Hatchling Cockatrice Randomizer Posted September 14, 2016 Share Posted September 14, 2016 I'm having trouble getting the spacing to format properly, since what I see isn't what I get. Items Items are roughly in order of being found, reward, bought, or crafted Arm. percent physical armor protection # weight ST Strength needed to use Armor Arm. # ST Tunic 3% 2 Fine Tunic 5 2 Robe 5 4 Chirurgeon's Tunic 8 +5% to blessings/curse you cast, +10% to healing Student Robe 7 4 +1 Magical Mastery Kellem Silk Robe 12 4 Sorcerer only - +1 Intelligence, +2 Ward Mastery, +2 Focus Mastery Tawon Robe 12 4 +7% to magical damage Arm. # ST Leather Jerkin 15 8 Studded Leather 1 8 8 Drakeskin Leather 20 8 6 +15% fire resistance Jerkin of the Wilds 15 8 +50% to poison resistance, +5% chance to evade attacks Spidersilk Tunic 10 2 +1 dexterity, +5% chance to evade attacks Quicksilver Vest 15 8 +20% energy resistance, +5% to parry Beastmaster Jerkin 20 8 6 +2 Beast Focus, +2 Call Wolf Vest of the Shaman 20 8 6 Shaman only, +1Intelligence, +2 Spirit Claw, +2 Aura of the Grove Wanderer's Jerkin 20 8 +10% less time for abilities to recharge, +5% to parry, +!0% to blessings/curses you cause Arm. # ST Chainmail 20 15 4 Skystar Chainmail 22 15 +25% cold resistance, +5% to critical hit chance Deadeye Chainmail 22 15 4 +8% to missile damage Fine Chainmail 24 15 4 Smashing Mail 25 15 4 +1 Strength, +5% to melee damage Titansteel Chainmail 30 15 4 Resilient Mesh 25 15 4 +7% Hostile Effect Reistance Runed Steel Mesh 25 15 4 +25% to blessings/curse you cause) Shadowwalker Mesh 28 15 4 Shadowwalker only - +1 Dexterity, +2 Blade Training, +2 Lightning Discipline Tinkermage Workcoat 26 15 4 Tinkermage only - +1 Intelligence, +2 Tool Craft, +2 Armor Craft Arm. # ST Iron breastplate 25 25 6 Steel Breastplate 30 25 8 Blademaster's Bulwark 38 30 12 Blademaster only - +1 Strength, +3 to Second Wind, +1 to Path of the Shield Enduring Breastplate 26 25 6 +1 Endurance Breastplate of the Anvil 35 30 12 +5% to melee damage, +5% to critical hit chance Breastplate of the Tower 30 30 6 +15% less time to recharge abilities, +3% to parry Assault Guard 30 30 8 +20% to vitality recovery, +10% less time for abilities to recharge Dreadnought Breastplate 38 30 12 +2 Strength, +8% melee damage protection Titansteel Breastplate 40 25 10 Arm. # ST Pants 2 3 Wool Pants 4 3 +10% to cold resistance Leather Greaves 8 6 Iron Greaves 14 14 8 Steel Greaves 16 14 10 Scorched Greaves 16 14 10 +1 Focus Mastery, +5% to critical hit chance Drakeskin Kilt 10 6 6 +7% hostile effects resistance Smoky Greaves 12 9 5 +4% chance to evade, +5% to parry Spidersilk Pants 5 3 +5% to magical damage Enchanted Pantaloons 6 +15% to blessings/curses you cause, +1 Intelligence Pitted Greaves 16 14 14 +1 Strength, +5% to riposte Titansteel-Woven Pants 10 3 INT 8, +5% to Hostile Effect Resistance Chain Greaves 12 9 5 Avenger's Greaves 14 9 5 +5% Hostile Effects Resistance, +5% melee damage Greaves of the Vale 10 6 +10% to healing, +10% Poison Resistance Greaves of the Ramparts 16 14 14 +10% to vitality recovery, +20% to healing Arm. # ST Cloak 3 3 Fine Cloak 5 3 Drakeskin Mantle 6 3 +20% fire resistance Soft Leather Cloak 6 3 +1 Dexterity Spellweaver Mantle 6 3 +5% to magical damage Brutal Wrap 6 3 +5% to melee damage Spidersilk Cloak 6 3 +1 Dexterity, +1 to Path of the Shield Shadow Shroud 6 3 +2% chance to evade attacks, +3% to melee damage protection Sharpshooter's Mantle 6 3 +10% to missile damage Enchantment Cloak 7 3 +5% to magical damage, +10% to blessings/curses you cause Silken Shroud 6 3 +10% less time for abilities to recharge Evasive Wrap 7 3 +4% to evade, +10% Hostile Effect Resistance Leather Belt 2 2 Agate Studded Belt 3 2 +5% to magical damage Bronze Girdle 5 4 5 Scorched Girdle 5 4 +5% to evade chance, +5% to critical hit chance Stabby Sash 3 2 +10% to critical hit chance Belt of Battle 7 4 8 +5% to melee damage, +5% to critical hit chance Silk-Woven Cordq 5 2 +20% Mind Effect Resistance, +10% to blessings/curses you cause Deadeye Belt 7 5 +10% to missile damage, +10% less time for abilities to recharge Spellweaver Sash 5 2 INT 10, +5% to magical damage, +5% to healing Fancy Tool Belt 10 5 5 Tinkermage only - +1 Tool Craft, +1 Armor Craft) Titansteel Girdle 10 5 12 +5% to Hostile Effect Resistance, +10% to vitality recovery Arm. # ST Leather Gloves 2 1.2 Impskin Gloves 3 1.2 +3% to magical damage Iron Gauntlets 4 2 3 Steel Bracers 6 3 6 Flayed Skin Bracelet 1.2 +5% melee damage protection Bracelet of Truth 1.2 +10% to healing Ogrish Gauntlets 6 2 8 +6% to melee damage Truefoot Bracelet 1.2 +1 Dexterity Runeweave Gloves 6 1.2 +15% to blessings/curses you cause Titan's Gauntlets 6 +12% to melee damage Archer's Gloves 6 1.2 +12% missile damage Bracers of the Hawk 6 1.2 +1 Dexterity, +25% to hit chance Bracelet of Opportunity +10% less time for abilities to recharge, +5% to riposte Arm. # ST Leather Shoes 2 2 Blessed Sandals 5 2 Runesoled Shoes 5 2 +10% to blessings/curses you cause Spellweaver's Shoes 8 2 +5% magical damage, +10% to healing Leather Boots 4 5 Chainmail Boots 7 5 3 Plate Boots 10 7 9 Fleetfoot Boots 7 4 +1 action point Stompin' Boots 10 7 9 +3% to melee damage Deepfang Boots 7 +25% to Poison and Acid resistance, +5% to critical hit chance Sniper's Boots 9 5 5 +15% to missile damage Titansteel Boots 10 8 13 +10% less time for abilities to recharge, +10% to vitality recovery Shadowwalker Boots 9 5 5 Shadowwalker only, +1 Dexterity, +2 Razordisk Training, +1 Flash Powder Arm. # ST Leather Cap 2 1.5 Etched Leather Cap 3 1.5 +5% to evade chance Bronze Helmet 5 2.5 2 Wishing Crest 4 1.5 +1 Intelligence Nimble Crest 7 4 6 +1 Dexterity Steel Helm 7 2.5 8 Sage's Tiara 4 1.5 INT 7, +5% to magical damage Soldier's Helm 7 4 6 +1 Strength Nightblade Helm 9 4 6 +5% to melee damage Shadow Mask 6 +5% chance to evade, +5% Hostile Effects Resistance +5% to parry Arm. # ST Wooden Shield 20 10 Iron Shield 26 12 Buckler of Strength 18 5 +1 to Strength Woven Fiber Shield 22 12 8 +15% to vitality recovery, +15% to abilities to recharge Oak Vanguard Shield 32 12 7 +5% melee damage protection, +5% to melee damage Titansteel Shield 40 15 12 +10% curse resistance Crystalline Buckler 20 5 +8 % to magical damage Steel Shield 32 12 Sheltering Buckler 22 5 +10% to healing, +5% to riposte Shock Troop Shield 30 18 15 +1 Action points, +30% Mind Effects Resistance Rune-Etched Buckler 22 +20% to blessings/curses you cause Shield of Recovery 28 +20% to healing, +1 Endurance Bonecleaver Shield 30 14 12 +1 Strength, +10% to critical hit chance Battle Shelter 28 15 12 +1 Dexterity, +5% Hostile Effect Resistance Velusa's Shelter 30 15 15 Blademaster only - +1 Strength, +1 Path of the Berserker Weapons One handed Dagger Steel Dagger Assassin's Dirk +10% melee damage +5% to melee damage ST Iron Shortsword 2 Steel Shortsword 4 Raider's Cutlass 4 +5% chance to riposte Lightning Shortsword 4 +5% to magical damage Titansteel Shortsword 4 Firefang Blade 4 +10% to critical hit chance, +10% Fire Resistance, +10% to vitality recovery +12% to melee damage Iron Broadsword 6 Steel Broadsword 6 Svorgald Saber 6 +10% to critical hit chance Truestroke Broadsword 6 +40% to hit chance Scimitar of Subtlety 6 +10% less time for abilities to recharge, +10% to vitality recovery Titansteel Braodsword 6 +10% to critical hit chance Corrupted Broadsword 10 +2 Strength, +20% Acid Resistance, -1 Intelligence Broadsword of the Tower 10 +30% to Mind Effect Resistance, +30% Curse Resistance Two handed ST +15% to melee damage Iron Spear Steel spear 3 Barbed Trident 6 +5% to parry Titansteel Spear 6 +10% to critical hit chance Howling Lance 6 +2 to Path of the Berserker Veneth's Spear 12 +1 Action Points Shadowwalker's Lance 12 +2 Shattering Blow, +2 Shadowwalker's Focus +18% to melee damage Iron Glaive 7 Steel Halberd 10 Rune-Etched Glaive 10 +10% magical damage Unerring Glaive 15 +50% Mind Effects Resistance, +3% to evade attacks Titansteel Halberd +10% to critical hit chance +20% to melee damage Infernal's Halberd 15 +10% to vitality recovery, +10% to blessings/curses you cause, +10% less time for abilities to recharge Shadowwalker's Blade 4 only Shadowwalker, +10% to critical hit chance, +2 Searing Pot, +2 Earth Discipline Tinkermage Shortblade 4 only Tinkermage, +10% to critical hit chance, +2 Blade Training, +2 Tool Craft One handed Apprentice Rod Sage's Rod Rod of the Deep Woods +5% to magical damage, +25% to Poison and Acid Resistance, +1 to Focus Mastery Rod of the Elder Oak Int 10, +5% magical damage, +25% Curse Resistance, +25% Mind Effects Resistance. +3 Nature Mastery Phoenix Rod Int 10, +8% to magical damage, +20% Fire Resistance, 15% to healing, +5% to parry Hedge Witch Wand Int 10, +5% magical damage, +1 Strength, +2 Intelligence, +5% parry Two handed Mage's Staff +5% magical damage, INT 4 Recovery Staff +2% to magical damage, +10% to healing, INT 4 Wizard's Staff +8% to magical damage, +10% to blessings/curses you cause, INT 4 Pact Support Staff +2% to magical damage, +20% to blessings/curses you cause, INT 8 Black Birch Staff +5% to magical damage, +15% less time for abilities to recharge, INT 8 Shamanic Stave +2% to magical damage. +2 Beast Focus, INT 8 Shaman's Staff +5% to magical damage, +3 Aura of the Grove, +2 Posion Mist, +5% parry INT 12 Range Iron Razordisk Steel Razordisk DEX 5 Titansteel Razordisk DEX 10 Searing Razoedisk DEX 15 Short Bow Longbow Black Oak Bow DEX 6, +5% melee damage protection Hedge Mage Bow DEX 8, +5% to magical damage Composite Bow Sage's Bow DEX 8, +1 Intelligence Incantor's Bow DEX 7. STR 7, +5% magical damage, +15% to blessings/curses you cause Bow of the Tower DEX 10, +20% Mind Effect Resistance, +20% Curse Resistance Titan's Longbow DEX 10, STR 12. +1 Strength Iron Javelin Steel Javelin DEX 4 Titansteel Javelin DEX 6 Lightning Javelin DEX 8 Rings Arm. Ruby Ring 2 +20% fire resistance, +10% to vitality recovery Opal Ring 2 +20% cold resistance, +25% to curse resistance Mica Ring 2 +20% energy resistance, +25%to mind effects resistance Sapphire Ring 2 +30% poison and acid resistance Farsight Band 4 +10% to missile damage Vision Band 4 +3% magical damage, +1 Intelligence Wyldrylm Honor Band 4 +1 Strength, +3% to melee damage Greenspirit Band 4 +15% to healing Spy's Loop 4 +1 Intelligence, +10% to vitality recovery Protector's Band 5 +10% to critical hit chance Wizard's Loop 5 +8% magical damage Necklace (all weight 1.5#) Charm of Power +1 to Strength Charm of Endurance +1 to Endurance Charm of Nimbleness +1 to Dexterity Charm of Intelligence +1 to Intelligence Tribal Fetish +5% to critical hit chance Svorgaldi Emblem +10% to critical hit chance Pendant of Power +2 to Strength Pendant of Nimbleness +2 to Dexterity Pendant of Endurance +2 to Endurance Blackguard's Braid +10% to critical hit chance, +10% to blessings/curses you cause Pendant of Intelligence +2 Intelligence Necklace of Vitality +8% melee damage protection +15% to healing Scarabs Burrowing Scarab +3% to melee damage, +3% to magical damage Searing Scarab Cone of Fire Icerock Scarab Icy Lance cold missile Spiny Scarab Spine Shield Scarab of the Void Dark Bolt energy missile Amethyst Scarab Group Heal Life Symbol Scarab Heal Self Translucent Scarab Teleport Malachite Scarab +6% chance to Riposte Opalescent Scarab +15% to missile damage, Group Mental Cure (2 mental effects) Polished Bone Scarab Call Major Aid Corrupted Scarab Searing Spray (cone of acid) Fleetfoot Scarab Haste Scarab of Evasion +5% to hostile effects resistance, +5% to vitality recovery Scarab of Warfare +1 Strength, +1 Dexterity Nature's Scarab +15% to healing, Icy Lance - cold magic missile