wisnoskij Posted March 2, 2014 Share Posted March 2, 2014 Hello all, I am just starting my very first Spiderweb game, but one thing was bothering me. Is there any benefit for using non-lethal solutions, in general, and how about on average. Take Halrik's Farm example. Either kill the village, get your reward and loot and experience, or do the right thing and lose out on the extra loot and experience. Is there any advantage to being a somewhat nice, less killy player, or just disadvantages? Have the developers done a good job of balancing the different modes, so that you in general get equal rewards, or are you mostly put at a disadvantage by not killing everything you can? Quote Link to comment Share on other sites More sharing options...
Randomizer Posted March 2, 2014 Share Posted March 2, 2014 Some of your decision is how do you want to role play your characters. Do you want to go through the game being a good guy and helping people for little or no reward or do you want to get everything of value? Another part is whether you can win the fight or take a non-lethal path to avoid death or using items that could be saved for the unavoidable fights. You get less experience now, but with a level 30 cap you will lose out on experience at the end whatever you do. You get less money and sometimes equipment by not fighting, but it doesn't make too much difference. Quote Link to comment Share on other sites More sharing options...
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