, mandrake root NE Priest home - can use move mountains level 1 to bypass door -- east door [10] - magical barrier level 1 -- south door [key] -- spell book - Sanctification Ritual [12] C hidden switch [6] on south part of east wall - move mountains level 1 on west side - hidden switch -- move mountains level 1 on north side - metal chest - corruption baton -- vampire lord (quest location) - gray mold salve, scroll: return life -- 145c, ruby, emerald, platinum ring, rod of succor -- skulls - Sage's Bow (10% critical hit, +5% magical damage, +5% to blessings/curses you cause) -- Sanctification on dark altar - XP ------------------------------------------------------------------------------------------------------------ Southern Ruined Island E cache [6 to 10] - invulnerability potion S body - snake ambush - Farstriker's Cloak (3% armor, +2 Bows, +2 Missile Weapons, +1 Quick Action) SW Tower of Zkal Tower of Zkal E entrance NE hidden switch on north wall opens to lever to open gate to west NE hidden switch on west wall in south opens way to wood box blocked by pillars - spiritual herbs, energetic herbs, 184c N magical barrier level 1 - skulls - mandrake root, hidden switch on north wall opens to southeast - mandrake root (2) -- west hidden switch [8] opens north to basin - +20 spell energy, basin - +20 spell energy - magical barrier level 1 --- NW wood box - 91c, wand of the inferno, wood box - energy potion (3) --- NW hidden switch on west wall open north to portal send to SW corner and more portals --- CNW move mountains level 2 - vase - healing herb, spiritual herb, skribbane -- east hidden switch [12] - opens south of herb area - metal box - purging crystal, focusing crystal CN graymold (2) CE vases - graymold, mandrake root CSE basin - +20 spell energy E south of entrance body - 24c CSE move mountains level 1 - goes south to area you can reach anyway CS hidden switch on north wall south of gate opens south to wood box - 92c, scroll: domination - hidden switch open west - metal box - invulnerability potion , healing potion -- magical barrier level 2 - hidden switch in south passage opens back the way you came -- CSW basin - +20 spell energy -- CSW sarcophagus - graymold -- CSW restoration demon - Lifebringer Cloak (8% armor, +15% healing, +2 First Aid, +10% to blessings/curses you cause, statue - move it to open gate by Magical Tome - Dread curse (hint say Beetlejuice three times) - Summon Aid CW south hidden switch open south to NE portal send you south, north hidden switch open north to portal sends you to SW portal - to south sarcophagus - scroll: speed burst, hidden switch to south on west wall opens to east - basin - +20 spell energy CW 4 portals -- SW sends to NE portal -- NE sends to south area CSW vase - aranea fang (2), unicorn horn (3) CW SE portal sends you to CN gray mold location CSW sarcophagus - Blessed Belt (6% armor) - continue southeast - move mountains level 1 - wood box - 299c SW move mountains level 1 - exit SE energetic herb, vases - spiritual herb, energetic herb, healing herb (2), spiritual herb SW magical barrier level 1 or move mountains level 1 - sarcophagus - platinum ring, basin - Enduring Armor SW unicorn horn (2) - west basin - poison, east basin - poison - south portal to exit -- portal sends to center near statue -- hidden switch to southeast on west wall opens east -- south magical barrier level 1 - hidden switch opens to east -- north magical barrier level 1 - sarcophagus - blessed boots, energy elixir, hidden switch opens to portal to west to exit -- hidden switch on west wall opens north - basin - +20 spell energy, hidden switch on west wall opens to north, portal sends you to NW portal in west that sends you back to SW area and hidden switch on west wall opens north to stairs down Under Tower of Zkal NW stairs up NW graymold (2) SW hidden switch on east passage [13] - hidden switch in south passage opens east -- east magical barrier level 2 - basin - +50 spell energy -- west magical barrier level 1 - wood box - energy potion (2), mandrake root (2) W hidden switch [11] in east passage opens to above area SW wisdom crystal S emerald S hidden switch in north passage opens to portal to SE portal room S hidden switch in south passage opens south to body - 100c, emerald, scroll: spine shield, body - 88c - body - gray mold, healing herb, spiritual herb, energy potion, ruby, scroll: spell ward, scroll: recovery - move mountains level 2 - basin - +50 spell energy C west passage move mountains ? - metal box S metal box - Blessed Armor Band (8% armor, +3% evade, +4% HER) N metal box - scroll: acid shower SE portal room C portal takes you back to stairs up NE portal takes to portal to west — go past beams - move mountains level 1 to get mirrors - door [14 or less] E mandrake root, vase - healing herb, spiritual herb, wood boxes - Magical Notes (6), scull: recovery, more mirrors NE lever to open gate to center room and north to Zkal - Zkal’s laboratory - fine steel, healing elixir, wood box - Magical notes (2) - energy elixir, Zkal’s Journal, scroll: return life, wood box - Zkal’s Journal (4), basin - +50 spell energy - lever opens room to south - metal chest - hexagonal bar (3), perfect flower, bag of sugar, black basalt — Wand of Endless Magery (bless the land, heal 100, +50 spell energy, blade shield - 2 turns, spine shield - 4 turns) — wand of the inferno, speed elixir, armor elixir, curing elixir, uranium bar, aranea fang - Zkal - rod of alacrity Quote