Calling Scarab Magnetic Pull - brings foes closer Scarab of Tenacity +1 Strength, +1 Endurance Scarab of Subtlety +1 Dexterity. +1 Intelligence Scarab of Pure Clarity Group Cure - 2 hostile effects Frost-Rimed Scarab Cone of Ice Timewalk Scarab Battle Frenzy - 4 turns Pulsating Scarab Earthshatter - energy damage, stun and knock back Charms - active in backpack Frozen Chalice +10% cold resistance, +4% to magical damage Flaming Chalice +10% fire resistance, +5% to vitality recovery Sustenance Amber +10% less time for abilities to recharge, +5% to healing Ivory Skull +5% less time for abilities to recharge Lucky Horseshoe +5% less time for abilities to recharge, +3% Hostile Effect Resistance Specter’s Totem +5% to critical hit chance, +4% to missile damage Rage Totem +2% to parry, +2% to riposte Drangonfang Wand +3% to magical damage, +1 Endurance Vitality Totem +3% less time for abilities to recharge, +2% to blessings/curses you cause Sentient Eyestalk +5% to magical damage Orb of Farsight +5% to blessings/curses you cause, +10% to missile damage Blessed Starstone +5% Hostile Effect Resistance, +5% less time for abilities to recharge Dragon's Fang +6% melee damage Velusa's Totem +3% to evade, +4% to healing Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 17, 2016 Share Posted September 17, 2016 -Chirurgeon's Tunic (+8% armor, +5% to blessings/curse you cast, +10% to healing) is missing -Stabby Sash provides +10% critical hit chance (not +5%) Also, were the Stompin' Boots removed from the final version of the game? I searched everywhere in the NE area of Monitor Base C after the final Miranda "lesson" with Redbeard (according to the "Item Location and Quest List" topic), and didn't see them. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted September 18, 2016 Share Posted September 18, 2016 The Scorched Greaves give a bonus to a Sorceror-specific skill, but can't be worn by Sorcerors. *facepalm* Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 18, 2016 Author Share Posted September 18, 2016 The Scorched Greaves give a bonus to a Sorceror-specific skill, but can't be worn by Sorcerors. *facepalm* I asked Jeff and he said it's intentional. *face desk* Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 18, 2016 Share Posted September 18, 2016 Randomizer - thanks for adding the Chirurgeon's Tunic to the list. The Stabby Sash stats are still incorrect, and I still can't find the Stompin' Boots where they're supposed to appear in game, but otherwise, aside from some minor formatting errors in the list with the armor value/weight/strength requirement column alignments and with the separators/headers for the different equipment categories, it all looks pretty good. And yeah, I also assumed the Scorched Greaves augmenting a Sorcerer skill but not being equippable by Sorcerers was a bug... Jeff be trollin'. With every game, he gets a little more unpredictable - sorta like Redbeard. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 18, 2016 Author Share Posted September 18, 2016 I played through the place with the Stompin' Boots and found them just find. It may be the monster that drops them died in a slightly different spot so you missed seeing them in that room. Jeff changed the Stabby Sash bonus from earlier in testing. *fixed* I don't know why the colors got added since there wasn't any code used. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 18, 2016 Share Posted September 18, 2016 Is there an alternative way to finish the "final lesson" scene in Monitor Base C that involves fighting? I didn't fight anyone/anything in that final scene, so nobody there dropped anything, but I didn't keep a save beforehand to test other dialogue options that might have started a battle. Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 18, 2016 Author Share Posted September 18, 2016 The only lesson that I was able to avoid fighting was the third. I don't know how you got out of the fight for the Final Lesson. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 18, 2016 Share Posted September 18, 2016 That probably explains it - I'd gone along with the shade's arguments throughout the earlier lessons, and it was pleased with my answers by the final scene, so if I remember correctly, that must be why I avoided a fight at the end. Guess that makes the boots an optional drop. Also, saw one more thing missing from the list - the Sentient Eyestalk charm. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 19, 2016 Share Posted September 19, 2016 Aaand one more missing from the list - the Silken Shroud. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 19, 2016 Author Share Posted September 19, 2016 Aaand one more missing from the list - the Silken Shroud. fixed Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 20, 2016 Share Posted September 20, 2016 I promise I'm almost done, but the Shaman's Staff grants +3 to Aura of the Grove, not +5 as currently shown in the list. Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 20, 2016 Author Share Posted September 20, 2016 You know that Jeff keeps changing things. *sigh* At one point two different bows had the same name. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody mikeprichard Posted September 20, 2016 Share Posted September 20, 2016 Yeah, I assume it was +5 in the beta, but he found it overpowered and nerfed it for the release version. Thanks again for putting together the useful info, as usual. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted September 23, 2016 Share Posted September 23, 2016 Why in the world was the Rod of the Deep Woods changed from giving a shaman skill bonus to a sorceror skill bonus? That makes no sense. