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G5 scripting in Create Unbound


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For those interested, follow this simple four-step process:

 

1). Find gf5itemschars.txt in G5 files folder (and make backups before you do anything).

 

2). Open it and find a STABLE creation not often used to replace, such as Pyroroamers.

 

3.) Replace the following lines:

 

cr_name = "Pyroroamer";

cr_default_attitude = 1;

cr_max_health = 0;

cr_effect_when_slain = 52;

 

with these lines:

 

 

cr_name = "Unbound One";

cr_graphic_template = 85;

cr_default_attitude = 4;

cr_base_level = 40;

cr_graphic_coloradj = 64;

cr_default_courage = 100;

cr_max_health = 900;

cr_bonus_aps = 4;

cr_sound_when_slain = 142;

cr_statistic 0 = 7;

cr_abil_num 1 = 197;

cr_abil_level 1 = 8;

cr_abil_num 2 = 198;

cr_abil_level 2 = 8;

cr_abil_step_of_launch 2 = 3;

cr_abil_anim_in_reverse 2 = 1;

cr_abil_casting_sound 2 = 157;

 

Note that the name can be anything you want.

Also note that the graphic template for anything except for the lowest level of a creation cannot be found, as it is the same.

ie. Drakon template=Unbound template (cr_graphic_template = 85;).

 

4). I couldn't get the PC to 100% change to anything else, but creations and such do work. I highly recommend leaving lines such as these alone:

 

begindefinecreature 220; // Drakon,base for all imports

import = 9;

 

Hope this helped, and remember, ALWAYS MAKE BACKUPS.

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Interesting setup. I personally just use an editor program to trade in items at area entrances for Skill/ability points(In games 2 and 3, you can up the Creation Abilities to 50, and that gives them fifty levels. 4 and 5 gain one level for every point in them, though beyond Creation Abilities scores of 100 they become unstable and crash the game)

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Interesting setup. I personally just use an editor program to trade in items at area entrances for Skill/ability points(In games 2 and 3, you can up the Creation Abilities to 50, and that gives them fifty levels. 4 and 5 gain one level for every point in them, though beyond Creation Abilities scores of 100 they become unstable and crash the game)

I think you are referring to making higher-level creations that are available in the game. Unbound are not normally available in the game.

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No, but you can make ornks that use the drakon fire breath.

How about swapping the Ornk and Drakon graphics and stats? I see that equipping or unequipping a weapon seems to have a weird effect if you change your player's graphic to.... say... a Vlish. You're a Vlish when you don't have a weapon out, but when you do you morph into a Fiery Worm.

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How about swapping the Ornk and Drakon graphics and stats? I see that equipping or unequipping a weapon seems to have a weird effect if you change your player's graphic to.... say... a Vlish. You're a Vlish when you don't have a weapon out, but when you do you morph into a Fiery Worm.

You could do that. Heck, you can do just about anything in the script, but there are a number of things that tend to mess up the game. Creating shapers wasn't my most successful feat.

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