Kyshakk Koan Hyena of Ice Posted April 11, 2015 Share Posted April 11, 2015 Hmm... there are some odd cases in item drops (an apparently hard-coded low-chance Girdle of Might drop from a particular Terror Vlish in G3, for example, that I found reference to only in an obscure thread here), and I suppose you're right Yes, indeed-- the monsters (minus roamers) in the Roamer Marsh in G3 come to mind. And, actually, that sort of info could be more important if the Geneforge remake follows recent convention and doesn't show you enemy HP when you right-click them Most definitely. There would have to be some pages in the encyclopedia that explain level-based gains though-- possibly a section that talks about creations. (e.g. the monster encyclopedia also has a section in the front that discusses in-depth how a creation gains levels, along with some stuff about monster types-- e.g. that mind-affecting spells don't work on golems, fungi, or shades because they don't have minds, and that discipline wands only work on creations, with a distinction made between creations and augmented animals i.e. rats and crawlers.) So what you'd end up with are separate entries for creations and monsters (the vanilla monsters without a "rogue" before the name don't drop items), with the Creation one including "Base Fyora" "Base Cryoa" for the fyora category and the monster encyclopedia starting with "Fyora Type" which gives the level-based gains. Then it would be followed by entries like "Base Rogue Fyora" "Base Rogue Cryoa" "Charged Fyora" "Pit Bred Cryoa" etc. for the Fyora category. Some entries for the creature would read like the Itemchars.txt in that you'd see "Base HP" "Base Level" etc. I am not sure how Jeff would be able to code some of the entries for monsters whose drops or stats are in the hard code, such as the Swamp Thahd of the Roamer Marsh in G3. I just would rather not see only technical data. Hmmm.... I was thinking only technical data, but now that you mention it, I agree. I think, for instance, that entries like "preferred habitat" should be listed (roamers obviously would be "wetland forest" and "wetland prarie", for instance-- climate would be listed with it, but I don't remember if roamers are found in tropical swamps or not. Other creatures wouldn't have a preference and probably just have "any" in the entry. Giant Rats are definitely "any non-arctic, with preference for refuse piles") Maybe preferred foods would be listed as well. Most would be "carnivore", with some saying "Carnivore, with a preference for ____" (I can picture Vlish favoring brains) while rats would be "Scavenger and Miscellaneous", and roamers would be "carnivore and scavenger". I would imagine that Thahds and Alphas would be omnivores, as it looks like they were created using ape/chimp stock. Serviles are obviously omnivores. BTW, just realized another inconsistency. So the captured Shapers at Gull Isle have been imprisoned for weeks at minimum. You are told that they can barely walk. However, Agatha teleports them all either straight to The Spire, or somewhere else only to raid the town a day or two later. Whichever the case, when you return to the Spire, you learn that Agatha and the weakened Guardians and Agents had no trouble wiping out all of the servile warriors. Ooh, another thing I would LOVE to see: Optional quest to repair the school!! Actually, I know it would be Jeff's job to do the character creation and dialogue, but I have a vivid imagination that doesn't have an on or off switch. I will cover that in my next post. Quote Link to comment Share on other sites More sharing options...
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