Hatchling Cockatrice Randomizer Posted January 31, 2018 Author Posted January 31, 2018 Footracer Province Western Valorim SE stone platform in north canyon - efreet SE by Orb - Drakes by tunnel - 1500c, Chaotic Halberd (8% armor, +10% critical ht, +2 Dexterity) S south canyon - Lair of Khoth entry S Lair of Athron entry SE cache [10 or less] wand of Carronus S Lair of Athron entry Lair of Khoth SW entrance NE path to Lair of Sulfras SE spell book - Dark Thoughts SE spell book next north - Arcane Lore +1 for 1st character, wood box - scroll: spell ward (steal) E spell book next north - Domination levee 1 [11 or less] E spell book next north- rest and lose cloak and ward E spell book next north - Ritual for blade versus alien beast (quest location) NE spell book - Dispel Barrier level 3 [12] NE metal box - scroll: speed burst (steal) N Khoth's Hall - Khoth - Mage spells (utterly ridiculous) Slow to Arcane Blow - invulnerability elixir - kill - fine leather, loot - wisdom crystal (3), focusing crystal (2), emerald (4), gold bar (2), black basalt, bag of sugar - hidden switch on north wall [12] opens south to rune barrier that drops after Khoth is dead -- metal boxes - scroll: stoneshatter (3), scroll: spell ward (3), scroll: speed burst, 232c, scroll: group heal (3), scroll: recovery (3), scroll: return life, rod of alacrity, crystal: sniper, ruby (6) SW north spell book - back to near entrance, wood box - scroll: spine shield (steal) SW south spell book - Divine Retribution level 1 [11 or less] SW door [key] or hidden switch by south spell book opens to cells Lair of Sulfras Sulfras QUEST - Kill Creatures for Sulfras QUEST - Get Things from Dragons - Warpmetal Blade (weaken Alien Beast, +5% melee damage protection) SE path to Lair of Khoth SE hidden switch - move mountains level 2 - portcullis NE Beast Pen - nest - 8c, health potion, nest - speed potion, 88c, magical barrier level 3 - lever places bridge to west of Sulfras C Sulfras - fine leather, Emerald Chestguard (42% armor, +6% evade, -20% to hit, +25% curse res, +5% critical hit) - Mercuric Breastplate (34% armor, +6% evade, -20% to hit, +1 action points, -1 STR), Magical Notes (3), ruby (3), rod of succor C basins - use during combat with Sulfras CW 138c, nest - chitrach egg sac, invulnerability elixir, wisdom crystal (3) NW Excess Treasure Storage - south wood box - Gazerskin Sandals (16% armor, -5% to hit, +10% HER, +3% evade, +1 Gymnastics) - middle wood box - 99c, energy potion healing elixir - north wood box - 85c, focusing crystal, mandrake root - west metal box - 27c, scroll: domination - middle metal box - 97c, invulnerability potion - east metal box - or same as south wood box SW hidden switch - move mountains level 2 - portcullis SW path to Lair of Athron Lair of Athron NW path to Lair of Sulfras SW hidden switch on west wall - body - 40c, body - healing herb S exit N Hatching Pit - 9c, 9c, 96c, healing herb - nest - emerald, nest - energy elixir, nest - 30c, scroll radiate ice CNE portal to Athron E Athron's Chamber - Athron - fine leather (2) - fine steel (4), mandrake root (4) - middle chest - Metal Lumps (quest location) - west chest - 204c, emerald (5), gray mold salve (2) - west center chest - 136c, ruby (4), scroll: speed burst - east center chest - wand of the inferno, 215c, scroll: powerlash, scroll: return life - west chest - 132c ---------------------------------------------------------------------------------------------------------- Northwestern Valorim SW man by fire - 1000c for loot location C Flower Patch C by Orb cache [7 or less] rod of defense C cache [7 or less] corrupting baton W Erox W gremlins - fine wine (3) 3 times, Radiant Greaves (10% armor, 3% evade, -10% to hit) NW Fungus Patch - mandrake root (2) N cache [15] Bounding Band (+10% curse re, +3% evade, +2 Gymnastics) N by Orb - dragon extortionist 500c, Drake Lord Blessing - 5000c gives +1 to Blademaster and Spellcraft CN Lorelei refugees - +1 reputation CNE Remote Cavern SE by Orb - Defiled Crypt SE by Orb - ice puddings - 500c, scroll: return life C northeast of Erox - bandit challenge - 1000c Erox SE door [11] - wood chest - 89c, healing elixir, speed potion, scroll: spell ward NE desk - 6c W Inn - Terak (quest location) - south room - cabinet - healing elixir (steal) - north room rest drops - scroll: return life, spiritual herb (2), energetic herb (2), scroll: speed burst, scroll: powerlash Remote Cavern - Black Halberd location if you bought the map N healing herbs (2), spiritual herb (2), energetic herb S hidden switch north of lights [6] opens passage after light problem is solved E need to use hidden switch in north hidden switch room to open passage, then use middle hidden switch for stalagmite Rakshasa Lair Entry room can only go east middle room - south door [10] - vase - focusing crystal, north door [10] - vase - skribbane, spiritual herb south room - west door - altered