Easygoing Eyebeast Triumph Posted January 16, 2015 Share Posted January 16, 2015 First, my keyboard seems to stop functioning for no obvious reason (with the result that, for example, I can't push the key to bring up my inventory screen). Second, the map looks...like the edges might be cut off? Am I imagining that? Third, are two boxes of text during the intro: first this, and second this. The order in which the paragraphs appears seems...strange. It would much more naturally if it were paragraph 1, paragraph 3, paragraph 2, paragraph 4. I could be totally wrong about this, but reading the intro this section just jumped out at me as feeling awkward. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 16, 2015 Share Posted January 16, 2015 The map is fine and as you play through the game you will see the corners match Avernum. It's all in your head or maybe your screen resolution is making it look like the wrong perspective. Sometimes the keyboard input isn't registering because the game is doing something like Autosave or some other graphic input that blocks it. I have that happen occasionally and other times it will work fine doing the same thing. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 17, 2015 Author Share Posted January 17, 2015 I experimented. Something is wrong with the map. When I play the game in a window, it get that square map image I linked above. The sides of the map are cut off! I confirmed this when I tried playing the game in full-screen (non-window) mode, and I was able to see the whole map! Is this a bug worth reporting somewhere? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 17, 2015 Share Posted January 17, 2015 I experimented. Something is wrong with the map. When I play the game in a window, it get that square map image I linked above. The sides of the map are cut off! I confirmed this when I tried playing the game in full-screen (non-window) mode, and I was able to see the whole map! Is this a bug worth reporting somewhere? May as well email it to Spiderweb; make sure to document it with screenshots and a clear explanation of what's going on and how it differs from what you expect. While we're reporting weird behaviour, here's something I've noticed: if you have exactly 2 spell points left, you can't cast Cure Poison in combat (the game will tell you "You can't cast any priest spells right now"), although it works fine out of combat. I'm playing the Windows version, in case it matters. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 17, 2015 Share Posted January 17, 2015 You are totally right about the paragraph order. Without checking, I strongly suspect the Cure Poison problem is the result of a discrepancy in the Cure Poison definition. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 17, 2015 Share Posted January 17, 2015 You are totally right about the paragraph order. Without checking, I strongly suspect the Cure Poison problem is the result of a discrepancy in the Cure Poison definition. My own guess would be that it checks whether you have enough energy to cast Minor Heal (which costs 3 spell energy), and if you don't it assumes you don't have enough to cast anything, forgetting that Cure Poison only costs 2. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted January 17, 2015 Share Posted January 17, 2015 Here's a minor boo-boo: Apparently Caius was supposed to give me a shield, but he gave me a Wisdom Crystal instead. I'm not unhappy about that, but I was momentarily confused. Unawares 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 17, 2015 Share Posted January 17, 2015 Presumably an artifact of the rewards changing between remakes and the dialogue not keeping up. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 17, 2015 Share Posted January 17, 2015 Here are a few minor errors. 1. When talking to Tor in the Gunston Homestead, this dialogue only shows up if you a nephil in the party (rather than a human, which is what would make sense): 2. Dikiyoba got the quest "The Vahnatai Ritual" to do the Ritual of Welcoming from Bon-Ihrno. Dikiyoba completed the ritual and proceeded to go to Oglai and bring down the barriers without speaking to Bon-Ihrno again. Now Dikiyoba can only tell him that the barriers are down and is unable to complete the quest. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Silver Shadow Posted January 19, 2015 Share Posted January 19, 2015 I have a very minor issue to add to the list. While bashing my head on Brigand's Madhouse (darn you, gazer! Your death was too quick), I ran into this guy politely chilling where his boss died. I recall someone mentioning finding a friendly giant spider under Fort Draco in the demo version. Maybe it's related? This isn't the demo, though, it's the Windows v1.0. So maybe not. Either way, this seemed like a place to put it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 19, 2015 Share Posted January 19, 2015 Come to think of it, I saw a neutral crawler in the middle of the Aranea Web once. It might be that the monster respawn code sometimes misfires and spawns friendly/neutral creatures by mistake. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Almny Posted January 20, 2015 Share Posted January 20, 2015 Since this thread seems to be about weird stuff, here's a map marker in Gnass: As far as I can tell, there are, indeed, crops and Slith. Triumph 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 20, 2015 Share Posted January 20, 2015 Intra-SW-memos-turned-map-points-of-interest. I like it! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted January 20, 2015 Share Posted January 20, 2015 About the map. What resolution are you playing at? On small resolutions, the edges of the map are cropped. You'll note all of the active play area is being drawn. