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3D Editor porting feature broken?

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Are you on Mac?

Check the Data folder, they should be going to a sub-folder in there. Examine the Bas file and make sure it is the correct size, check that *all* of the Exs file was ported.

Original editor, Windows may have a Compatibility feature for that.

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Yeah, I'm pretty sure I remember something about the 3D editor being unable to port anything without breaking. The original 2D editor should run under Windows without messing around with any compatibility stuff, though running it under Windows XP probably won't hurt it.

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Original 3D Editor infallibly crashed whenever a port was attempted. Recent versions usually port BoE scenarios properly. They have a better porting function that is more helpful and accurate.

Editors compiled under DevC++ may do funny things...

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