giants - vase - mandrake root northwest altered giant room - vase - energetic herb, healing herb door to passage to southeast room [10] southeast room - skribbane (2), Gremlin wine (2), energetic herb - door [10 to 11] east room - wood box - Magical Notes (2), scroll: recovery, spell book [28] Howl of Terror, metal box - Magical Notes - spell book - drop fine leather, purging crystal northeast room - skribbane north corridor - northeast room [10] - cabinet - healing potion, 22c, skribbane, basin - Enduring Armor - southeast room - wood box - 51c, skribbane - north east center room [9 or less] - cabinet - energy potion - south center room - cabinet - scroll: group heal - north west center room [9 or less] - cabinet - emerald - southwest room [9 or less] - cabinet - ruby - northwest room - cabinet - 65c, skribbane, hidden switch opens west passage -- Maddened Gazer - eyestalk, Hero's Necklace (6% armor, +1 Melee Weapons, +1 Dual Wielding, +3% melee damage) -- hidden switch to open way to lever to leave -- Treasure Room - metal chests - skribbane, The Black Halberd (8% armor, +1 action points, +10% critical hit), ruby, emerald, fine steel, 252c after killing rakshasa can now pass key doors to get to west portal to leave north cell - 86c, rod of succor northwest cell - yew longbow Defile Crypt Bohen-Ihrno - QUEST - Vahantai Crypt - Radiant Plate (40% armor, +6% evade, -20% to hit), XP N healing herb, magical barrier level 1 CN Vahnatai Camp - box - healing elixir, bo x- curing elixir, graymold, mandrake root NW move mountains level 1 or 2 and door [10] - chest - Vahnatai Crypt Key, boxes - gold nugget, fine steel W tile opens gate CW tile removes statue S hidden switch opens passage to north to move mountains level 3 - spell book [14, VL ?] - Arcane Summon S door [Vahnatai Crypt key] SE hidden switch [7 or more] shortcut to west CE hidden switch - tile opens in southeast corner - soul crystals (quest location) CE move mountains level 1 - purging crystal C door [12] - piercing crystal, wisdom crystal, rod of battle C magical barrier level 2 - box - mandrake root, invulnerability elixir - magical barrier level 3 - box - fine leather, wand of death ---------------------------------------------------------------------------------------------------------- Western Valorim NE Torgas Hut - potions (expensive) S by Orb island - basilisks - fine leather S Wainscotting SW cache [7 or less] scroll: return life SW bandits - camp - steel javelins, 700c Wainscotting NE Library - Magical Notes (steal) SE crate - healing herb (steal), sacks - bag of meal (8) SW Inn - Abruzzo ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- Inside Walls of Footracer ---------------------------------------------------------------------------------------------------------- Northwest Valorim SE Manara SW special encounter E Fungus Patch - graymold CS cache [6 to 8] invulnerability elixir C Ovdipur CE Dellskeep W Keep of Tinraya NW cache [12] - rod of alacrity N cache by Orb [10 or 11] - energy elixir N Wyvern Pass NE soldier remains - Armor Ring, 400c ---------------------------------------------------------------------------------------------------------- Manara SE building - wood box - 7c, gold nugget (3), gray mold salve, scroll: spell ward W healing herb (2), spiritual herb (2), energetic herb (3) NW building - cabinet - 7c C - 135c, platinum ring, body - 8c, mandrake root (2), body - Archer's Protection (6% armor, +10% missile damage, +8% parry) CNE building - door [15] or mountains level 1 - metal box - healing elixir, curing elixir, energy potion, desk - 29c ---------------------------------------------------------------------------------------------------------- Ovdipur S building - gold bar (3) NE Barracks - metal chest - healing elixir, Blessed Breastplate - magical barrier level 1 - desk - Quicksilver Bulwark (21% armor, -15% to hit, +12% parry, +1 action point, +2 Lethal Blow) N Sage Tower of Ovdipur - door [9 or less[ - desk - Magical Notes (3) - cabinet - scroll: recovery, scroll: spine shield, scroll: speed burst - magical barrier level 2 or 3 - blesses box and lever - 2 uses ---------------------------------------------------------------------------------------------------------- Dellskeep NE Inn - metal chest - 78c NW - wood box- 53c, energetic herbs NW move mountains level 1 - skribbane, energy elixir NW Mad Mage - Robe of the Magi (18% armor, +6% magical damage, +8% to blessings/curses you cause, +5% critical hit), spiritual herb W crate - gold bar SW cabinet - 31c ---------------------------------------------------------------------------------------------------------- Wyvern Pass NW move mountains level 3 - crate - spiritual herb, healing herb N crate - fine steel N hidden switch to magical barrier level 2 - box to bless armor/weapons N body - Sunlight Greaves (12% armor, +8% evade, -10% to hit, +2 Dexterity, +3 Gymnastics) C Blessed Breastplate, 58c E - metal box - curing elixir, armor elixir SW cabinet - scroll: powerlash, shielding potion ---------------------------------------------------------------------------------------------------------- Keep of Tinraya NW outside wall - body - healing elixir N Tinraya Magic Works - desk - 63c, scroll: domination (2) NW Tinraya Armor - metal box - 94c NW Tinraya Tools - use hidden switch behind shop - metal box - mandrake root, scroll: sanctification NW portcullis - lever to open to east - wood chests - purging crystal, scroll: recovery. scroll: spell ward, invulnerability potion NE Tinraya Arms - cabinet - 9c, cabinet - healing potion, cabinet - 89c NE Barracks - cabinet - scroll: group heal, desk - scroll: acid shower, energy elixir NE inside wall lever CSE door [9 or less] - Magical Notes, metal box - curing potion CSE door [9 or less] - scroll: domination CSE door [12] - wood box - healing herb, 5c, rod of alacrity S door [key] - hidden switch on back wall to open - scroll: recovery, cabinet - 120c SE vase - healing herb, spiritual herb, energetic herb, stairs down SW move mountains level 1 - - move mountains level 3 - cabinet - wand of the inferno - hidden switch to smithy - gold bar, metal box - gold bar, fine steel , battle crystal Under Keep of Tinraya SE hidden switch to west and boat SE move mountains level 2 - move mountains level 3 - hidden switch to north bypassing magical barrier in east passage E magical barrier level 2? - move mountains level 2 NE healing herb N gate [Twisted key] - opened hidden area - basin - Enduring Armor - NW basin - +50 spell energy - NW magical barrier level 2 - door - rod of battle - NW chest - healing herb, spiritual herb, energetic herb, chest - healing potion, energy potion, speed potion, scroll: acid shower, golem mindstone - NW learning crystals - west - Vahnatai Lore - CNW magical barrier level 2 to more alien beasts C graymold salve SW 4 Crystal Souls send to south in cell - one can leave to get to Control Panel, energetic herb - cells - gray mold, chests - healing potion, speed potion, scroll: recovery energy potion, box - Twisted Gold key (special item), box - scroll: spell ward - Soul Crystal room - mandrake root, rod of succor, purging crystal -- hidden switch - healing elixir, energy elixir, basin - +50 spell energy CW stairs up - box - healing elixir, curing elixir, box - energetic herb, gray mold - purging crystal - stairs down at west wall to beyond Tinraya Keep if you have Twisted Gold key ---------------------------------------------------------------------------------------------------------- Northwest Valorim beyond Tinraya Keep NW Stone Pillar Ring - The Great Circle N Crumbling Factory NE Great Walls Crumbling Factory W door [15] - Control Panel NW magical barrier level 1 - vase - spiritual herb. door [13 or less] - Yttra-Kel - ensnaring wand, basin - Enduring Armor - southwest door [12] - box - healing herb, spiritual herb, mandrake root, healing elixir, armor elixir, basin - +50 spell energy -- magical barrier level 3? - box - wisdom crystal (3) - east door [Guardian key] SW basin - hasted (5 turns), box - purging crystal, focusing crystal SW body - Guardian key C piercing crystal, basin - +50 spell energy CW magical barrier level 2? - box - purging crystal NE Control Panel turns off power and opens some gates SE move mountains level 3 - body - scroll: return life SE move mountains level 1 to wisdom crystal E magical barrier level 1 to Control Panel - smashed CE trapdoors - lower level Great Walls SW outside walls - mandrake root SW energy potion NW room - box - spiritual herb , 73c NW vase - energetic herb NW purging crystal NW hidden switch on west wall - ring - scroll: radiate ice NW door [12 or less] - chests - speed elixir, healing elixir, basin - +60 spell energy N rooms - learning crystals - east - spell craft +1 - gray mold, mandrake root, basin - Enduring Shield, northeast room - hidden switch to boat to hidden switch to hidden switch to exit bypassing last wall CN room - box - 29c, healing elixir CNE room - box - 75c, invulnerability potion, hidden switch to empty dock, lever ? CE room - box - curing elixir CSE room - box - spiritual herb SE room - hidden switch on west wall to guarded hidden switch - scroll: spine shield, energetic herb, wisdom crystal - basin - +70 spell energy ---------------------------------------------------------------------------------------------------------- Vahnatai Caverns C Vahnatai Crypt Vahnatai Crypt SE door [key] SE door [12 or less] CE sarcophagus - scroll: powerlash CW sarcophagus - scroll: spellward NW move mountains level 3 triggers trap - boxes - gray mold, mandrake root, scroll: stoneshattler, wand of Carrunos. energy potion, speed potion, corruption baton,s wisdom crystal, healing elixir, battle crystal - move mountains level 1 to portal to exit Vahnatai Caves N Vahnatai Home SE Keep of Rentar-Ihrno Vahnatai Home NW outside home - mandrake root Bon-Ihrno E supply room - vase - healing herb, spiritual herb, energetic herb, gray mold, mandrake root - boxes - healing elixir, energy elixir, speed elixir Keep of Rentar-Ihrno W north of gate - scroll: recovery NW magical barrier level 2 - basin - +50 spell energy NW Ganotha-Ihnro - healing elixir CN Control Panel CW hidden switch in west room open two rooms to east - wisdom crystal CNW levers - west opens to north stairs down, east ? C Rentar-Ihrno's Hall SW spiritual herb, basin - +50 spell energy S stairs down S hidden switch