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 23, 2016 Author Share Posted September 23, 2016 Why in the world was the Rod of the Deep Woods changed from giving a shaman skill bonus to a sorceror skill bonus? That makes no sense. Jeff changed lots of item bonuses. Overall the rods favor sorcerers and staves favor shamans. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted September 24, 2016 Share Posted September 24, 2016 Yes, because when you're already the squishiest class, "let's not equip a shield" is a good survival strategy. Eesh. I just meant, though, that the name of that particular rod was clearly always a reference to shaman abilities. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Leon4rdo Posted October 3, 2016 Share Posted October 3, 2016 Item list from av3itemschars.txt updated with price changes and base damage / protection stats. From the following links download the full list, complete with all images. Copy the av3itemschars.htm (13.5kB) to your install folder. Portable versions in html (936kB), chm (952kB), mht (977kB) and png (1.42MB) formats are also available. Item Price at/def lbs Lvl STR DEX INT Effect 'Head' Leather Cap 12 2 1,5 - - - - Etched Leather Cap 100 3 1,5 - - - - +5% chance to evade Wishing Crest 200 4 1,5 - - - - +1 Intelligence Sage´s Tiara 280 4 1,5 - - - 7 +5% to magical damage Shadow Mask 450 6 1,5 - - - 7 +5% chance to evade, +5% to hostile effects resistance Shaman´s Mask of the Stalker 700 6 1,5 - - - 7 +2 Spirit Claw, +1 Earthquake, +5% to healing < 'have not been found' 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Bronze Helm 25 5 2,5 - 2 - - Steel Helm 50 7 2,5 - 8 - - Nimble Crest 250 7 4 - 6 - - +1 Dexterity Soldier´s Helm 400 7 4 - 6 - - +1 Strength Nightblade Helm 500 9 4 - 6 - - +5% to malee damage Blademaster´s Dreadnought Helm 750 9 5 - 12 - - +1 Path of the Shield, +5% to hostile effects resistance, +25% Mind Effects Resistance < 'have not been found' 'Shoulders' Cloak ´8 3 3 - - - - Fine Cloak 30 5 3 - - - - Soft Leather Cloak 100 6 3 - - - - +1 Dexterity Drakescale Mantle 150 6 3 - - - - +20% Fire Resistance Brutal Wrap 200 6 3 - - - - +5% to malee damage Spellweaver Mantle 250 6 3 - - - - +5% to magical damage Shadow Shroud 300 6 3 - - - - +2% chance to evade, +3% to malee damage protection Spidersilk Cloak 400 6 3 - - - - +1 Dexterity, +1 Path of the Shield Sharpshooter´s Mantle 400 6 3 - - - - +10% to missile damage Silken Shroud 500 6 3 - - - - +10% less time for abilities to recharge Enveloping Wrap 600 7 3 - - - - +30% Curse Resistance, +1 Magical Mastery < 'have not been found' Enchantment Cloak 700 7 3 - - - - +5% to magical damage, +10% to blessings/curses you cause; 2x Drake Skin +300 coins < crafted item Evasive Wrap 800 7 3 - - - - +4% chance to evade, +10% to hostile effects resistance 'Neck' Silver Necklace 150 - 1,5 - - - - Gold Necklace 300 - 1,5 - - - - Tribal Fetish 100 - 1,5 - - - - +5% to critical hit chance Svorgaldi Emblem 400 - 1,5 - - - - +10% to critical hit chance Charm of Power 250 - 1,5 - - - - +1 Strength Charm of Nimbleness 250 - 1,5 - - - - +1 Dexterity Charm of Insight 250 - 1,5 - - - - +1 Intelligence Charm of Endurance 250 - 1,5 - - - - +1 Endurance Pendant of Power 500 - 1,5 - - - - +2 Strength Pendant of Nimbleness 500 - 1,5 - - - - +2 Dexterity Pendant of Insight 500 - 1,5 - - - - +2 Intelligence Pendant of Endurance 500 - 1,5 - - - - +2 Endurance Radiant Choker 650 - 1,5 - - - - +8% to hostile effects resistance Necklace of Vitality 750 - 1,5 - - - - +8% to malee damage protection, +15% to healing Blackguard´s Braid 850 - 1,5 - - - - +10% to critical hit chance, +10% to blessings/curses you cause; rare item - Enchanted Nugget < crafted item 'Hands' Leather Gloves 12 2 1,2 - - - - Impskin Gloves 120 3 1,2 - - - - +3% to magical damage Runeweave Gloves 350 6 1,2 - - - - +15% to blessings/curses you cause Archer´s Gloves 400 6 1,2 - - - - +12% to missile damage Flayed Skin Bracelet 100 - 1,2 - - - - +5% to malee damage protection Bracelet of Truth 200 - 1,2 - - - - +10% to healing Truefoot Bracelet 300 - 1,2 - - - - +1 Dexterity Enchanter´s Bracelet 450 - 1,2 - - - - +8% to magical damage Bracelet of Opportunity 750 - 1,2 - - - - +10% less time for abilities to recharge, +5% chance to riposte 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Iron Gauntlets 40 4 2 - 3 - - Ogrish Gauntlets 300 6 2 - 8 - - +6% to malee damage Titan´s Gauntlets 700 6 2 - 12 - - +12% to malee damage Steel Bracers 75 6 3 - 6 - - Bracers of the Hawk 700 6 3 - - - - +1 Dexterity, +25% to hit chance 'Rings' Gold Ring 200 - 0,5 - - - - Platinum Ring 400 - 0,5 - - - - Ruby Ring 250 2 0,5 - - - - +20% Fire Resistance, +10% to vitality recovery Mica Ring 250 2 0,5 - - - - +20% Energy Resistance, +25% Mind Effects Resistance Opal Ring 250 2 0,5 - - - - +20% Cold Resistance, +25% Curse Resistance Sapphire Ring 250 2 0,5 - - - - +30% Poison Resistance, +30% Acid Resistance Vision Band 350 4 0,5 - - - - +3% to magical damage, +1 Intelligence Wyldrylm Honor Band 400 4 0,5 - - - - +1 Strength, +3% to malee damage Farsight Band 450 4 0,5 - - - - +10% to missile damage Greenspirit Band 500 4 0,5 - - - - +15% to healing Spy´s Loop 500 4 0,5 - - - - +1 Intelligence, +10% to vitality recovery Protector´s Band 600 5 0,5 - - - - +10% to critical hit chance Wizard´s Loop 750 5 0,5 - - - - +8% to magical damage 'Body' Tunic ´5 3 2 - - - - Fine Tunic 25 5 2 - - - - Chirurgeon´s Tunic 150 8 2 - - - - +5% to blessings/curses you cause, +10% to healing Spidersilk Tunic 400 10 2 - - - - +1 Dexterity, +5% chance to evade Robe ´8 5 4 - - - - Student´s Robe 250 7 4 - - - - +1 Magical Mastery Tawon Robe 700 12 4 - - - - +7% to magical damage Kellem´s Sorcerer Silk Robe 1.500 12 4 - - - - +1 Intelligence, +2 Ward Mastery, +2 Focus Mastery Leather Jerkin 30 15 8 - 2 - - Studded Leather Armor 60 18 8 - 4 - - Drakeskin Leather Armor 200 20 8 - 6 - - +15% Fire Resistance