Rotghroth Rhapsody txmimi Posted March 6, 2014 Share Posted March 6, 2014 I have progressed to the Hall of Jars in G1 and have had to pass up many locked doors because of a lack of enough mechanics skill. How much should I be striving for? I'm playing as a shaper. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody txmimi Posted March 7, 2014 Author Share Posted March 7, 2014 I am increasingly frustrated with the game, because of all the doors I can't open without enough mechanics skill. I've gotten it as high as 6 and still can't open any of them. It takes forever to increase these numbers, and I'm wondering how this is supposed to work. I must be doing something wrong. . . Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 7, 2014 Share Posted March 7, 2014 I think 8 and swapping in items that improve mechanics will get you through most of the game. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody txmimi Posted March 7, 2014 Author Share Posted March 7, 2014 "Swapping in items that improve mechanics" ??? What does that mean? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted March 7, 2014 Share Posted March 7, 2014 There are items that, when equipped, add bonuses to your mechanics skill. When you need them, you can equip them, and when you don't, you an equip something else (hence "swapping"). Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nim Posted March 7, 2014 Share Posted March 7, 2014 Not a single mention to simply use the unlock spell ? G1 gives no XP for opening stuff and you get to buy Mechanics later anyway. At best get it up to 4 or 5 in the beginning, anything else is a waste. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody txmimi Posted March 7, 2014 Author Share Posted March 7, 2014 Ok. . . so how do you know which items add to your mechanics skill? Shouldn't I have found some of those by this point in the game? I did try an unlock spell once, and it still told me I wasn't high enough (I forget in what) to use it. I have played all the Avadon and Avernum games and never had this much trouble figuring out what to do. I'm beginning to regret having bought the entire G series. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Learned Noremac Posted March 7, 2014 Share Posted March 7, 2014 I'm almost certain you can get into Pentil without going through the Hills of Jars by approaching it from the south...I don't think you NEED mechanics ever. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nim Posted March 7, 2014 Share Posted March 7, 2014 Ok. . . so how do you know which items add to your mechanics skill? Shouldn't I have found some of those by this point in the game? I did try an unlock spell once, and it still told me I wasn't high enough (I forget in what) to use it. I have played all the Avadon and Avernum games and never had this much trouble figuring out what to do. I'm beginning to regret having bought the entire G series. Only one item in G1 that adds to mech, tinkers gloves, and those come around midgame ? Mental magic and spellcraft add to the spellpower of your unlock spell. If your spellpower isn't high enough to open a lock with unlock, use living tools first ( you do know how to use these right ? ). I'm almost certain you can get into Pentil without going through the Hills of Jars by approaching it from the south...I don't think you NEED mechanics ever. You should never enter Pentil through the Plains, that loses you the quest to break the blockade and the shielding ring. Always approach from the south and leave the spawner alone, losing the reward (2 QA) is nasty. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody txmimi Posted March 7, 2014 Author Share Posted March 7, 2014 I have loads of living tools, but no, I guess I don't know how to use them. When I come to a locked door, the text just says I can't open it. Is there a trick to using a tool? Best I can tell, I've lost a couple of rewards through ignorance. I can't tell which way I'm entering any place. When I reach a new location, I just go in and do whatever I can do before moving on. As I said earlier, I don't find this game at all intuitive or even easy to work through. I liked the Avadon and Avernum games SO much more! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 7, 2014 Share Posted March 7, 2014 When you click on a locked door or chest there should be an option to use a living tool. You use them one by one. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nim Posted March 7, 2014 Share Posted March 7, 2014 I have loads of living tools, but no, I guess I don't know how to use them. When I come to a locked door, the text just says I can't open it. Is there a trick to using a tool? Best I can tell, I've lost a couple of rewards through ignorance. I can't tell which way I'm entering any place. When I reach a new location, I just go in and do whatever I can do before moving on. As I said earlier, I don't find this game at all intuitive or even easy to work through. I liked the Avadon and Avernum games SO much more! You have to click on the star/usage symbol next to the living tool in your inventory and then on whatever you want to open. And yes, thats 2 clicks for every living tool you want to use. Very annoying system imo, I'm glad it got ditched from G2 onwards.And considering how much trouble you are having, maybe start with G4 or G5 ? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody txmimi Posted March 8, 2014 Author Share Posted March 8, 2014 Ok, thanks, I can now use all those living tools I've been accumulating. That's a nice piece of info that should have been in the instructions, imo. I'm going back to the beginning and see what I've missed behind all those locked doors. Yeah, maybe I should think about jumping to another G, but I'll give it a bit more try. And, btw, I am referring to the walkthrough from time to time, though not all of it meant much at the time. Thanks for trying to help! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted March 13, 2014 Share Posted March 13, 2014 Keep in mind that your Mechanics skill and Unlock spell let you open doors of a certain difficulty. It's thus helpful to be stingy with living tools and spend only enough to get to the point where you can open it. For a spell-using character, that's often a few tools and then casting Unlock. —Alorael, who finds G1 incredibly clunky. It was a first effort with a new engine, and it still has a lot of rough edges. The later Geneforges are much more user-friendly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.