on west wall - magical barrier level 1 - armor elixir, healing elixir, basin - +50 spell energy CS door [11 or less] - piercing crystal, purging crystal CS door - magical barrier level 3 - door - wand of the inferno CS door - magical barrier level 2 - rod of succor, wand of Carrunos SW vases - graymold, mandrake root, spiritual herb, energetic herb, graymold, healing herb (2), energetic herb - basin - poison S box - piercing crystal S door [11 or less] - bodies CSE Room of Reading - need VL 4 - machine information SE stairs down CSE Rentar-Ihrno's Chambers [16] - chest - 56c, invulnerability elixir - box - Demonslayer (6% armor, 50% extra damage to reptiles,+20% fire, energy, and cold res) NE box - scroll: recovery NE Gyxx-Ihnro - speed elixir NW stairs down, magical barrier level 2 - basin - Enduring Armor N portcullis - stairs down CN basin - hasted (6 turns) Keep of Rentar-Ihrno L2 North stairs scroll: speed burst, Magical Notes (2), vase - mandrake root 2 levers to switch mirrors to center SE stairs hidden switch on west wall - basin - +50 spell energy 2 of 3 levers to switch mirrors to center South stairs box - Magical Notes (3), scroll: spine shield 2 levers to switch mirrors to center NE stairs vases - energetic herb, graymold, spiritual herb Magical Notes 3 levers to switch mirrors to center Quote
Hatchling Cockatrice Quiconque Posted February 1, 2018 Posted February 1, 2018 Yikes. There's more than 150 pieces of hardcode that are invoked in the scripts -- including, it looks like, a lot of the stuff that deals with reputation and other requirements for different outcomes. Looks like we will be more dependent on notes people have taken while playing the game than for any other Spiderweb game since, well, a long time ago. Thanks, as always, for this terrific compilation of notes, Randomizer! Quote
Articulate Vlish wasbear Posted February 1, 2018 Posted February 1, 2018 If it's not too much trouble, could someone go through Randomizer's list and extract the information for all the equipment (weapons/armor) into a separate list/post? That would come in handy when planning builds. Thanks. Quote
Ineffable Wingbolt mikeprichard Posted February 2, 2018 Posted February 2, 2018 (edited) Incredible and appreciated work, as always. Some questions as I plan my munchkin party: 1) Which of the below rewards add the listed skill points to all party members, and which only add the skill points to one party member? i) Drake Lord Blessing (1 point of Blademaster/1 point of Spellcraft) ii) Ivanova's "steal book" quest reward (1 point of Hardiness - not Resistance as noted in the list) iii) Daltrey's "hidden giants" quest reward (1 point of Lethal Blow) iv) Swamp ogres' "kill vampire" quest reward (1 point of Lethal Blow) 2) EDIT: I've confirmed that the Swordmage trait grants an additional allowed encumbrance amount for spellcasting purposes of 10% per trait point, as opposed to the 5% incorrectly cited elsewhere (see here under the "Traits" section for that incorrect cite). The 10% was also applicable in Avernum 1:EFTP and Avernum 2:CS. 3) What is the Shift-D code (or other specific method) to manually edit the current Day? Re: 3), I'd like to recreate the town "decay" timetable as I did for the original Avernum 3 (see here). Also, as someone who likes to take his time exploring every square inch of a game and completing every quest without ever needing to consider time constraints, it would greatly increase my personal enjoyment of the game. Yeah, I know the changing world is the big unique thing with A3, but though I'm sure I'm in the minority in this, A3 is my favorite Spidweb game despite that mechanic, rather than because of it. Anyway - Slarty did a quick review of the script files to find all "day" conditional references (see here), but those only appear for 18 of the 26 towns that originally had time-related effects in E3/A3; still, as he notes, other effects (for those 18 towns or for others) may be hardcoded in the game and therefore not visible in the scripts. Also, thanks to Brood_Star, I've found where Jeff indicated there are no cheats to "alter the general timeline" in a Steam discussion (see here). However, that's not quite clear - he's talking there about resurrecting characters that had already died, but I'm more interested in reverting the current day to an earlier day to prevent future deaths/town changes. That all said, is there a way to manually edit certain game files to achieve this? I can't imagine it's impossible, but it would be really, really disappointing to me if it were - easy options to reset the current day were included in both E3 and the original A3. Edited February 7, 2018 by mikeprichard Quote
Tenderfoot Thahd Brood_Star Posted February 2, 2018 Posted February 2, 2018 (edited) I believe you listed the "Mushroom Patch - healing herb (2)" twice under the Southwest Caves and Western Upper Avernum. You can also get a Spellshard in New Cotra by talking to Nance and saying you visited the surface, and then spending an hour telling her about it. 3) What is the Shift-D code (or other specific method) to manually edit the current Day? Jeff's confirmed on Steam forums, I think, that there will be no cheat to alter the time Edited February 2, 2018 by Brood_Star Quote