Quicksilver Vest 300 15 8 - 6 - - +20% Energy Resistance, +5% chance to parry Jerkin of the Wilds 400 15 8 - 6 - - +50% Poison Resistance, +5% chance to evade Wanderer´s Jerkin 1.500 20 8 - 6 - - +10% less time for abilities to recharge, +5% chance to parry, +10% to blessings/curses you cause; 3x Drake Skin +300 coins Beastmaster´s Jerkin 600 20 8 - 6 - - +2 Beast Focus, +2 Call Wolf ^ crafted item Vest of the Shaman 1.600 20 8 - 6 - - +1 Intelligence, +2 Spirit Claw, +2 Aura of the Grove 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chainmail 80 20 15 - 4 - - Fine Chainmail 120 24 15 - 4 - - Titansteel Chainmail 500 30 15 - 4 - - Deadeye Chainmail 200 22 15 - 4 - - +8% to missile damage Skystar Chainmail 300 22 15 - 4 - - +25% Cold Resistance, +5% to critical hit chance Smashing Mail 400 25 15 - 4 - - +1 Strength, +5% to malee damage Resilient Mesh 600 25 15 - 4 - - +7% to hostile effects resistance Runed Steel Mesh 750 25 15 - 4 - - +25% to blessings/curses you cause Shadowwalker´s Mesh 1.200 28 15 - 4 - - +1 Dexterity, +2 Blade Training, +2 Lightning Discipline Tinkermage Work Coat 1.200 26 15 - 4 - - +1 Intelligence, +2 Tool Craft, +2 Armor Craft 'Blademaster; Shadowwalker' Iron Breastplate 120 25 25 - 6 - - Steel Breastplate 150 30 25 - 8 - - Titansteel Breastplate 800 40 25 - 10 - - Enduring Breastplate 400 26 25 - 6 - - +1 Endurance Breastplate of the Tower 400 30 30 - 6 - - +15% less time for abilities to recharge, +3% chance to parry Assault Guard 600 30 30 - 8 - - +20% to vitality recovery, +10% less time for abilities to recharge Breastplate of the Anvil 900 35 30 - 12 - - +5% to malee damage, +5% to critical hit chance Dreadnought Breastplate 1.000 38 30 - 12 - - +2 Strength, +8% to malee damage protection Blademaster´s Bulwark 1.500 38 30 - 12 - - +1 Strength, +3 Second Wind, +1 Path of the Shield 'Belt' Leather Belt 12 2 2 - - - - Agate Studded Belt 100 3 2 - - - - +5% to magical damage Stabby Sash 250 3 2 - - - - +10% to critical hit chance Silk-Woven Cord 400 5 2 - - - 10 +20% Mind Effects Resistance, +10% to blessings/curses you cause Spellweaver Sash 600 5 2 - - - 10 +5% to magical damage, +5% to healing Bronze Girdle 40 5 4 - 5 - - Scorched Girdle 200 5 4 - 5 - - +5% chance to evade, +5% to critical hit chance Belt of Battle 350 7 4 - 8 - - +5% to malee damage, +5% to critical hit chance Deadeye Belt 450 7 5 - 8 - - +10% to missile damage, +10% less time for abilities to recharge Titansteel Girdle 700 10 5 - 12 - - +5% to hostile effects resistance, +10% to vitality recovery Tinkermage Fancy Toolbelt 700 10 5 - 5 - - +1 Tool Craft, +1 Armor Craft 'Legs' Pants 12 2 3 - - - - Wool Pants 150 4 3 - - - - +10% Cold Resistance Spidersilk Pants 250 5 3 - - - - +5% to magical damage Titansteel-Woven Pants 500 10 3 - - - 8 +5% to hostile effects resistance Enchanted Pantaloons 800 6 3 - - - 8 +15% to blessings/curses you cause, +1 Intelligence Leather Greaves 40 8 6 - 3 - - Drakescale Kilt 250 10 6 - 6 - - +7% to hostile effects resistance Greaves of the Vale 700 10 6 - 6 - - +10% to healing, +10% Poison Resistance Belda´s Greaves 800 12 6 - 6 - - +10% to blessings/curses you cause, +15% to vitality recovery < 'have not been found' 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chain Greaves 60 12 9 - 5 - - Smoky Greaves 300 12 9 - 5 - - +4% chance to evade, +5% chance to parry Avenger´s Greaves 800 14 9 - 5 - - +5% to hostile effects resistance, +5% to malee damage 'Blademaster; Shadowwalker; Tinkermage' Iron Greaves 90 14 14 - 8 - - Steel Greaves 120 16 14 - 10 - - Scorched Greaves 250 16 14 - 10 - - +1 Focus Mastery, +5% to critical hit chance Pitted Greaves 400 16 14 - 14 - - +1 Strength, +5% chance to riposte Greaves of the Ramparts 900 16 14 - 14 - - +10% to vitality recovery, +20% to healing 'Feet' Leather Shoes 10 2 2 - - - - Blessed Sandals 100 5 2 - - - - Runesoled Shoes 200 5 2 - - - - +10% to blessings/curses you cause Spellweaver´s Shoes 500 8 2 - - - - +5% to magical damage, +10% to healing Leather Boots 25 5 4 - - - - Fleetfoot Boots 200 7 4 - - - - +1 Action Points Deepfang Boots 400 7 4 - - - - +25% Poison Resistance, +25% Acid Resistance, +5% to critical hit chance 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chainmail Boots 50 7 5 - 3 - - Lodestone Chain Boots 250 7 5 - 5 - - +1 Strength Sniper´s Boots 450 9 5 - 5 - - +15% to missile damage Shadowwalker´s Boots 700 9 5 - 5 - - +1 Dexterity, +2 Razordisk Training, +1 Flash Powder 'Blademaster; Shadowwalker; Tinkermage' Plate Boots 100 10 7 - 9 - - Stompin´ Boots 300 10 7 - 9 - - +3% to malee damage Titansteel Boots 800 10 8 - 13 - - +10% less time for abilities to recharge, +10% to vitality recovery 'Shields' (+5% chance to parry) Wooden Shield 25 20 10 - 2 - - Iron Shield 60 26 12 - 4 - - Steel Shield 120 32 12 - 7 - - Titansteel Shield 400 40 15 - 12 - - +10% Curse Resistance Buckler of Strength 200 18 5 - - - - +1 Strength Crystalline Buckler 300 20 5 - - - - +8% to magical damage Sheltering Buckler 450 22 5 - - - - +5% chance to riposte, +10% to healing Rune-Etched Buckler 500 22 5 - - - - +20% to blessings/curses you cause Oak Vanguard Shield 500 32 12 - 7 - - +5% to malee damage protection, +5% to malee damage; rare item - Oak Pitch < crafted item Woven Fiber Shield 400 22 12 - 8 - - +15% to vitality recovery, +15% less time for abilities to recharge Shield of Recovery 500 28 12 - 8 - - +20% to healing, +1 Endurance Battle Shelter 600 28 15 - 12 - - +1 Dexterity, +5% to hostile effects resistance; 1x Drake Skin +300 coins < crafted item Bonecleaver Shield 700 30 15 - 12 - - +1 Strength, +10% to critical hit chance Shock Troop Shield 800 30 18 - 15 - - +1 Action Points, +30% Mind Effects Resistance Velusa´s Blademaster Shelter 1.100 30 18 - 15 - - +1 Strength, +5% chance to riposte, +1 Path of the Berserker 'Primary