Burgeoning Battle Gamma ThricebornPhoenix Posted January 31, 2015 Share Posted January 31, 2015 I think it would be interesting if we had a way of monetarily investing in our creations, and using some of that spare loot we acquire to outfit them. One problem with this is that you don't have enough spare loot to monetarily invest in your own character in the current series. I don't think there's a single Geneforge game in which you can afford half of the potential training (except the first, which doesn't have trainers), and with cash so tight I never even considered buying anything from a shop unless I was really low on living tools. Another (somewhat situational) problem is that fresh creations in the field would be particularly weak and vulnerable, unless you decide to lug around a bunch of creation-useable gear just in case. After all, if creations can use equipment, game balance must include that factor. One thing that I really like about Geneforge compared to Avernum is the lower mental overhead - I don't need to juggle a thousand variables, only a few hundred, and that makes them much easier to remember. Creations being very low maintenance compared to full fledged party members is a large part of that. Quote Link to comment Share on other sites More sharing options...
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