Ineffable Wingbolt mikeprichard Posted February 3, 2018 Posted February 3, 2018 (edited) Ivanova's quest doesn't give any Resistance (or other skill) points as a reward, although it increases all party members' resistances by amounts that seem to reflect a "hidden" 1-point Resistance increase. I know Jeff never reads these forums, and I don't have or plan to get a Steam account, so how could I report this bug to him? EDIT: Not a game bug; the quest correctly awards +1 Hardiness, not Resistance. Edited February 4, 2018 by mikeprichard Quote
Hatchling Cockatrice Randomizer Posted February 3, 2018 Author Posted February 3, 2018 Send bug reports to: support@spiderwebsoftware.com Quote
Ineffable Wingbolt mikeprichard Posted February 3, 2018 Posted February 3, 2018 OK, thanks. I've also found a few errors in your list, but I'm not sure you're planning to to update it anymore. Either way, it's great. Quote
Hatchling Cockatrice Randomizer Posted February 3, 2018 Author Posted February 3, 2018 Some of these "errors" are changes made in the game during beta testing after I added then to this list. I caught two in the Cult of the Sacred Item that didn't appear until the last few weeks of testing. Just note them in this topic so others can see them. Quote
Ineffable Wingbolt mikeprichard Posted February 3, 2018 Posted February 3, 2018 (edited) Right, that's what I assumed was going on with most of the inconsistencies between the game and this list. As to the Ivanova quest reward, it's +1 Hardiness, not Resistance - so it's not a game bug after all. Thanks! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Also, a few items missing from the list: 1) Swamp Shoes (in an inn in a small town, I think lying on the floor, but I don't remember which town) 2) Venomous Blade (when Hawke's ghost appears in the Manse's statue hall, approach the northeast statue) 3) Stability Girdle (in an outdoors stone circle on an island north of the Distant Hut, with the Orb of Thralni and sufficient Luck(?)) 4) Granite Girdle (dropped by a prototype golem in the Upper Golem Factory, after pulling the lever in the secret room just north of the stairs down)5) Mauler's Ring (read the book "Secrets of Wainscotting," then search the ground behind the Wainscotting inn) 6) Blessed Armor Band (in a chest past a secret switch in the SW corner of the Remote Cavern pillar room, with Dispel Barrier L3) 7) Blessed Breastplate (in a chest in the E part of the Guarded Tunnel)8) Crystal: Vahnatai Lore (in a chest in the center of the factory's Golem Spire)9) Crystal: Vahnatai Lore (in a chest in the council hall in the SE quarter of Ghikra, past the barriers) 10) Crystal: Resistance (on the ground past a secret switch in the NE rock formation in the Great Circle) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ And some miscellaneous corrections/additions to the list: 1) The rune disk near Torria that teaches Summon Shade needs 18 Arcane Lore (including Vahnatai Lore, but not Sage Lore), not 17 as shown in the list. 2) Attacking the drakes guarding the Chaotic Halberd gives Dread Curse. 3) Clicking on the eastern of the two green crystals in the final SE room of the Defiled Crypt gives one point of Vahnatai Lore. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Edited February 8, 2018 by mikeprichard Quote
Curious Artila Xela Posted February 12, 2018 Posted February 12, 2018 On 1/31/2018 at 5:10 PM, Randomizer said: Defile Crypt [...] S hidden switch opens passage to north to move mountains level 3 - spell book [14, VL ?] - Arcane Summon VL 3 Quote
Tenderfoot Thahd GodRob Posted February 25, 2018 Posted February 25, 2018 Possible missed Cache: South of Farport there are some Ogres fighting Nephilim. Just south of that is a Cache containing a Terror Wand. It's practically invisible because of the terrain. Quote
Garrulous Glaahk Sade Posted February 25, 2018 Posted February 25, 2018 15 hours ago, GodRob said: Possible missed Cache: South of Farport there are some Ogres fighting Nephilim. Just south of that is a Cache containing a Terror Wand. It's practically invisible because of the terrain. I was quite surprised when I stepped on that cache by total accident. It made me wonder how many other caches I had missed earlier due to them being (almost) completely obscured by objects in the foreground. It doesn't really make sense that my party cannot notice something that, realistically, should be in plain view to them. Of course, the bird's eye perspective of the player lets you see many things invisible to them, so I guess it's only fair. Quote
Kyshakk Koan jlsgaladriel Posted April 6, 2018 Posted April 6, 2018 Quote Tevrono...Tenuta... Craft (after ?) - 8 fine steel, 3 focusing crystals... Defeating the golems is definitely not a prerequisite for Tenuta's crafting (unlike the training.) The dialogue suggests that the prereq is having spoken with general Baziron and gotten the 'Eliminate the Golems' quest. Quote