Weapons' 'Blademaster' (equal damage to foe near target 40%); 'Shadowwalker' (poison for 3 turns 40%); 'Tinkermage' (acid for 2 turns 40%) Dagger 15 2-6 4 2 - - - Steel Dagger 30 4-12 4 4 - - - Assassin´s Dirk 400 8-24 4 8 - - - +10% to malee damage Iron Shortsword 40 4-16 8 4 2 - - +5% to malee damage Steel Shortsword 80 6-24 8 6 4 - - +5% to malee damage Raider´s Cutlass 200 8-32 8 8 4 - - +10% to critical hit chance, +5% chance to riposte Lightning Shortsword 300 8-32 8 8 4 - - +10% to critical hit chance, +5% to magical damage Firefang Blade 600 8-32 8 8 4 - - +10% to critical hit chance, +10% Fire Resistance, +10% to vitality recovery Titansteel Shortsword 400 10-40 8 16 4 - - +10% to critical hit chance Iron Broadsword 75 10-40 12 10 6 - - +12% to malee damage Steel Broadsword 150 12-48 12 12 6 - - +12% to malee damage Svorgald Saber 300 14-56 12 14 6 - - +12% to malee damage, +10% to critical hit chance Truestroke Broadsword 400 14-56 12 14 6 - - +12% to malee damage, +40% to hit chance Titansteel Broadsword 800 16-64 12 20 6 - - +12% to malee damage, +10% to critical hit chance Scimitar of Subtlety 500 16-64 12 16 6 - - +12% to malee damage, +10% less time for abilities to recharge, +10% to vitality recovery Corrupted Broadsword 600 16-64 15 16 10 - - +12% to malee damage, +2 Strength, +20% Acid Resistance, -1 Intelligence Broadsword of the Tower 1.000 18-72 15 18 10 - - +12% to malee damage, +30% Mind Effects Resistance, +30% Curse Resistance Shadowwalker´s Blade 900 15-60 8 15 4 - - +10% to critical hit chance, +2 Searing Pot, +2 Earth Discipline Tinkermage Shortblade 1.000 14-56 8 14 4 - - +10% to critical hit chance, +2 Blade Training, +2 Tool Craft Blademaster´s Steel 1.200 18-72 15 18 10 - - +12% to malee damage, +3 Hamstring, +1 Path of the Blade -------------------------------------------------------------- 2-HANDED WEAPONS Iron Spear 40 6-24 12 6 - - - +15% to malee damage Steel Spear 75 9-36 12 9 3 - - +15% to malee damage Barbed Trident 200 11-44 14 11 6 - - +15% to malee damage, +5% chance to parry Howling Lance 400 11-44 14 11 6 - - +15% to malee damage, +2 Path of the Berserker Titansteel Spear 500 12-48 12 15 6 - - +15% to malee damage, +10% to critical hit chance Veneth´s Spear 600 13-52 14 13 12 - - +15% to malee damage, +1 Action Points Shadowwalker´s Lance 900 13-52 14 13 12 - - +15% to malee damage, +2 Shattering Blow, +2 Shadowwalker´s Focus Iron Glaive 120 24-66 16 14 7 - - +18% to malee damage Steel Halberd 180 27-78 16 17 10 - - +18% to malee damage Titansteel Halberd 700 32-98 16 22 10 - - +18% to malee damage, +10% to critical hit chance Rune-Etched Glaive 300 28-82 16 18 10 - - +18% to malee damage, +10% to magical damage Unerring Glaive 450 28-82 20 18 15 - - +18% to malee damage, +50% Mind Effects Resistance, +3% chance to evade Jade Halberd 800 30-90 20 20 15 - - +20% to malee damage, +25% Poison Resistance, +25% Acid Resistance, +15% to blessings/curses you cause < 'have not been found' Infernal´s Halberd 1.000 30-90 20 20 15 - - +20% to malee damage, +10% to vitality recovery, +10% to blessings/curses you cause, +10% less time for abilities to recharge 'Shaman; Sorcerer' (Firebolt) Apprentice Rod 30 7-11 4 2 - - - Sage´s Rod 60 9-17 4 4 - - - +2% to magical damage Rod of the Deep Woods 500 13-29 5 8 - - 10 +5% to magical damage, +25% Poison Resistance, +25% Acid Resistance, +1 Focus Mastery Rod of the Elder Oak 600 17-41 5 12 - - 10 +5% to magical damage, +25% Curse Resistance, +25% Mind Effects Resistance, +3 Nature Mastery Hedge Witch Wand 700 17-41 5 12 - - 10 +8% to magical damage, +1 Strength, +2 Intelligence, +5% chance to parry Phoenix Rod 800 17-41 5 12 - - 10 +8% to magical damage, +20% Fire Resistance, +15% to healing, +5% chance to parry -------------------------------------------------------------- 2-HANDED WEAPONS Mage´s Staff 100 11-23 6 6 - - 4 +5% to magical damage Wizard´s Staff 300 18-44 6 13 - - 4 +8% to magical damage, +10% to blessings/curses you cause Staff of Recovery 200 18-44 6 13 - - 4 +2% to magical damage, +10% to healing Pact Support Staff 250 18-44 6 13 - - 8 +2% to magical damage, +20% to blessings/curses you cause Shamanic Stave 400 18-44 6 13 - - 8 +2% to magical damage, +2 Beast Focus Black Birch Staff 450 19-47 6 14 - - 8 +5% to magical damage, +15% less time for abilities to recharge Shaman´s Staff 1.200 21-53 8 16 - - 12 +5% to magical damage, +3 Aura of the Grove, +2 Poison Mist, +5% chance to parry Staff of the Sorcerer 1.200 21-53 8 16 - - 12 +5% to magical damage, +2 Lightning Wind, +2 Ward Mastery, +5% chance to parry 'Secondary Weapons' 'Blademaster; Sorcerer' Shortbow 25 4-16 5 4 - - - Longbow 60 6-24 7 6 - 3 - Black Oak Bow 100 6-24 7 6 - 6 - +5% to malee damage protection Composite Bow 200 8-32 7 8 - 6 - Hedge Mage Bow 300 10-40 7 10 - 8 - +5% to magical damage Sage´s Bow 400 10-40 7 10 - 8 - +1 Intelligence Bow of the Tower 550 12-48 7 12 - 10 - +20% Mind Effects Resistance, +20% Curse Resistance Titan´s Longbow 800 18-72 15 18 12 10 - +1 Strength Incantor´s Bow [sorcerer] 1.500 18-72 15 18 7 7 - +5% to magical damage, +15% to blessings/curses you cause 'Shadowwalker; Tinkermage' Iron Razordisk 25 5-20 2 5 - - - Steel Razordisk 100 8-32 2 8 - 5 - Titansteel Razordisk 250 12-48 2 12 - 10 - Searing Razordisk 600 15-60 2 15 - 15 - 'Shaman' Iron Javelin 15 5-20 5 5 - - - Steel Javelin 80 8-32 5 8 - 4 - Titansteel Javelin 300 12-48 5 12 - 6 - Lightning Javelin 600 15-60 5 15 - 8 - 'Scarabs' Life Symbol Scarab 100 20-90 0,5 10 - - - Heal Self Amethyst Scarab 220 35-105 0,5 10 - - - Group Heal Burrowing Scarab 100 - 0,5 10 - - - +3% to malee damage, +3% to magical damage Spiny Scarab 150 - 0,5 10 - - - Thorn Shield (4 turns) Opalescent Scarab 180 - 0,5 1 - - - +15% to missile damage; Group Mental Cure (cure 2 mental effects) Translucent