Easygoing Eyebeast *i Posted June 26, 2007 Share Posted June 26, 2007 It is now possible to test whether or not the party has a given number of PCs possessing a certain trait. The "Have Woodsman?" node has been changed to a "Has Enough of Trait?" node. The only function modified was specials.c and run_ifthen_special. Note that the number is capped at the party size. Such that if the party has a size of 4, the designer can only demand a maximum of 4 of that trait. If more are requested, the amount needed is set to 4. Specifics of the node: ex1a: Which Trait (-1 defaults to regular Have Woodsman? check to preserve compatability) ex1b: Special to jump to if met ex2a: How many party members need trait? ex2b: Unused Comments? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Robsta Posted July 18, 2007 Share Posted July 18, 2007 Sweet, this could help with nodes where the party is only as powerful as it's weakest link. (ambushing the enemy, etc.) And can double as a node for harder to find stuffs. (And, it finally gives a reason to give more than 1 PC woodsmen or caves lore) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd CommonGenius.com Posted July 18, 2007 Share Posted July 18, 2007 So if the designer demands 5 woodsmen, and the party has only 4 pcs all with the woodsman trait, the demand succeeds? Is that a reasonable interpretation of the designer's intent? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 18, 2007 Share Posted July 18, 2007 Quote: Originally written by CommonGenius.com:So if the designer demands 5 woodsmen, and the party has only 4 pcs all with the woodsman trait, the demand succeeds? Is that a reasonable interpretation of the designer's intent? The designer can always check first to make sure the party has at least 5 active characters. Quote Link to comment Share on other sites More sharing options...
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