Garrulous Glaahk Xander77 Posted June 30, 2018 Posted June 30, 2018 (edited) Notes: You can actually use the energizing box in Portal Fortress twice. Just ask Kelner to reset it. Shayder Sewers SE - Move Mountains reveals a ruby and mandrake root. Also, you have Shayder listed as Shaydar? And Nature Lore as Cave Lore? Edited July 1, 2018 by Xander77 Quote
Garrulous Glaahk Xander77 Posted July 1, 2018 Posted July 1, 2018 (edited) The Triad Area barrier in the Tower of Magi is definitely level 3. BTW, I think Carrie's hint about the location of her reward is a touch unclear, and could stand being clarified in the guide. I had absolutely no idea what "second tier store room" meant. Also, it would be nice if the guide included evil altars that can / should be sanctified. There's one in the Goblin Lair, Agate Tower, Edited July 1, 2018 by Xander77 Quote
Hatchling Cockatrice Randomizer Posted July 1, 2018 Author Posted July 1, 2018 Evil Altars are marked with reward for sanctification. The Goblin Lair did nothing when I checked in several different games in this remake version. Quote
Hatchling Cockatrice Quiconque Posted July 1, 2018 Posted July 1, 2018 Is it possible it's a level-scaled XP award, and you were a high enough level that it was reduced to nothing? Quote
Hatchling Cockatrice Randomizer Posted July 1, 2018 Author Posted July 1, 2018 No, because there was a message that nothing happens whereas other places where Sanctification works successfully you get a specific message even if no experience. I think Jeff changed it from previous game versions. There are a few other places where you get the message nothing happens or as in the Ursagi Cave that it doesn't work for a different reason. Quote
Garrulous Glaahk Xander77 Posted July 2, 2018 Posted July 2, 2018 I got some minuscule amount of exp from sanctifying the Goblin altar. Also, just checked the Bag of Meal quest, and it ends at 50, not 51. I assume the same is true for other similar quests. Quote
Hatchling Cockatrice Randomizer Posted July 2, 2018 Author Posted July 2, 2018 You need for Bag of Meal quest to go back after 50 with one more to clear the quest. However if you go back at less than 50, then you can go and turn in more with still getting paid. Quote
Garrulous Glaahk Xander77 Posted July 2, 2018 Posted July 2, 2018 3 hours ago, Randomizer said: You need for Bag of Meal quest to go back after 50 with one more to clear the quest. However if you go back at less than 50, then you can go and turn in more with still getting paid. That's a word-salady way to claim that if you hand in 50 bags of meal, the quest isn't over and you have a chance to hand it however many bags of meal you pick up later - but once you do, whether it's one bag or however many, the quest ends? Yeah, I checked, and it ends once you deliver 50 bags of meal. 49 is the cut off point, after which one more (or however many more) ends the quest. I can record a video of to support my claim, though anyone can check for themselves. Quote
Hatchling Cockatrice Randomizer Posted July 2, 2018 Author Posted July 2, 2018 That's strange because I did it your way and got 50. Quote
Garrulous Glaahk Xander77 Posted July 13, 2018 Posted July 13, 2018 No mention of the "Generic Dungeon" in Rentar's keep? 11 here: http://ironycentral.com/harehunter/Avernum3/Maps1/id171.html Quote
Hatchling Cockatrice Randomizer Posted July 13, 2018 Author Posted July 13, 2018 No much to do in the Generic Dungeon and no items of significance. Quote
Tenderfoot Thahd Murreh Posted August 1, 2018 Posted August 1, 2018 (edited) As always, the Strategy Central lists are huge and detailed, but I think I see one thing preventing 100% awesomeness: the "Energizing Boxes", "Charging Boxes", "Blessing Boxes", "Augmentation this or that", "Magical Machinery", etc. Their name varies from NPC to NPC, map marker to journal entry, people on Google to people on this forum. I wrote down their locations in Notepad for when I had items worth blessing, like the usual checklist of "barriers I can't dispel yet", then deleted the information once I had used a box. Eventually, far into the game, I had no little notes left about their locations. ...Then I found out by accident, real-time days later, you can use them all more than once (Grove was bugged and free and I figured if I could use HIS box twice, maybe they all have more than a single use... and they seem to). I went looking more than once for a list of their locations, and couldn't find it. I'd suggest someone with authority standardize the name, and together we make a little list that one of the forum fairies can add to this topic and the Index. Whether people bother or not, I'll start with the few I remember... Portal Fortress and Kelner have one, that's on the list already. Far southwest in the Tower of Magi Grove (an NPC) in north-central Sharimik has one for 1000c GIFTS (Bigail spiders) have one Greendale (northwest of Gale) has one Edit: Winn in Blackcrag has a blessing box for 4,000c, four uses (at least I got four... if you then tell Winn you want to use her box you'll spend another 4k and the box's charges remain expended) Upper golem factory has a box, central north I assume there's one or two I'm not remembering and probably a few I haven't found yet, but still... it's a start. Just imagine all the Googlers you'll help in the future and how much frustration you'll save the world if you contribute! Knowledge is (more) power(ful items)! Edited August 3, 2018 by Murreh More info Quote