Scarab 200 - 0,5 10 - - - Teleport Malachite Scarab 250 - 0,5 10 - - - +6% chance to riposte Fleetfoot Scarab 300 - 0,5 10 - - - Haste (3 turns) Searing Scarab 200 15-45 0,5 10 - - - Cone of Fire Frost-Rimed Scarab 750 20-60 0,5 10 - - - Cone of Ice Corrupted Scarab 250 35-55 0,5 10 - - - Searing Spray Icerock Scarab 400 19-31 0,5 4 - - - Icy Lance Nature´s Scarab 600 19-31 0,5 4 - - - Icy Lance, +15% to healing Scarab of the Void 100 10-60 0,5 10 - - - Dark Bolt (War Curse for 2 turns) Polished Bone Scarab 350 - 0,5 10 - - - Call Major Aid (summons an ally for 10 turns) Scarab of Evasion 400 - 0,5 10 - - - +5% to hostile effects resistance, +5% to vitality recovery Scarab of Pure Clarity 500 - 0,5 1 - - - Group Cure (cure 2 hostile effects) Scarab of Warfare 500 - 0,5 10 - - - +1 Strength, +1 Dexterity Scarab of Subtlety 500 - 0,5 10 - - - +1 Dexterity, +1 Intelligence Scarab of Tenacity 750 - 0,5 10 - - - +1 Strength, +1 Endurance Calling Scarab 700 - 0,5 4 - - - Magnetic Pull (brings foes closer) Timewalk Scarab 1.000 - 0,5 4 - - - Battle Frenzy (4 turns) Pulsating Scarab 1.000 24-44 0,5 4 - - - Earthshatter (energy damage, stunned for 1 turn, knockback 3 spaces) Vibrating Scarab 1.000 4-16 0,5 4 - - - Berserk Leap (knockback 3 spaces, dazed for 2 turns) 'Runestones' /use on Enchantment Anvil/ Blessed Runestone 80 - 0,1 - - - - +3% bonus to hit (weapon), +1% to protection (armor) Emerald Runestone 120 - 0,1 - - - - +2% to malee damage (weapon), +4% to malee damage protection (armor) Battle Runestone 140 - 0,1 - - - - +2% to magical damage (weapon), +4% to magical / elemental resistance (armor) Incantor´s Runestone 160 - 0,1 - - - - +5% to blessings/curses you cause (weapon), +5% to curse / acid / poison resistance (armor) Deep Runestone 200 - 0,1 - - - - +3% to critical hit chance (weapon), +5% chance to evade (armor) Golden Runestone 350 - 0,1 - - - - +4% to all damage (weapon), +4% resistance to all hostile magic (armor) Icy Runestone 230 - 0,1 - - - - +1 Strength Runestone of Purity 240 - 0,1 - - - - +1 Dexterity Pulsing Runestone 250 - 0,1 - - - - +1 Intelligence Glowing Runestone 300 - 0,1 - - - - +1 Endurance 'Special Items' /Nicodemus´s Crafts Quest; rare item +500coins @Camp Nightshade/ Oak Pitch ´- - - - - - - > Oak Vanguard Shield (shield) Sapphire Powder ´- - - - - - - > Frozen Chalice Powdered Demon Horn ´- - - - - - - > Flaming Chalice Infernal Larva ´- - - - - - - > Sustenance Amber Dragon´s Claw ´- - - - - - - > Dragonfang Wand Enchanted Nugget ´- - - - - - - > Blackguard´s Braid (necklace) Gold Powder ´- - - - - - - > Orb of Farsight Iron Meteor ´- - - - - - - > Blessed Starstone 'Charms' /active in backpack/ Ivory Skull 100 - 1 - - - - +5% less time for abilities to recharge Frozen Chalice 100 - - - - - - +10% Cold Resistance, +4% to magical damage; rare item - Sapphire Powder < crafted item Flaming Chalice 100 - - - - - - +10% Fire Resistance, +5% to vitality recovery; rare item - Powdered Demon Horn < crafted item Dragonfang Wand 100 - - - - - - +3% to magical damage, +1 Endurance; rare item - Dragon´s Claw < crafted item Orb of Farsight 100 - - - - - - +5% to blessings/curses you cause, +10% to missile damage; rare item - Gold Powder < crafted item Blessed Starstone 100 - - - - - - +5% to hostile effects resistance, +5% less time for abilities to recharge; rare item - Iron Meteor < crafted item Lucky Horseshoe 200 - 1 - - - - +3% to hostile effects resistance, +5% less time for abilities to recharge Hedge Witch Satchel 300 - 1 - - - - +5% to healing, +5% to blessings/curses you cause Sentient Eyestalk 400 - 1 - - - - +5% to magical damage Sustenance Amber 700 - - - - - - +10% less time for abilities to recharge, +5% to healing; rare item - Infernal Larva < crafted item Dragon´s Fang 1.000 - 1 - - - - +6% to malee damage Rage Totem 1.000 - 1 - - - - +2% chance to parry, +2% chance to riposte Vitality Totem 1.000 - 1 - - - - +3% less time for abilities to recharge, +2% to blessings/curses you cause Specter´s Totem 1.000 - 1 - - - - +5% to critical hit chance, +4% to missile damage Velusa´s Totem 1.000 - 1 - - - - +3% chance to evade, +4% to healing 'Quick Use Items' (with limited number of charges) Scroll: Lightning (n) 50 23-55 0,4 8 - - - Cone of Lightning Scroll: Inferno Bolts (n) 75 25-125 0,4 20 - - - Inferno Bolts Scroll: Freezing Bolts (n) 125 40-130 0,4 30 - - - Freezing Bolts Scroll: Group Heal (n) 100 35-105 0,4 10 - - - Group Heal Scroll: Speed Burst (n) 250 - 0,4 2 - - - Speed Burst (Battle Frenzy for 3 turns) Scroll: Resurrection (n) 375 - 0,4 1 - - - Resurrection (revives a fallen party member) Bandages (n) ´6 8-18 0,5 5 - - - Heal Self Potion of Health (n) 50 25-130 0,2 15 - - - Heal Self Elixir of Health (n) 100 42-266 0,2 32 - - - Heal Self Rejuvenation Potion (n) 50 - 0,2 10 - - - Rejuvenation (all inactive abilities return 11-21 turns earlier, restore 10-100 vitality) Rejuvenation Elixir (n) 150 - 0,2 20 - - - Rejuvenation (all inactive abilities return 21-41 turns earlier, restore 20-200 vitality) Potion of Battle (n) 60 - 0,2 6 - - - Battle Brew (Hasted for 9 turns, Regenerating for 7 Turns, Spine Shield for 7 turns) Elixir of Battle (n) 125 - 0,2 11 - - - Battle Brew (Hasted for 14 turns, Regenerating for 12 Turns, Spine Shield for 12 turns) Potion of Speed (n) 100 - 0,2 4 - - - Battle Frenzy (5 turns) Elixir of Speed (n) 200 - 0,2 8 - - - Battle Frenzy (9 turns) Curing Brew (n) 120 - 0,2 10 - - - Cure (cure 1 hostile effect) Potion of Disguise (1) 120 - 0,2 5 - - - Many Guises Blessing Crystal (n) 150 - 0,3 8 - - - Battle Blessing (Resistance Chant for 8 turns, Shield Chant for 8 turns) Recuperation Crystal (n) 175 - 0,3 3 - - - Group Cure (cure 4 hostile effects) Assault Crystal (n) 300 - 0,3 8 - - - Assault Blessing (Hasted for 6 turns, War Chant for 6 turns) Shard of the