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Is it possible to change the sound effects?


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I absolutely loved the sound that was made when attacking someone in the old version of Exile 2 on my macintosh (from the 90s). In the latest version of the released boe for windows, the sound for attacking people is really annoying. Is there any way to change it?

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  • 2 weeks later...

I as well. With SFML this should be pretty trivial, correct? Looking at docs, it's just a sf::Music object, running openFromFile("snd01.ogg"), and play().

 

EDIT: i might actually work on this on the windows side. Should be simple enough for me to handle . . .

Edited by sylae
If i'm not mistaken it even seems to handle audio decoding by itself, which is dope as hell because uncompressed waveforms are so last millennium.
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  • 3 weeks later...

You can use a program like ResHacker to extract them. Here's a zip of ResHacker off my machine if you don't already have a copy of it or something similar.

 

Here's a horrible HOWTO I threw together. I actually forgot ResHack could swap out resources, you might want to try that first and see how it goes, before running around with a compiler:

 

33912d59f57f0ec96584543d95482882.png

Edited by sylae
that second pic is a right-click menu on the 1033
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you might just have to use a loopback/"stereo mix" audio device to re-record them, then. It's not ideal, but problably the only solution if you can't get the original sounds

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Yes. I usually use Rezilla for my resource editing needs, but for exporting resources en masse, Resknife might be better. I think it actually has a mas export function.

 

Of course, the exported files will still be in the System 7 sound format, so then you'll probably have to convert them to WAV or AIFF.

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