Hatchling Cockatrice Randomizer Posted August 1, 2018 Author Posted August 1, 2018 "Consistency is the hobgoblin of small minds." Quote
Garrulous Glaahk Xander77 Posted August 1, 2018 Posted August 1, 2018 Central Valorim SW body - blessed boots - could you give a slightly more precise description of where it is? can't seem to find it. Quote
Hatchling Cockatrice Randomizer Posted August 1, 2018 Author Posted August 1, 2018 1 hour ago, Xander77 said: Central Valorim SW body - blessed boots - could you give a slightly more precise description of where it is? can't seem to find it. Isle of Bigail on the east side, it would be a body in the cockroach infest woods near Kuper. Quote
Hatchling Cockatrice Quiconque Posted August 2, 2018 Posted August 2, 2018 "People who don't like hobgoblins shouldn't compile atlases." Quote
Garrulous Glaahk Xander77 Posted August 2, 2018 Posted August 2, 2018 (edited) Central Valorim (mainland) NE by Orb - focusing crystal, battle crystal - is that the little pool next to the Anama facility, south of Dellston? Central Valorim (north of Lorelei) CW cache [6] - Steel Halberd - Can't find this (Writing a guide, complete with screenshots and exact "location" coordinates, so I may a few similar questions down the line) Edited August 2, 2018 by Xander77 Quote
Hatchling Cockatrice Randomizer Posted August 2, 2018 Author Posted August 2, 2018 2 hours ago, Xander77 said: Central Valorim (mainland) NE by Orb - focusing crystal, battle crystal - is that the little pool next to the Anama facility, south of Dellston? Central Valorim (north of Lorelei) CW cache [6] - Steel Halberd - Can't find this (Writing a guide, complete with screenshots and exact "location" coordinates, so I may a few similar questions down the line) NE by Orb - yes CW cache - Steel Halberd - it's in the woods east and a little north of Lorelei, it's the only cache in the area. Quote
Garrulous Glaahk Xander77 Posted August 8, 2018 Posted August 8, 2018 Guide, complete with exact locations and screenshot illustrations: https://steamcommunity.com/sharedfiles/filedetails/?id=1440208556 Feel free to let me know if I've missed anything / editing suggestions. Quote
Curious Artila Zkal Posted December 26, 2018 Posted December 26, 2018 I keep an eye on this list as I am playing, thank you so much for this Randomizer In the Lower Filth Factory, I’ve found a couple of minor things not mentioned here : there is a breakable wall in the southern corridor not far from the SW portal. There, you find another basin that gives +20 Energy. In the south of the central area, to the left of where you find a statuette on the ground, there is a hidden switch which opens a small room containing a Steel Breastplate. Quote
Curious Artila Zkal Posted February 21, 2019 Posted February 21, 2019 Another thing missing in the list : In the Upper Golem Factory, CSE inside an energy beam conduit, there is a breakable wall to a tiny room that contains two Wisdom Crystals ! Quote
Curious Artila Zkal Posted April 19, 2019 Posted April 19, 2019 On 8/1/2018 at 8:17 AM, Murreh said: … I'd suggest someone with authority standardize the name, and together we make a little list that one of the forum fairies can add to this topic and the Index. Whether people bother or not, I'll start with the few I remember... Portal Fortress and Kelner have one, that's on the list already. Far southwest in the Tower of Magi Grove (an NPC) in north-central Sharimik has one for 1000c GIFTS (Bigail spiders) have one Greendale (northwest of Gale) has one Edit: Winn in Blackcrag has a blessing box for 4,000c, four uses (at least I got four... if you then tell Winn you want to use her box you'll spend another 4k and the box's charges remain expended) Upper golem factory has a box, central north … Two other blessing boxes I can think of are in : - Concealed Tunnel. This one isn’t very easily accessible because of the lasers - Ovdipur Quote
Burgeoning Battle Gamma Lucidus Posted March 27, 2020 Posted March 27, 2020 (edited) There are actually 2 'blessing boxes' in the Upper Golem Factory, the northern one listed by Murreh and another one immediately southwest of the central beam area, behind a Level 3 barrier. Both of them are mentioned in Randomizer's description. Each of these boxes can be used twice. Edited to add: there is also one in Wyvern Pass, behind a hidden switch and a L3 barrier, which can be used twice. (Again, listed by Randomizer but not included in Murreh's list.) And there is a second one in Sharamik, belonging to the Sage Spragins. He will let you use it after you deal with the troglodytes. Edited April 3, 2020 by Lucidus Quote
Kyshakk Koan Juan Carlo Posted June 1, 2020 Posted June 1, 2020 (edited) Is there any penalty for killing all the dragons? I've already completed their quests, I'm high level, about to complete the game, and bored. EDIT: Apparently not. I killed them all, finished the game, no one mentioned their deaths. Edited June 1, 2020 by Juan Carlo Quote
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