Phoenix (n) 500 - 0,3 14 - - - Power Surge (all inactive abilities return 15 turns earlier) Charmed Ogre Statue (n) 100 - 0,3 1 - - - Call Ogre (8 turns) Charmed Titan Statue (n) 250 - 0,3 1 - - - Call Titan (8 turns) Wand of Fire (6) 180 15-45 1,5 10 - - - Cone of Fire Wand of Venom (6) 240 36-52 1,5 16 - - - Poison Mist (area) Wand of Ice (6) 300 32-120 1,5 22 - - - Cone of Ice Wand of Lightning (6) 450 47-175 1,5 32 - - - Cone of Lightning Wand of Calling (6) 360 - 1,5 40 - - - Call Major Aid (summons an ally for 10 turns) Wand of Corruption (6) 510 80-200 1,5 40 - - - Corrupting Cloud (poison damage, corruption for 3 turns) 'Other Usable Items' Candle (n) ´2 - 0,3 - - - - light source (150 turns) Lamp (n) ´5 - 1 - - - - light source (150 turns) Lamp (n) ´5 - 1 - - - - light source (150 turns) -------------------------------------------------------------- Mushroom (n) ´4 5-9 0,8 2 - - - food Egg (n) ´2 6-12 0,8 3 - - - food Mushrooms (n) ´5 7-15 0,8 4 - - - food Roll (n) ´5 7-15 0,8 4 - - - food Fruit (n) ´4 8-18 0,8 5 - - - food Fish (n) ´8 8-18 0,8 5 - - - food Meat (n) 10 8-18 0,8 5 - - - food Bread (n) ´5 9-21 0,8 6 - - - food Cake (n) 20 9-21 0,8 6 - - - food Dried Meat (n) ´8 9-21 0,8 6 - - - food 'Lockpicks' Lockpick (n) 60 - 0,2 - - - - lockpick 'Money' Bronze Coins ´5 - 0,1 - - - - money Silver Coins 20 - 0,1 - - - - money Gold Coins 50 - 0,1 - - - - money 'Other Collectable Items' Lovely Crystal (n) 60 - 0,5 - - - - can be sold in a store Amethyst (n) 100 - 0,5 - - - - can be sold in a store Ruby (n) 200 - 0,5 - - - - can be sold in a store Emerald (n) 400 - 0,5 - - - - can be sold in a store Diamond (n) 800 - 2,5 - - - - can be sold in a store Bolt of Cloth (n) 30 - 4 - - - - Animal Skin (n) 40 - 2,5 - - - - Drake Skin (n) 160 - 2,5 - - - - craft material http://s000.tinyuplo...669737737899822 av3itemschars.htm http://s000.tinyuplo...851515791273080 portable http://s000.tinyuplo...169405462551152 chm http://s000.tinyuplo...274482435078343 mht http://s000.tinyuplo...515123521281361 png Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted October 3, 2016 Share Posted October 3, 2016 Important distinction: there are always some items that are defined in the scripts, that never actually appear in the game. So if there are any items on your list but not on Randomizer's, I would check if anyone's found them, and if not, remove them. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 3, 2016 Share Posted October 3, 2016 Important distinction: there are always some items that are defined in the scripts, that never actually appear in the game. So if there are any items on your list but not on Randomizer's, I would check if anyone's found them, and if not, remove them. Of course, there can also be items that are in the game but are in very obscure locations, and the lists aren't always 100% comprehensive: the Jade Halberd's location in Avernum 2: Crystal Souls wasn't uncovered until some time after the game's release. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted October 3, 2016 Share Posted October 3, 2016 That seems a lot more likely with a huge, open-ended game like A2CS, than with a modestly sized, linear game like this one. But, yeah, that is true. Perhaps rather than removing them, adding a note that those items may not exist and have not been found, would be appropriate. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 3, 2016 Author Share Posted October 3, 2016 A few items were added into the game in the last few betas like for stores: Pendant of Insight and Greaves of the Rampart. So late changes and additions might have been missed since. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Leon4rdo Posted October 4, 2016 Share Posted October 4, 2016 I am definitely no Avadon 3 expert. In every game I am trying to explore game area as much as possible. In Avadon 3 after collecting the 'Iron Meteor' I was surprised to see that I have initially located only one of eight rare items. Nevertheless out of 452 total items from the script, I can confirm existence of 425 items. There are 20 more items that exist according to "Item Location and Quests List". So there are only 7 items that may not exist or have not been found: Shaman's Mask of the Stalker Blademaster's Dreadnought Helm Enveloping Wrap Titansteel Chainmail Belda's Greaves Jade Halberd Hedge Mage Bow Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Bonam Posted October 4, 2016 Share Posted October 4, 2016 Where is the Shock Troop Shield found? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 4, 2016 Author Share Posted October 4, 2016 Shock Trooper Shield is bought from a merchant in Svar's Peninsula Titansteel Chainmail is dropped in Goldcrag by ogre leader Hedge Mage Bow is Monitor Base C Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Leon4rdo Posted October 5, 2016 Share Posted October 5, 2016 Updated my original posts. Since we have two really big chunks of code in this thread, may I suggest that we join posts #1 and #18? Regarding the formating problem here is original text for CODE tag (updated with item availability) that seems to work. http://s000.tinyupload.com/?file_id=72845580977741172808 For those who prefer pictures and since forum members can not post attachments probably good idea is to include this html. http://s000.tinyuplo...669737737899822 Just copy the av3itemschars.html file to your game directory, and use your browser. For portable version you can modify paths in the html file and include 6 files (G1500.png, G1510.png, G1520.png, G1530.png, G1540.png, G1550.png) from the game installation folder. You can find the portable item list in several formats updated 5.10.2016 in post #18. Quote Link to comment Share on other sites More sharing options...
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