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 21, 2015 Author Share Posted January 21, 2015 Re: the map-is-cropped-while-playing-in-a-window issue, the resolution is set to 1280 x 800. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 21, 2015 Share Posted January 21, 2015 A few more: 1. There are two Reflective Shields available in the Giant Lands, one after the outdoor combat at the ruined monastery, and the other in a chest in the Giant's Cave. Not a bug, but it's pretty weird. 2. Elderan has a female death cry instead of a male one. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 21, 2015 Share Posted January 21, 2015 2. Elderan has a female death cry instead of a male one. That seems to be the default death cry for mages in general; the bandit leader in Silvar has the same issue. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted January 21, 2015 Share Posted January 21, 2015 Alternatively, it's intentional, because he's a ponce. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 22, 2015 Share Posted January 22, 2015 Here's a minor boo-boo: Apparently Caius was supposed to give me a shield, but he gave me a Wisdom Crystal instead. I'm not unhappy about that, but I was momentarily confused. Noticed that too! Kudos! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted January 22, 2015 Share Posted January 22, 2015 Third, are two boxes of text during the intro: first this, and second this. The order in which the paragraphs appears seems...strange. It would much more naturally if it were paragraph 1, paragraph 3, paragraph 2, paragraph 4. I could be totally wrong about this, but reading the intro this section just jumped out at me as feeling awkward. Posting late on this, but I immediately noticed this as well, and agree it should be fixed. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 23, 2015 Share Posted January 23, 2015 Saw something odd in the early kitty fort. Enemy zipped around a corner, presumably taking an alternate route to get at my back line. Sent my tank racing around the corner to catch him... only to find the enemy was IN a wall. I could tell he was there by the red outline squares around him, but couldn't get at him in any way. Next turn, sure enough he comes out of the wall and bee lines for my back line... I'm guessing the hide in walls things wasn't intended? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Silver Shadow Posted January 24, 2015 Share Posted January 24, 2015 I just found my way to the Empire portal area, fought my way through the various gates, and got to the point where you need something to let you fly. The text informing I needed to do so was entirely blank: the window came up with no text sans the "1- OK" to continue. Fortunately the quest I acquired at the time basically summed up what I needed to do anyway. I was a doof and didn't take a screenshot, but I assume all you need to do to remake the error is go there safely without a certain Orb. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 24, 2015 Share Posted January 24, 2015 I went back to the start location after adventuring around a bit, and attempted to look through the storage tunnels again. There's a door that I can't get through because of a message suggesting I put a helmet on first. I have much better helmets on now, I don't have those old poor leather helmets any more, but I'm guessing it might be checking for that? Mea Tulpa 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 24, 2015 Share Posted January 24, 2015 There are more of the poor leather helmets lying around in the game. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 24, 2015 Share Posted January 24, 2015 Lol. That's awesome. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted January 24, 2015 Share Posted January 24, 2015 Minor typo in the initial nephilim castle - the nephar chieftan's dialogue has him shaking his "hand" instead of his "head" (the latter makes more sense in context). Speaking of which - no offense, Slarty, but I think you've misspelled "retroactivity" in your sig. Obviously not important; I'm just nuts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 24, 2015 Share Posted January 24, 2015 Minor typo in the initial nephilim castle - the nephar chieftan's dialogue has him shaking his "hand" instead of his "head" (the latter makes more sense in context). Speaking of which - no offense, Slarty, but I think you've misspelled "retroactivity" in your sig. Obviously not important; I'm just nuts. No, that's on purpose. It's a blend of retroactivity + radioactivity. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt mikeprichard Posted January 24, 2015 Share Posted January 24, 2015 Ahhhhh OK! Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 24, 2015 Share Posted January 24, 2015 There are more of the poor leather helmets lying around in the game. Yep, I dare say a few will be lying right where I dropped them after getting better helmets! Grin... Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 24, 2015 Share Posted January 24, 2015 I'm walking around outdoors and suddenly I notice 3 of my party is continuing on, while the forth stands still (sort of, legs moving but going nowhere). Apparently they stop for potty breaks in this game? Would have been polite for the rest of the party to stand guard. "Wait up guys!" That one I wanted a screen shot for, but couldn't figure out how to take it (full screen mode). Print screen and paste from clipboard didn't work. Is there a print screen command implemented in the game? