Hatchling Cockatrice Phthonic Duck Posted April 15, 2016 Share Posted April 15, 2016 GENEFORGE I ENDINGS I haven't tested all of this, but based on what I can find, I think this is accurate. If you have information to the contrary, please share it and I'll try to fix things. Mechanically, there are four completely different ending categories: 1) Use the Geneforge 2) Don't use the Geneforge, don't empower Trajkov or Goettsch 3) Don't use the Geneforge, empower Trajkov 4) Don't use the Geneforge, empower Goettsch (which also requires killing Trajkov) Each category except 4 has several details that can change it in minor ways. 1c and 3b are significant departures from their main branch, so I consider them fifth and sixth major endings. 1a) Did not destroy Geneforge, did not kill Trajkov 1b) Did not destroy Geneforge, killed Trajkov 1c) Destroyed Geneforge after using it 2a) Did not destroy Geneforge, killed Trajkov 2b) Destroyed Geneforge without using it, killed Trajkov 2c) Destroyed Geneforge without using it, did not kill Trajkov 3a) Allied with Trajkov 3b) Not allied with Trajkov 4a) Goettsch in power Additionally, each servile sect gets a page of the ending. Each sect has four possible endings: one for categories 1 and 4; one for category 2; one for category 3; and one for any category which is used if you have slain the sect's leader. As far as I can tell, what sect you are allied with has no direct impact on the ending. It may have indirect impact if it influences what you do with Trajkov or causes you to kill another sect leader. Because of this last bit, there are technically 80 different combinations possible. But I would say there are six major endings grouped into three and a half clusters, with variations for each dead servile leader. CLUSTER 1: SHAPER VERSUS SHAPER Major Ending 1: Use the Geneforge yourself, then destroy it The Shapers distrust you. You are power-hungry. You destroy Dillame. You build an army and a dictatorial nation in the wilderness, with no plausible opposition. You live a long time. Major Ending 2: Use the Geneforge yourself, but don't destroy it The Shapers distrust you. You are power-hungry. You destroy Dillame. You build an army, and so do the handful of other Shapers who use the Geneforge. You all fight. You survive, but there are great wars. Major Ending 3: Allow Goettsch to gain access to the Geneforge Goettsch builds an army and fights a long, bloody war against the Shapers. You are conscripted and die. Awakened fate: Found New Vakkiri and support the Shapers in their wars through trade and paid work. Obeyer fate: Journey to the Shapers to offer support in their wars; are ill employed as cannon fodder. Taker fate: Gnorrel leads infelicitous guerilla campaign against the Shapers. Eventually they give up and start new lives in the wilderness. CLUSTER 2: LOYALIST PEACE Major Ending 4: Destroy the Geneforge without anyone using it The Shapers investigate Sucia, and slay the upstart serviles and Sholai. Diplomatic relations established with the Sholai. You have a very successful life as a Shaper but are never completely trusted. Awakened fate: Go into hiding, then return to their poor but free life in Vakkiri. Obeyer fate: Shapers are impressed and place Obeyers in charge of dumber serviles as "a useful and human buffer." Taker fate: Kazg overwhelmed and razed; Gnorrel killed; the Shapers suppress all information about the Takers. CLUSTER 3: TRAJKOV VICTORY Major Ending 5: Ally with Trajkov and help him gain access to the Geneforge You are jailed until Trajkov attacks, when he frees you and makes you his second-in-command. He totally defeats the Shapers, and offers equality to serviles. Major Ending 6: Don't ally with Trajkov, but allow him to gain access to the Geneforge anyway You are jailed until Trajkov attacks, when he executes you. Awakened fate: Granted a small colony by Trajkov, where they trade and farm. Ellhrah mourns the Shapers. Obeyer fate: The Takers bring a massive force back to Sucia and destroy the Obeyers. Taker fate: Takers rewarded by Trajkov as promised, and are made the chief administrators of his empire. They treat Shapers with bitterness. FACTION ENDINGS WHEN LEADER IS DEAD Awakened fate: The Awakened dissolve, though some return to Vakkiri after many years and dream of the future. Obeyer fate: Unable to reconcile their beliefs with the PC's actions; they barricade themselves away from the world, nobody cares about them, and they never receive clarity. Taker fate: The Takers lead a mad attack on Dillame and are completely destroyed. Ircher and Blxz 2 Quote Link to comment Share on other sites More sharing options...
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