Seasoned Roamer Fireball Fodder Posted May 29, 2014 Share Posted May 29, 2014 Just a quick question - can anyone please confirm whether Edged/Bashing/Pole Weapons, Archery or Throwing increase damage done, or do they only influence the "to hit" chance. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 29, 2014 Share Posted May 29, 2014 (edited) Looking at the code, the answer appears to be no (at least for melee). The formula for calculating damage is roughly (from boe.combat.cpp:365) as follows: final damage = 1d(weapon level) + dam_adj(see below) + 2 + (weapon bonus damage) dam_adj appears to take into account the following: Bless/Curse status of PC and Monst Encumbrance and dexterity of PC Sleep/Paralysis status of Monst If PC has item with ability types "Skill" or "Giant Strength" Edited May 29, 2014 by sylae I see a lot of negatives in places where they might not particularly want to be. This code could use an audit. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Fireball Fodder Posted May 29, 2014 Author Share Posted May 29, 2014 Encumbrance and dexterity of PC Wait, does this mean that Dexterity affects damage? Isn't that supposed to be Strength? Thanks for answering so promptly. In any case, it looks like weapon skills aren't nearly as good as I thought they were. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 30, 2014 Share Posted May 30, 2014 Errr, sorry, that line was an error. DEX and enc. only appear to affect hit_adj, not dam_adj. Sorry, I was looking at the wrong line for that part, I guess Damage does indeed check for STR instead of dex/enc. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Fireball Fodder Posted May 31, 2014 Author Share Posted May 31, 2014 Thought so Anyway, I thought weapon skills may add to damage since Defence reduces it. But it seems the 20 points I used to put in them were kind of a waste then... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 31, 2014 Share Posted May 31, 2014 As of the current code, I'd say if you are going for weap damage, pump STR. Looking at this code, it should probably change in the future. Mechanically it makes no sense and some placement of negatives leads me to believe that there might be outright errors. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 2, 2014 Share Posted June 2, 2014 I think we're certainly aware of some outright errors that need fixing, like (as I recall) archery skill not being checked for archery... so yeah, it should be audited at some point. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer DeltanAmbassador Posted January 4, 2015 Share Posted January 4, 2015 Dunno if this is even possible with the code, but level should affect damage. A 1st level char and a 50th level with identical gear n stats (via cheats) will do identical damage. That shouldn't be the case. Should be some advantage to being higher level beyond stat points. As it is, most melee classes will start off with 19 Str (Sliths ya do 17 to get the +2 bonusm 18 and 19 wont apply the bonus so isn't efficient, and 20's a waste.) Same with Nephs and 17 Dex. Casters don't have to worry about it because after taking their 7 in which ever spell tree they'll be in single digits for Int (btw, breakponint/sweetspots if wondering for stats are every 3 starting at 6. Like for Dex, to hit % bonus is flat/baseline at 4 Dex, then +5% at 6, then 9, 12, 15, 18, and the last 2 points don't do anything overt.) I assume it's the same with Int and certainly notice there improvement with Bless at those same breakpoints. As tot he higher level chars should do more damage, because the damage is so low or high (huge variation as with 1-18 halberds which is too random imo) level should add like 1 bonus point of damage so the 50th level char (ignoring everything else) does 1-18+50 for a very high minimum damage reflecting its' vast experience or however you like to think of it. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer DeltanAmbassador Posted January 17, 2015 Share Posted January 17, 2015 I retract my above request for level bonus damage. Maxxed the Runesword from Falling Stars recently and not hungry for more damage any more. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted January 17, 2015 Share Posted January 17, 2015 I don't think that makes sense anyway. That's not really in the spirit of how levels worked and what they meant in the Exile series. Quote Link to comment Share on other sites More sharing options...
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