Articulate Vlish Hawat Posted December 10, 2013 Share Posted December 10, 2013 So I've spent a few hours testing how Shaman summons work, and the results are a bit odd. 1). There appears to be no meaningful increase in the strength of the summoned creature with higher levels of the summon skill (possibly a 4% difference in armor between a salamander summoned with 1 in the skill versus one summoned with 8 in the skill, and slightly better initiative, along with a bit longer summon duration). A wolf with 2 points in the summoning skill is basically identical to a wolf with 11 in the summoning skill. So not only do summon skills not give a bonus for levels 7 and 8, as the tool tip says they do, levels 7 and 8 in summon skills are basically wasted skill points. Don't raise Call Salamander to 7 or 8. It's pointless. 2). The only meaningful difference between the summon types is their active skill. A level 2 Wolf and a level 8 Drake appear to have the same armor, health and melee attack strength. The Drake is stronger only because it has a better active skill (Cone of Fire every 2 turns versus War Curse every 12). 3). Beast Focus, on the other hand, increases the power of summoned creatures immensely. A level 1 Salamander with 0 in Beast Focus against my test enemies (four archers who appear identical and have no abilities beyond basic attack) died in an average of 12 hits of ~25 damage each. A level 1 Salamander with 14 in Beast Focus only lost about 30% of it's health after taking 42 hits from the same enemies, with an average damage of about 8 damage/hit. Beast Focus also greatly increases the power of AOE attacks for the summoned creatures that have them. 4). The damage of summoned creature AOE attacks appears to increase a bit with the level of the player character. This was unexpected. I have not done testing on whether they get stronger in any way other than increased AOE attack strength, but would not be surprised if they did. 5). Not that I expected it to, but Beast Focus doesn't help when a shaman uses Summon Major Aid with a scarab. Would be cool if it did though. 6). The Drake's average Cone of Fire attack damage is higher than the Hell Hound's at equal levels of beast focus, and the margin increases with additional levels of beast focus. This all has some interesting implications. For instance, a player who rushes for Drakes better enjoy that Cone of Fire every 2 turns, because if he'd gone for Beast Focus 8 instead, his Hell Hound could take more than 3 times the damage and would have a much stronger melee attack, as well as a stronger cone of fire (only available every 4 turns rather than every 2, but still...). Second, if you want the strongest possible drakes, increase beast focus every way you can. There are items available that increase beast focus by a total of +5, and a drake summoned with those is vastly stronger than one summoned without. Does this all seem to be working as Jeff intended? Or is this bugged? I would think, intuitively, that a wolf with 8 points in call wolf should be quite a bit better than one with only 1 point in call wolf, and that a Drake should be stronger than a wolf in more ways than just having a cone of fire attack, but maybe that's just me. Quote Link to comment Share on other sites More sharing options...
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