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Attack ranges


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It reduces the strength of casters and give you some incentive to add Dex. In combat, sometimes you have to decide if it's worth getting close enough to an enemy to hit them with the higher damage/tohit magic attack. At 10 squares away, the enemy can use up its 9 ap to walk up to you and ensnare you.

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They get doubleshot unlike us.

 

good training on rebels bad on pact soldiers, my bm has done multiple bow shots w/o cleave-shot (although most of those have been against single enemy).

 

also bit weird that cleave can hurt even if there's 1 square difference between char's or summon and char or turret and char.

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