Garrulous Glaahk jimbob Posted January 24, 2015 Share Posted January 24, 2015 Hello everyone. I am a long-time Exile/Avernum series player, and have beaten all the Avernum games starting with 1 and up through Escape from the Pit on the hardest difficulty without too much trouble. However, I have just entered Chapter 2 with a group on level 10 and am getting my hiney handed to me by chitrach larvae. As is typical when playing on torment I essentially min-maxed the stats (16 strength for the pole fighter, 16 dexterity for the ranged fighter, and 16 intelligence for the priest and mage). This does mean that they all have low health, but I don't think a couple more points of endurance would do much if it meant that I would be missing the enemies far too often. I'm not really entirely sure where I messed up so bad that this would happen. Most skill points were also allocated to each character's primary weapon (pole/blademaster, bows/sharpshooter/sniper, mage, and priest skills). I do realize that bows (and melee weapons in general) are suboptimal, but I can only min-max so much without completely changing my style of play. What can I do short of changing the difficulty level? I do have a save before going down the waterfalls. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 24, 2015 Share Posted January 24, 2015 The early parts of the game can be hard, since you don't yet have enough resources for your characters to really come into themselves. Play cautiously, retreat behind chokepoints like doorways to avoid fighting more than one or two enemies at a time whenever possible, and avoid outdoor encounters entirely if you can. Also, I hope you heeded the warning to bring a lot of food, because you actually do need it for that area -- it's consumed when using rest spots, and if you don't have any you can't rest. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk jimbob Posted January 24, 2015 Author Share Posted January 24, 2015 It's really the outdoor encounters that are killing me, because there are no terrain features to take advantage of. It's good that I have that save before going down the waterfall, because I sold all of my food since I only pick up food that is worth money and don't use it otherwise (I was wondering how you would be able to go through all the places you go through to get to the vahnatai lands without being able to rest wherever like in Exile 2/Avernum 2, and now I know it is through the use of rest points). Thanks. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Bonam Posted January 24, 2015 Share Posted January 24, 2015 You need at least one character that can stand in the front and take a beating (i.e. "tank"). In your case, that's probably the "pole fighter". Did you invest in hardiness and parry on this character? Missing the enemies with your melee character a bit more often is no big deal, since most of your damage will come from your mage anyway. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk jimbob Posted January 24, 2015 Author Share Posted January 24, 2015 As it turns out, the polearm user is probably the worst tank (none of the characters have much health because of no training in endurance, but she does have 4 parry and 2 hardiness). The bow user is better because of the high dexterity, but the larvae still have a pretty high chance of hitting her anyways. Remember, this is torment difficulty. Characters seem to need to reach a certain "breakpoint" level before they can reliably hit/not be hit by enemies. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 24, 2015 Share Posted January 24, 2015 It's really the outdoor encounters that are killing me, because there are no terrain features to take advantage of. Seriously, if you have to, just avoid outdoor encounters completely even if it means missing out on some loot. There's nothing unique or irreplaceable in that part of the game. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted January 24, 2015 Share Posted January 24, 2015 If all else fails, combat drop(choose to end combat mid-fight and this gets you one free turn to do a "support" action(heal, buff)). It's pretty much cheating but hey, Torment is torment. It's better in the remake remakes since you can still do this regardless of turn order against enemies. Edit: Doesn't work on outside encounters though. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 24, 2015 Share Posted January 24, 2015 That doesn't actually work in this game even in a zone -- if you're near enemies you'll usually snap right back into combat. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Waladil Posted January 24, 2015 Share Posted January 24, 2015 You sure, Slartibus? I used that trick to flee from a boss fight. There was a wheel that needed to be turned to open a gate, and the text box wouldn't let me turn it mid-combat (said I was too busy). So I ended combat and was able to turn it before re-entering combat. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 25, 2015 Share Posted January 25, 2015 Hmm. On further experimentation, sometimes it works and other times it doesn't and you snap right back into combat. I have no idea what makes the difference. Possibly enemy scripting? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted January 25, 2015 Share Posted January 25, 2015 Currently using it for my Torment Singleton. Works every time, regardless of turn order. Quote Link to comment Share on other sites More sharing options...
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