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 24, 2015 Share Posted January 24, 2015 Minor typo in the initial nephilim castle - the nephar chieftan's dialogue has him shaking his "hand" instead of his "head" (the latter makes more sense in context). Speaking of which - no offense, Slarty, but I think you've misspelled "retroactivity" in your sig. Obviously not important; I'm just nuts. Wow, I completely forgot that was my signature. (I have them turned off. You get so many more posts in the same amount of space that way.) By the way, how do you feel about unleashing a mon-- AHHHHHHHHHH HTML IS BROKEN NO MORE RETRIOACTIVITYSPEAK Guess I was more prophetic than I realized. Retrioactivity was in the air for UBB, but it's not in the air for IPB. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 24, 2015 Author Share Posted January 24, 2015 On the weird-not-buggy front...there's someone named Angarahad in Silvar, and someone else named Angarahad in Fort Remote. Is there something significant about that? It's a lovely but rather uncommon name, and it's atyptical for Jeff to use the same name multiple times in the same game (unless there's some sort of humor to it? Like the two Bills in the Tower of Elderan?). Was this just an odd oversight or does it mean something? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 24, 2015 Share Posted January 24, 2015 Angarahad was in Cotra in A:EFTP. (And returns to Cotra in A4.) She was in Silvar in A2, but I guess she got put in two different places this time. Whoops! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 24, 2015 Author Share Posted January 24, 2015 Well, it's a completely different person (young girl refugee in Silver vs. quartermaster in Fort Remote), but the double use of the name just unusual. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 24, 2015 Share Posted January 24, 2015 Jeff has done double uses of a name before in A6 where he just forgot he used a name and no one catches it in time. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 24, 2015 Share Posted January 24, 2015 obviously what happened is angarahad grew up and moved to fort remote but somebody in cotra who knew her named their kid after her Quote Link to comment Share on other sites More sharing options...
Curious Artila Gilgamaln Posted January 24, 2015 Share Posted January 24, 2015 You can use the Orb of Thralni to fly through the wall west of Angierach to inside the cave courtyard. You can go in and raise the bridge but sadly the gate is closed. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 24, 2015 Share Posted January 24, 2015 obviously what happened is angarahad grew up and moved to fort remote but somebody in cotra who knew her named their kid after her She grew up in the tiny span of years between games? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted January 24, 2015 Author Share Posted January 24, 2015 She grew up in the tiny span of years between games? Lilith would NEVER say anything sarcastic, right? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted January 25, 2015 Share Posted January 25, 2015 She ate a magic mushroom. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 25, 2015 Share Posted January 25, 2015 She grew up in the tiny span of years between games? hey, exile 2's faq implied the time between e1 and e2 was long enough that your party from e1 would be too old to still be adventuring. i don't care if that makes no sense it's still canon Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted January 25, 2015 Share Posted January 25, 2015 No it doesn't -- your canon is on my side: "3.2 Can I use characters from Exile: Escape from the Pit? No. Exile II takes place several years after the first game. Also, if you could bring in your earlier characters, they'd be WAY too powerful. Fortunately, there's nothing stopping you from creating a party like the one you played in the first game." Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted January 25, 2015 Share Posted January 25, 2015 you're no fun Mea Tulpa 1 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted January 25, 2015 Share Posted January 25, 2015 Surely a bigger issue is that the Escape from the Pit party is on the surface, and therefore unable to go on underground adventures? Dikiyoba imagines that the EftP party is dead or imprisoned by the time Crystal Souls happens. The original party is clearly bad at keeping a low profile and will eventually attract unwanted attention. Someone will figure out they were Empire Hawthorne's assassins eventually. 4 to 6 people fighting against the full might of the Empire is not likely to go well, no matter how powerful those 4 or 6 people are. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted January 25, 2015 Share Posted January 25, 2015 Why would they necessarily be on the surface? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted January 25, 2015 Share Posted January 25, 2015 Assuming that they did all three quest endings they would be on the surface. They would also possibly be involved in the events of A3, so they need to disappear anyways. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted January 25, 2015 Share Posted January 25, 2015 They don't need to be on the surface. They could have discovered the escape route and returned to Avernum. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 26, 2015 Share Posted January 26, 2015 I might have a bug with the rampaging Ghasts quest. I'm pretty sure I took care of them early, then went up to Silvar and got the quest to remove them from the job board. Talking to the person who is supposed to give the reward doesn't register it. No sign of the Ghasts mob anywhere around that undead cavern area. Any ideas how to fix? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 26, 2015 Share Posted January 26, 2015 The quest ghasts are inside the Spiral Pit on the east side. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Unawares Posted January 26, 2015 Share Posted January 26, 2015 Ah! Thanks Randomizer, problem solved then. 8) Quote Link to comment Share on other sites More sharing options...
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